Real Time Interactive Massive Model Visualization. - Dave Kasik; Dinesh Manocha; Abe Stephens; Beat D. Brüderlin; Philipp Slusallek; Enrico Gobbetti; Wagner Correa; Iñigo Quilez (Eurographics (Tutorials), 2006)

Beauty: real-time visuals. - Pol Jeremias-Vila; Inigo Quilez (SIGGRAPH Computer Animation Festival, 2012)

Shadertoy: live coding for reactive shaders. - Pol Jeremias-Vila; Inigo Quilez (SIGGRAPH Computer Animation Festival, 2013)

Shadertoy: learn to create everything in a fragment shader. - Pol Jeremias-Vila; Inigo Quilez (SIGGRAPH ASIA Courses, 2014)

Shadertoy Hackathon. - Inigo Quilez; Pol Jeremias-Vila (SIGGRAPH Studio, 2014)

Environment rendering optimization for Pixar's the good dinosaur. - Daniel Garcia; Inigo Quilez; Dave Dixon; Ariela Fedorov; Matt Kuruc; Susan Fisher Fong (SIGGRAPH Talks, 2015)

Shadertoy competition. - Iñigo Quilez (SIGGRAPH Computer Animation Festival, 2015)

Procedural terrains on Pixar's The Good Dinosaur. - Lane Pertusi; Iñigo Quilez; Noah Klocek (SIGGRAPH Talks, 2016)

Quill: VR drawing in the production of Oculus Story Studio's new movie. - Iñigo Quilez (SIGGRAPH Real-Time Live!, 2016)

Rendering challenges in quill: a VR sketching tool. - Iñigo Quilez (SIGGRAPH Talks, 2016)

Behind the headset: the making of Google spotlight stories' "Son of Jaguar", "Sonaria", and oculus story studio's "Dear Angelica". - Jorge Gutierrez; David Eisenmann; Cassidy J. Curtis; Kirk Bodyfelt; John Anderholm; Scot Stafford; Kevin Dart; Camille Cellucci; Theresa Latzko; Saschka Unseld; Maxwell Planck; Chris Horne; et al. (SIGGRAPH Production Sessions, 2017)