Hermite Interpolation of Rational Space Curves Using Real Algebraic Surfaces. - Chandrajit L. Bajaj; Insung Ihm (SCG, 1989)

On surface design with implicit algebraic surfaces - Insung Ihm (1991)

Smoothing polyhedra using implicit algebraic splines. - Chandrajit L. Bajaj; Insung Ihm (SIGGRAPH, 1992)

Algebraic Surface Design with Hermite Interpolation. - Chandrajit L. Bajaj; Insung Ihm (ACM Trans. Graph., 1992)

Higher-Order Interpolation and Least-Squares Approximation Using Implicit Algebraic Surfaces. - Chandrajit L. Bajaj; Insung Ihm; Joe D. Warren (ACM Trans. Graph., 1993)

On Enhancing the Speed of Splatting with Indexing. - Insung Ihm; Rae Kyoung Lee (IEEE Visualization, 1995)

Rendering of spherical light fields. - Insung Ihm; Sanghoon Park; Rae Kyoung Lee (PG, 1997)

Indexing data structures for faster volume rendering. - Insung Ihm; Rae Kyoung Lee (Comput. Graph., 1997)

Wavelet-Based 3D Compression Scheme for Very Large Volume Data. - Insung Ihm; Sanghun Park (Graphics Interface, 1998)

Making 3D Textures Practical. - Chandrajit L. Bajaj; Insung Ihm; Sanghun Park (PG, 1999)

Parallel Ray Casting of Visible Human on Distributed Memory Architectures. - Chandrajit Bajaj; Insung Ihm; Gee Bum Koo; Sanghun Park (VisSym, 1999)

Wavelet-Based 3D Compression Scheme for Interactive Visualization of Very Large Volume Data. - Insung Ihm; Sanghun Park (Comput. Graph. Forum, 1999)

Compression-Based 3D Texture Mapping for Real-Time Rendering. - Chandrajit L. Bajaj; Insung Ihm; Sanghun Park (Graph. Model., 2000)

On Enhancing the Speed of Splatting Using Both Object- and Image-Space Coherence. - Rae Kyoung Lee; Insung Ihm (Graph. Model., 2000)

Visualization-Specific Compression of Large Volume Data. - Chandrajit L. Bajaj; Sanghun Park; Insung Ihm (PG, 2001)

3D RGB image compression for interactive applications. - Chandrajit L. Bajaj; Insung Ihm; Sanghun Park (ACM Trans. Graph., 2001)

Interactive Stereoscopic Visualization of Very Large Visible Men on CAVE. - Insung Ihm; Bumdae Lee; Joong-Youn Lee; Minsu Joh; Sanghun Park (ICCSA (1), 2003)

Visualization of Very Large Oceanography Time-Varying Volume Datasets. - Sanghun Park; Chandrajit L. Bajaj; Insung Ihm (International Conference on Computational Science, 2004)

Animation of reactive gaseous fluids through chemical kinetics. - Insung Ihm; Byungkwon Kang; Deukhyun Cha (Symposium on Computer Animation, 2004)

SIMD Optimization of Linear Expressions for Programmable Graphics Hardware. - Chandrajit L. Bajaj; Insung Ihm; Jungki Min; Jinsang Oh (Comput. Graph. Forum, 2004)

Controllable local monotonic cubic interpolation in fluid animations. - Insung Ihm; Deukhyun Cha; Byungkwon Kang (Comput. Animat. Virtual Worlds, 2005)

Extending the photon mapping method for realistic rendering of hot gaseous fluids. - Byungkwon Kang; Insung Ihm; Chandrajit L. Bajaj (Comput. Animat. Virtual Worlds, 2005)

Practical animation of turbulent splashing water. - Janghee Kim; Deukhyun Cha; Byungjoon Chang; Bonki Koo; Insung Ihm (Symposium on Computer Animation, 2006)

Animation of chemically reactive fluids using a hybrid simulation method. - Byungkwon Kang; Yoojin Jang 002; Insung Ihm (Symposium on Computer Animation, 2007)

Computing Local Signed Distance Fields for Large Polygonal Models. - Byungjoon Chang; Deukhyun Cha; Insung Ihm (Comput. Graph. Forum, 2008)

Mobile collaborative medical display system. - Sanghun Park; Wontae Kim; Insung Ihm (Comput. Methods Programs Biomed., 2008)

Selective and adaptive supersampling for real-time ray tracing. - Bongjun Jin; Insung Ihm; Byungjoon Chang; Chanmin Park; Won-Jong Lee; Seokyoon Jung (High Performance Graphics, 2009)

GPU-Assisted High Quality Particle Rendering. - Deukhyun Cha; Sungjin Son; Insung Ihm (Comput. Graph. Forum, 2009)

Chemical kinetics-assisted, path-based smoke simulation. - Yoojin Jang 002; Insung Ihm (Comput. Animat. Virtual Worlds, 2009)

Strong matching preclusion. - Jung-Heum Park; Insung Ihm (Theor. Comput. Sci., 2011)

Construction of efficient kd-trees for static scenes using voxel-visibility heuristic. - Byeongjun Choi; Byungjoon Chang; Insung Ihm (Comput. Graph., 2012)

Improving Memory Space Efficiency of Kd-tree for Real-time Ray Tracing. - B. Choi; Byungjoon Chang; Insung Ihm (Comput. Graph. Forum, 2013)

Strong matching preclusion under the conditional fault model. - Jung-Heum Park; Insung Ihm (Discret. Appl. Math., 2013)

Single-source three-disjoint path covers in cubes of connected graphs. - Jung-Heum Park; Insung Ihm (Inf. Process. Lett., 2013)

Disjoint path covers in cubes of connected graphs. - Jung-Heum Park; Insung Ihm (Discret. Math., 2014)

GPU-based parallel construction of compact visual hull meshes. - Byungjoon Chang; Sangkyu Woo; Insung Ihm (Vis. Comput., 2014)

Enhancing time and space efficiency of kd-tree for ray-tracing static scenes. - Byeongjun Choi; Woong Seo; Insung Ihm (SIGGRAPH Posters, 2015)

Many-to-many two-disjoint path covers in cylindrical and toroidal grids. - Jung-Heum Park; Insung Ihm (Discret. Appl. Math., 2015)

Diffuse global illumination in particle spaces. - Byungjoon Chang; Sanghun Park; Insung Ihm (Multim. Tools Appl., 2015)

Low-Cost Depth Camera Pose Tracking for Mobile Platforms. - Insung Ihm; Youngwook Kim; Jaehyun Lee; Jiman Jeong; Ingu Park (ISMAR Adjunct, 2016)

Adaptive multi-rate ray sampling on mobile ray tracing GPU. - Won-Jong Lee; Seok Joong Hwang; Youngsam Shin; Soojung Ryu; Insung Ihm (SIGGRAPH ASIA Mobile Graphics and Interactive Applications, 2016)

Ray tracing-based interactive diffuse indirect illumination. - Byungjoon Chang; Sanghun Park; Insung Ihm (Multim. Tools Appl., 2016)

Adaptive undersampling for efficient mobile ray tracing. - Youngwook Kim; Woong Seo; Yongho Kim; Yeongkyu Lim; Jae-Ho Nah; Insung Ihm (Vis. Comput., 2016)

Effective ray tracing of large 3D scenes through mobile distributed computing. - Woong Seo; Yeonsoo Kim; Insung Ihm (SIGGRAPH ASIA Mobile Graphics and Interactive Applications, 2017)

A linear-time algorithm for finding a paired 2-disjoint path cover in the cube of a connected graph. - Insung Ihm; Jung-Heum Park (Discret. Appl. Math., 2017)

Tracking an RGB-D Camera on Mobile Devices Using an Improved Frame-to-Frame Pose Estimation Method. - Jaepung An; Jaehyun Lee; Jiman Jeong; Insung Ihm (WACV, 2018)

On Sharing Physical Geometric Space between Augmented and Virtual Reality Environments. - Wooyoung Chun; Gyujin Choi; Jaepung An; Woong Seo; Sanghun Park; Insung Ihm (VR, 2019)

A linear-time algorithm for finding a one-to-many 3-disjoint path cover in the cube of a connected graph. - Jung-Heum Park; Insung Ihm (Inf. Process. Lett., 2019)

Similarity Graph-Based Camera Tracking for Effective 3D Geometry Reconstruction with Mobile RGB-D Camera. - Jaepung An; Sangbeom Lee; Sanghun Park; Insung Ihm (Sensors, 2019)

Construction of a flexible and scalable 4D light field camera array using Raspberry Pi clusters. - Jaepung An; Sanghun Park; Insung Ihm (Vis. Comput., 2019)

XR Framework for Collaborating Remote Heterogeneous Devices. - Jongyong Kim; Jonghoon Song; Woong Seo; Insung Ihm; Seung-Hyun Yoon; Sanghun Park (VR Workshops, 2020)

Selective Foveated Ray Tracing for Head-Mounted Displays. - Youngwook Kim; Yunmin Ko; Insung Ihm (ISMAR, 2021)

Disocclusion-Reducing Geometry for Multiple RGB-D Video Streams. - Jaesuk Lee; Youngwook Kim; Jehyeong Yun; Joungil Yun; Won-Sik Cheong; Insung Ihm (VR Workshops, 2021)

Efficient Ray Tracing of Large 3D Scenes for Mobile Distributed Computing Environments. - Woong Seo; Sanghun Park; Insung Ihm (Sensors, 2022)

Accurate and stable alignment of virtual and real spaces using consumer-grade trackers. - Jaepung An; Gyujin Choi; Wooyoung Chun; Yesle Joo; Sanghun Park; Insung Ihm (Virtual Real., 2022)

Integrating Heterogeneous VR Systems Into Physical Space for Collaborative Extended Reality. - Jaepung An; Joo Ho Lee 003; Sanghun Park; Insung Ihm (IEEE Access, 2024)

Ray tracing-based construction of 3D background model for real-time stereoscopic rendering of live immersive video. - Youngwook Kim; Jehyeong Yun; Joungil Yun; Sangwoon Kwak; Insung Ihm (Virtual Real., 2024)