"Eigentlich geht es mir gut" Entwicklung eines Serious Game zur patientenzentrierten Gesprächsführung. - Philipp Behler; Ingo Börsting; Heike Choi; Evelyn Fricke; Stefan Liszio; Christian Klöpfel; Sabrina Ziebarth; Ulrich Hoppe (DeLFI, 2013)

Towards rapid digital prototyping for augmented reality applications. - Ingo Börsting; Volker Gruhn (RCoSE@ICSE, 2018)

Don't panic!: guiding pedestrians in autonomous traffic with augmented reality. - Marc Hesenius; Ingo Börsting; Ole Meyer; Volker Gruhn (MobileHCI Adjunct, 2018)

Architecture trace diagrams for cyber-physical systems. - Ingo Börsting; Marc Hesenius; Shafiq-Ur Rehman; Volker Gruhn (ECSA (Companion), 2019)

Towards efficient interdisciplinary authoring of industrial augmented reality applications. - Ingo Börsting; Volker Gruhn (Programming, 2020)

AR Scribble: Evaluating Design Patterns for Augmented Reality User Interfaces. - Ingo Börsting; Bastian Fischer; Volker Gruhn (AVR, 2021)

Interdisciplinary Collaboration in Augmented Reality Development - A Process Model. - Ingo Börsting; Evgenia Shulikina; Volker Gruhn (AVR, 2021)

Design Patterns for Mobile Augmented Reality User Interfaces - An Incremental Review. - Ingo Börsting; Can Karabulut; Bastian Fischer; Volker Gruhn (Inf., 2022)

Software Engineering for Augmented Reality - A Research Agenda. - Ingo Börsting; Markus Heikamp; Marc Hesenius; Wilhelm Koop; Volker Gruhn (Proc. ACM Hum. Comput. Interact., 2022)

Effiziente Entwicklung von Augmented-Reality-Anwendungen für die industrielle Domäne: ein Ansatz zur vereinfachten, interdisziplinären Modellierung linearer Augmented-Reality-User-Interfaces. - Ingo Börsting (2025)