Applying Gamification for Developing Formal Knowledge Models: Challenges and Requirements. - Jannicke Baalsrud Hauge; Stefan A. Wiesner; Ioana A. Stefan; Antoniu Stefan; Klaus-Dieter Thoben (APMS, 2016)

Exploring Context-Aware Activities to Enhance the Learning Experience. - Jannicke Baalsrud Hauge; Ioana Andreea Stefan; Antoniu Stefan; Massimiliano Cazzaniga; Pau Yanez; Tomasz Skupinski; Francois Mohier (GALA, 2017)

Exploring Pervasive Entertainment Games to Construct Learning Paths. - Jannicke Madeleine Baalsrud Hauge; Ioana Andreea Stefan; Antoniu Stefan (ICEC, 2017)

Bridging Educational and Working Environments Through Pervasive Approaches. - Jannicke Madeleine Baalsrud Hauge; Alexander Engström; Ioana Andreea Stefan; Johanna Strömgren (JCSG, 2017)

Prime Example Ingress Reframing the Pervasive Game Design Framework (PGDF). - Heinrich Söbke; Jannicke Baalsrud Hauge; Ioana A. Stefan (Int. J. Serious Games, 2017)

Improving Learning Experiences Through Customizable Metagames. - Ioana Andreea Stefan; Jannicke Baalsrud Hauge; Ancuta Florentina Gheorge; Antoniu Stefan (GALA, 2018)

Perspectives on Accessibility in Digital Games. - Jannicke Baalsrud Hauge; Neil Judd; Ioana Andreea Stefan; Antoniu Stefan (ICEC, 2018)

Using Serious Games and Simulations for Teaching Co-Operative Decision-making. - Ioana Andreea Stefan; Jannicke Baalsrud Hauge; Florian Haase; Antoniu Stefan (ITQM, 2019)

Designing Serious Mobile Location-Based Games. - Jannicke Baalsrud Hauge; Heinrich Söbke; Ioana A. Stefan; Antoniu Stefan (ICEC-JCSG, 2019)

Using a Location-Based AR Game in Environmental Engineering. - Heinrich Söbke; Jannicke Baalsrud Hauge; Ioana A. Stefan; Antoniu Stefan (ICEC-JCSG, 2019)

Designing and Implementing a Gamified Educational Location-based Application for Raising Awareness on Sustainability Issues Among Students. - Ioana Andreea Stefan; Jannicke Baalsrud Hauge; Ancuta Florentina Gheorge; Antoniu Stefan (DELbA@EC-TEL, 2020)

Applying and Facilitating Serious Location-Based Games. - Jannicke Baalsrud Hauge; Heinrich Söbke; Ioana A. Stefan; Antoniu Stefan (ICEC, 2020)

Improving Learning Outcome by Re-using and Modifying Gamified Lessons Paths. - Jannicke Baalsrud Hauge; Ioana A. Stefan (JCSG, 2020)

Accessibility Considerations in the Design of Serious Games for Production and Logistics. - Jannicke Baalsrud Hauge; Ioana Andreea Stefan; Niina Sallinen; Jakob A. H. Baalsrud Hauge (APMS (4), 2021)

Collaborative decision-making in software research projects: the innovation challenge. - Ioana Andreea Stefan; Antoniu Stefan; Hariklia Tsalapatas; Olivier Heidmann; Ancuta Florentina Gheorghe (ITQM, 2021)

Virtualization of Digital Location-Based Experiences. - Jannicke Baalsrud Hauge; Heinrich Söbke; Ioana A. Stefan (ICEC, 2021)

Redesign with Accessibility in Mind: A Visual Impairment Study. - Jannicke Baalsrud Hauge; Ioana Andreea Stefan; Jakob A. H. Baalsrud Hauge; Antoniu Stefan; Ancuta Florentina Gheorghe (JCSG, 2021)

Constructing Gamified Learning Experiences. - Ioana Andreea Stefan; Ancuta Florentina Gheorghe; Jannicke Baalsrud Hauge; Antoniu Stefan; Catalin Radu (GALA, 2022)

Current Opportunities and Challenges of Digital Game-Based Learning. - Jannicke Baalsrud Hauge; Heinrich Söbke; Heiko Duin; Ioana Andreea Stefan; Barbara Göbl (ICEC, 2022)

Students and Teachers' Need for Sustainable Education: Lessons from the Pandemic. - Manuel Caeiro-Rodríguez; Mario Manso Vázquez; Triinu Jesmin; Jaanus Terasmaa; Hariklia Tsalapata; Olivier Heidmann; Jussi Okkonen; Edward Peter Greenwood White; Carlos Vaz de Carvalho; Ioana Andreea Stefan (Comput., 2022)

Constructing Seamless Learning Through Game-Based Learning Experiences. - Ioana A. Stefan; Ancuta Florentina Gheorghe; Antoniu Stefan; Andriani Piki; Hariklia Tsalapata; Olivier Heidmann (Int. J. Mob. Blended Learn., 2022)

Towards Sustainable Serious Games. - Barbara Göbl; Jannicke Baalsrud Hauge; Ioana A. Stefan; Heinrich Söbke (ICEC, 2023)

Intelligent Modeling for In-Home Reading and Spelling Programs. - Hossein Jamshidifarsani; Samir Garbaya; Ioana Andreea Stefan (Comput., 2023)

Are Aesthetics and Accessibility Conflicting Aspects in Serious Games Design? - Jannicke Baalsrud Hauge; Erik D. Van der Spek; Barbara Göbl; Ioana A. Stefan; Heinrich Söbke (ICEC, 2024)