Multiresolution Modelling of Polygonal Surface Meshes Using Triangle Fans. - José Ribelles; Angeles López; Inmaculada Remolar; Oscar Belmonte; Miguel Chover (DGCI, 2000)

Multiresolution Triangle Strips. - Oscar Belmonte; Inmaculada Remolar; José Ribelles; Miguel Chover; Cristina Rebollo; Marcos Fernández 001 (VIIP, 2001)

Searching Triangle Strips Guided by Simplification Criterion. - Oscar Belmonte; José Ribelles; Inmaculada Remolar; Miguel Chover (WSCG (Short Papers), 2001)

Variable Resolution Level-of-Detail of Multiresolution Ordered Meshes. - José Ribelles; Angeles López; Oscar Belmonte; Inmaculada Remolar; Miguel Chover (WSCG, 2001)

Geometric Simplification of Foliage. - Inmaculada Remolar; Miguel Chover; Oscar Belmonte; José Ribelles; Cristina Rebollo (Eurographics (Short Presentations), 2002)

Efficient Implementation of Multiresolution Triangle Strips. - Oscar Belmonte; Inmaculada Remolar; José Ribelles; Miguel Chover; Marcos Fernández 001 (International Conference on Computational Science (2), 2002)

Multiresolution Modelling Using Connectivity Information. - Oscar Belmonte; Inmaculada Remolar; José Ribelles; Miguel Chover; Cristina Rebollo; Marcos Fernández 001 (WSCG, 2002)

Multiresolution modeling of arbitrary polygonal surfaces: a characterization. - José Ribelles; Angeles López; Oscar Belmonte; Inmaculada Remolar; Miguel Chover (Comput. Graph., 2002)

View-Dependent Multiresolution Model For Foliage. - Inmaculada Remolar; Miguel Chover; José Ribelles; Oscar Belmonte (WSCG, 2003)

Real-Time Tree Rendering. - Inmaculada Remolar; Cristina Rebollo; Miguel Chover; José Ribelles (International Conference on Computational Science, 2004)

A Comparison of Multiresolution Modelling in Real-Time Terrain Visualisation. - Cristina Rebollo; Inmaculada Remolar; Miguel Chover; J. Francisco Ramos (ICCSA (2), 2004)

Efficiently using connectivity information between triangles in a mesh for real-time renderin. - Oscar Belmonte; Inmaculada Remolar; José Ribelles; Miguel Chover; Marcos Fernández 001 (Future Gener. Comput. Syst., 2004)

Hardware-Oriented Visualisation of Trees. - Cristina Rebollo; Inmaculada Remolar; Miguel Chover; Jesús Gumbau (ISCIS, 2006)

A Clustering Framework for Real-time Rendering of Tree Foliage. - Cristina Rebollo; Inmaculada Remolar; Miguel Chover; Jesús Gumbau; Oscar Ripolles (J. Comput., 2007)

Real-Time Illumination of Foliage Using Depth Maps. - Jesús Gumbau; Miguel Chover; Cristina Rebollo; Inmaculada Remolar (ICCS (2), 2008)

Simplificación interactiva de vegetación usando el Hardware Gráfico. - Jesús Gumbau; Miguel Chover; Inmaculada Remolar (CEIG, 2009)

Virtual Trade Fair: A Multiuser 3D Virtual World for Business. - Inmaculada Remolar; Miguel Chover; Ricardo Quirós; Jesús Gumbau; Francisco Ramos 001; Pascual Castelló; Cristina Rebollo (CW, 2010)

View-dependent pruning for real-time rendering of trees. - Jesús Gumbau; Miguel Chover; Inmaculada Remolar; Cristina Rebollo (Comput. Graph., 2011)

Design of a Multiuser Virtual Trade Fair Using a Game Engine. - Inmaculada Remolar; Miguel Chover; Ricardo Quirós; Jesús Gumbau; Pascual Castelló; Cristina Rebollo; Francisco Ramos 001 (Trans. Comput. Sci., 2011)

Design of a Game Creation Environment. - Miguel Chover; Fernando Folch; Carlos González; Jesús Gumbau; Ricardo Quirós; Cristina Rebollo; Inmaculada Remolar; Iris Sánchez (CEIG, 2012)

An Augmented Reality System based on Light Fields. - Arturo Quintana; Ricardo Quirós; Inmaculada Remolar; Emilio Camahort (GRAPP/IVAPP, 2012)

Efficient Management of Forests for Real Time Rendering. - Inmaculada Remolar; Jesús Gumbau; Miguel Chover; Cristina Rebollo (GRAPP/IVAPP, 2012)

Three-dimensional trees for virtual globes. - Cristina Rebollo; Inmaculada Remolar; Jesús Gumbau; Miguel Chover (Int. J. Digit. Earth, 2014)

Developing a virtual trade fair using an agent-oriented approach. - Inmaculada Remolar; Alejandro Garcés; Cristina Rebollo; Miguel Chover; Ricardo Quirós; Jesús Gumbau (Multim. Tools Appl., 2015)

Procedural Modeling of Terrain from GPS Routes. - Cristina Gasch; Miguel Chover; Inmaculada Remolar; Cristina Rebollo (CEIG, 2016)

Procedural Generation of Natural Environments with Restrictions. - Cristina Gasch; Miguel Chover; Inmaculada Remolar (CEIG, 2017)

Viewpoint-Driven Simplification of Plant and Tree Foliage. - Cristina Gasch; Inmaculada Remolar; Miguel Chover; Cristina Rebollo (Entropy, 2018)

Visiting Ancient Rome with a Serious Game. - Carlos Galí; Inmaculada Remolar; Cristina Rebollo (CEIG, 2019)

Analysing observer preferences when presenting a product in a rendered scene: 2D vs. autostereoscopic 3D displays. - Francisco Felip; Elena Mulet; Julia Galán Serrano; Inmaculada Remolar (Behav. Inf. Technol., 2019)

Analyzing autostereoscopic environment configurations for the design of videogames. - José Martínez Sotoca; Miguel Chover; Inmaculada Remolar; Ricardo Loreto (Multim. Syst., 2019)

Multiresolution foliage rendering. - Cristina Gasch; Miguel Chover; Inmaculada Remolar; Cristina Rebollo (CoSECivi, 2020)

Mejorar la destreza matemática con un videojuego de Realidad Aumentada(Improving math skills using an augmented reality videogame). - Cristina Rebollo; Inmaculada Remolar; Veronica Rossano; Cristina Gasch (CoSECivi, 2020)

Privacy in Indoor Positioning Systems: A Systematic Review. - Sylvia Holcer; Joaquín Torres-Sospedra; Michael Gould; Inmaculada Remolar (ICL-GNSS, 2020)

A game engine designed to simplify 2D video game development. - Miguel Chover; Carlos Marín; Cristina Rebollo; Inmaculada Remolar (Multim. Tools Appl., 2020)

Procedural modelling of terrains with constraints. - Cristina Gasch; Miguel Chover; Inmaculada Remolar; Cristina Rebollo (Multim. Tools Appl., 2020)

Image mapping system for simulating ceramic environments. - Inmaculada Remolar; Miguel Chover; Cristina Rebollo; Cristina Gasch (Multim. Tools Appl., 2020)

Learning History Using Virtual and Augmented Reality. - Inmaculada Remolar; Cristina Rebollo; Jon A. Fernández-Moyano (Comput., 2021)

Procedural modeling of plant ecosystems maximizing vegetation cover. - Cristina Gasch; José Martínez Sotoca; Miguel Chover; Inmaculada Remolar; Cristina Rebollo (Multim. Tools Appl., 2022)

Multimedia augmented reality game for learning math. - Cristina Rebollo; Inmaculada Remolar; Veronica Rossano; Rosa Lanzilotti (Multim. Tools Appl., 2022)

Realidad Virtual Inmersiva para aprender la maniobra de intubación orotraqueal. - Alicia Muñoz-López; Inmaculada Remolar; Juan Daniel Suarez; Ignacio Miralles (CEIG, 2023)

Predicting Student Performance with Virtual Resources Interaction Data. - Alex Martínez-Martínez; Raúl Montoliu; Jesús Aguiló Salinas; Inmaculada Remolar (AIAI (1), 2023)

Predicting Student Performance with Virtual Resources Interaction Data at Different Stages of the Course. - Alex Martínez-Martínez; Raúl Montoliu; Inmaculada Remolar (MIS4TEL, 2023)

Exploring Value and Ethical Dimensions of Disruptive Technologies for Learning and Teaching. - Terje Väljataga; Kai Pata; Andrea Annus; Michelle Andrade Calisto; Águeda Gómez Cambronero; Elmar Eisemann; Athina Kasini; Ricardo Marroquim; Inmaculada Remolar; László Szécsi; Amir Zaidi; Rubén García-Vidal ("MIS4TEL (Workshops), 2023)

Development of an Immersive Virtual Reality System to Practice the Lumbar Puncture Manoeuvre. - María Beatriz Villar-López; Águeda Gómez Cambronero; Juan Daniel Suarez; Inmaculada Remolar ("MIS4TEL (Workshops), 2023)

Capacity for the Usage of Disruptive Technologies in Higher Education. - Kai Pata; Terje Väljataga; Mairi Matrov; Katrin Karu; Águeda Gómez-Cambroneroai; Rubén García-Vidal; Inmaculada Remolar; Katerina Theodoridou (ICITL (1), 2024)

What Disrupts Practice Based Learning with Emerging Learning Technologies (VR, AR, AI). - Kai Pata; Terje Väljataga; Kärt Kase; Andrea Annus; Águeda Gómez-Cambroneroai; Rubén García-Vidal; Inmaculada Remolar (ICITL (2), 2025)

A Virtual Reality Application and an Interactive Board Game for Students Learning to Program. - Anna Tonda Ramos; Águeda Gómez Cambronero; Ignacio Miralles; Inmaculada Remolar (IEEE Access, 2025)