A User Interface for the Design of Human Figures Multimedia Animations. - Juana López; Inmaculada Rodríguez; Daniel Meziat; Arantza Casillas; José Luis Bosque (HIM, 1997)

HAL: A Multimedia Language for the Creation of 3D Animations of Human Figures. - Daniel Meziat; Juana López; Inmaculada Rodríguez; Melquiades Carbajo; Arantza Casillas; José Luis Bosque (VL, 1997)

Reaching Volumes Generated by Means of Octal Trees and Cartesian Constraints. - Inmaculada Rodríguez; Manuel Peinado; Ronan Boulic; Daniel Meziat (Computer Graphics International, 2003)

Bringing the human arm reachable space to a virtual environment for its analysis. - Inmaculada Rodríguez Santiago; Manuel Peinado; Ronan Boulic; Daniel Meziat (ICME, 2003)

Visualizing human fatigue at joint level with the half-joint pair concept. - Inmaculada Rodríguez; Ronan Boulic; Daniel Meziat (Visualization and Data Analysis, 2003)

Completing the Virtual Analogy of Real Institutions via iObjects. - Inmaculada Rodríguez; Maria Salamó; Maite López-Sánchez; Jesús Cerquides; Anna Puig; Carles Sierra (CCIA, 2007)

Simulating reactive/passive postures by means of a human active torque hybrid minimization. - Inmaculada Rodríguez; Ronan Boulic (GRAPP (AS/IE), 2007)

Intelligent Objects to Facilitate Human Participation in Virtual Institutions. - Inmaculada Rodríguez; Anna Puig; Marc Esteva; Carles Sierra; Anton Bogdanovych; Simeon J. Simoff (Web Intelligence, 2008)

Evaluating the influence of induced passive torques in the simulation of time-varying human poses. - Inmaculada Rodríguez; Ronan Boulic (Comput. Graph., 2008)

General Shape Grammar Interpreter for Intelligent Designs Generations. - Tomas Trescak; Inmaculada Rodríguez; Marc Esteva (CGIV, 2009)

A Generic Framework to Exploit Virtual Worlds as Normative and Dynamic Interactive Spaces. - David Brota; Inmaculada Rodríguez; Anna Puig; Marc Esteva (CGVR, 2009)

Virtual world grammar. - Tomas Trescak; Marc Esteva; Inmaculada Rodríguez (AAMAS, 2010)

Virtual world builder toolkit. - Tomas Trescak; Marc Esteva; Inmaculada Rodríguez; Javier Morales (AAMAS, 2010)

A Virtual World Grammar for automatic generation of virtual worlds. - Tomas Trescak; Marc Esteva; Inmaculada Rodríguez (Vis. Comput., 2010)

VIXEE an innovative communication infrastructure for virtual institutions. - Tomas Trescak; Marc Esteva; Inmaculada Rodríguez (AAMAS, 2011)

An Assistance Infrastructure for open MAS. - Pablo Almajano; Maite López-Sánchez; Marc Esteva; Inmaculada Rodríguez (CCIA, 2011)

Cross-platform management of intelligent objects behaviors in serious virtual environments. - Inmaculada Rodríguez; Anna Puig; Marc Esteva (Comput. Animat. Virtual Worlds, 2011)

v-mWater: a 3D virtual market for water rights (demonstration). - Pablo Almajano; Tomas Trescak; Marc Esteva; Inmaculada Rodríguez; Maite López-Sánchez (AAMAS, 2012)

An Infrastructure for Human Inclusion in MAS. - Pablo Almajano; Tomas Trescak; Inmaculada Rodríguez; Maite López-Sánchez (ECAI, 2012)

Meet the Meter: Visualising SmartGrids Using Self-Organising Electronic Institutions and Serious Games. - Aikaterini Bourazeri; Jeremy Pitt; Pablo Almajano; Inmaculada Rodríguez; Maite López-Sánchez (SASO Workshops, 2012)

Generating diverse ethnic groups with genetic algorithms. - Tomas Trescak; Anton Bogdanovych; Simeon J. Simoff; Inmaculada Rodríguez (VRST, 2012)

A shape grammar interpreter for rectilinear forms. - Tomas Trescak; Marc Esteva; Inmaculada Rodríguez (Comput. Aided Des., 2012)

Massively Multiplayer Online Games Developed with Agents. - Gustavo Aranda Bada; Tomas Trescak; Marc Esteva; Inmaculada Rodríguez; Carlos Carrascosa (Trans. Edutainment, 2012)

Structuring Interactions in a Hybrid Virtual Environment - Infrastructure & Usability. - Pablo Almajano; Enric Mayas; Inmaculada Rodríguez; Maite López-Sánchez; Anna Puig (GRAPP/IVAPP, 2013)

Transforming Big Data into Collective Awareness. - Jeremy Pitt; Aikaterini Bourazeri; Andrzej Nowak; Magdalena Roszczynska-Kurasinska; Agnieszka Rychwalska; Inmaculada Rodríguez Santiago; Maite López-Sánchez; Monica Florea; Mihai Sanduleac (Computer, 2013)

Execution infrastructure for normative virtual environments. - Tomas Trescak; Inmaculada Rodríguez; Maite López-Sánchez; Pablo Almajano (Eng. Appl. Artif. Intell., 2013)

Conversational Structured Hybrid 3D Virtual Environments. - Pablo Almajano; Enric Mayas; Inmaculada Rodríguez; Maite López-Sánchez (Interacción, 2014)

An approach to improve user experience with conversational recommenders through a 3D virtual environment. - David Contreras; Maria Salamó; Inmaculada Rodríguez; Anna Puig (Interacción, 2014)

Assistant agents to advice users in hybrid structured 3D virtual environments. - Pablo Almajano; Maite López-Sánchez; Inmaculada Rodríguez; Tomas Trescak (Comput. Animat. Virtual Worlds, 2014)

Supporting Users Experience in a 3D eCommerce Environment. - David Contreras; Maria Salamó; Inmaculada Rodríguez; Anna Puig; Alejandra Yañez (Interacción, 2015)

A 3D Visual Interface for Critiquing-based Recommenders: Architecture and Interaction. - David Contreras; Maria Salamó; Inmaculada Rodríguez; Anna Puig (Int. J. Interact. Multim. Artif. Intell., 2015)

Towards next generation coordination infrastructures. - Juan A. Rodríguez-Aguilar; Carles Sierra; Josep Lluís Arcos; Maite López-Sánchez; Inmaculada Rodríguez (Knowl. Eng. Rev., 2015)

Gamification of Multi-agent Systems Theory Classes. - Johan Baldeón; Maite López-Sánchez; Inmaculada Rodríguez; Anna Puig (AAMAS Workshops (Visionary Papers), 2016)

LEGA: A LEarner-centered GAmification Design Framework. - Johan Baldeón; Inmaculada Rodríguez; Anna Puig (Interacción, 2016)

From Cultural Probes Tasks to Gamified Virtual Energy Missions. - Karen Samso; Inmaculada Rodríguez; Anna Puig; Dolça Tellols; Flavio Escribano; Sergio Alloza (BCS HCI, 2017)

METO: A Motivated and Emotional Task-Oriented 3D Agent. - Pablo Almajano; Dolça Tellols; Inmaculada Rodríguez; Maite López-Sánchez (CCIA, 2017)

A Conceptual Model for Educational Game Authoring: A Showcase in Math Games. - Johan Baldeón; Anna Puig; Inmaculada Rodríguez; Cristian Muriel; Leandro Zardain (HCI (19), 2017)

Sentient Embodied Conversational Agents: Architecture and Evaluation. - Dolça Tellols; Maite López-Sánchez; Inmaculada Rodríguez; Pablo Almajano (CCIA, 2018)

Shopping Decisions Made in a Virtual World: Defining a State-Based Model of Collaborative and Conversational User-Recommender Interactions. - David Contreras; Maria Salamó; Inmaculada Rodríguez; Anna Puig (IEEE Consumer Electron. Mag., 2018)

On the Relationship between Subjective and Objective measures of VR experiences: a Case Study of a Serious Game for Museums. - Inmaculada Rodríguez Santiago; Anna Puig; Juan Antonio Rodríguez; Josep Lluís Arcos; Sergi Cebrián; Anton Bogdanovych; Núria Morera; Raquel Piqué; Antonio Palomo (GamiLearn, 2019)

Evaluating the effect of gamification on the deployment of digital cultural probes for children. - Inmaculada Rodríguez; Anna Puig; Dolça Tellols; Karen Samso (Int. J. Hum. Comput. Stud., 2020)

Enhancing sentient embodied conversational agents with machine learning. - Dolça Tellols; Maite López-Sánchez; Inmaculada Rodríguez; Pablo Almajano; Anna Puig (Pattern Recognit. Lett., 2020)

Lessons learned from supplementing archaeological museum exhibitions with virtual reality. - Anna Puig; Inmaculada Rodríguez; Josep Lluís Arcos; Juan A. Rodríguez-Aguilar; Sergi Cebrián; Anton Bogdanovych; Núria Morera; Antonio Palomo; Raquel Piqué (Virtual Real., 2020)

We Are Not the Same Either Playing: A Proposal for Adaptive Gamification. - Inmaculada Rodríguez; Anna Puig; Alex Rodriguez (CCIA, 2021)

An Ethical Conversational Agent to Respectfully Conduct In-Game Surveys. - Eric Roselló-Marín; Maite López-Sánchez; Inmaculada Rodríguez; Manel Rodriguez-Soto; Juan A. Rodríguez-Aguilar (CCIA, 2022)

Children building and having fun while they learn geometry. - Anna Puig; Inmaculada Rodríguez; Johan Baldeón; Sergi Múria (Comput. Appl. Eng. Educ., 2022)

A Conversational Data Visualisation Platform for Hierarchical Multivariate Data. - Ecem Kavaz; Inmaculada Rodríguez; Anna Puig; Eduard Vives (EuroVis (Posters), 2023)

Visualisation of hierarchical multivariate data: Categorisation and case study on hate speech. - Ecem Kavaz; Anna Puig; Inmaculada Rodríguez; Reyes Chacón; David De-La-Paz; Adrià Torralba; Montserrat Nofre; Mariona Taulé (Inf. Vis., 2023)

Introducing the Multidisciplinary Design of a Visualisation-Oriented Natural Language Interface. - Ecem Kavaz; Francesca Wright; Montserrat Nofre; Anna Puig; Inmaculada Rodríguez; Mariona Taulé (SEPLN (Projects and Demonstrations), 2024)

Analytical and Practical Study of Digital Game-Based Learning under the lens of Activity Theory: a Geometry game case study. - Oriol Sors; Anna Puig; Inmaculada Rodríguez (Int. J. Serious Games, 2025)

Leveraging Metaphors in a VR Serious Game for Computational Thinking. - Inmaculada Rodríguez; Anna Puig (CoRR, 2025)