Exploring the link between player involvement and learning within digital games. - Ioanna Iacovides (BCS HCI, 2009)

Motivation, Engagement and Learning through Digital Games. - Ioanna Iacovides; James Aczel; Eileen Scanlon; Josie Taylor; Will Woods (Int. J. Virtual Pers. Learn. Environ., 2011)

Do games attract or sustain engagement in citizen science?: a study of volunteer motivations. - Ioanna Iacovides; Charlene Jennett; Cassandra Cornish-Trestrail; Anna Louise Cox (CHI Extended Abstracts, 2013)

Supporting learning within the workplace: device training in healthcare. - Ioanna Iacovides; Anna Louise Cox; Ann Blandford (ECCE, 2013)

Making sense of game-play: How can we examine learning and involvement? - Ioanna Iacovides; James Aczel; Eileen Scanlon; Will Woods (Trans. Digit. Games Res. Assoc., 2013)

MOODs: building massive open online diaries for researchers, teachers and contributors. - Sandy J. J. Gould; Dominic Furniss; Charlene Ianthe Jennett; Sarah Wiseman; Ioanna Iacovides; Anna Louise Cox (CHI Extended Abstracts, 2014)

Learning the game: breakdowns, breakthroughs and player strategies. - Ioanna Iacovides; Anna Louise Cox; Thomas Knoll (CHI Extended Abstracts, 2014)

Player strategies: achieving breakthroughs and progressing in single-player and cooperative games. - Ioanna Iacovides; Anna Louise Cox; Ara Avakian; Thomas Knoll (CHI PLAY, 2014)

Exploring Citizen Psych-Science and the Motivations of Errordiary Volunteers. - Charlene Jennett; Dominic Furniss; Ioanna Iacovides; Sarah Wiseman; Sandy J. J. Gould; Anna L. Cox (Hum. Comput., 2014)

Moving Beyond Fun: Evaluating Serious Experience in Digital Games. - Ioanna Iacovides; Anna Louise Cox (CHI, 2015)

The False Dichotomy between Positive and Negative Affect in Game Play. - Max Valentin Birk; Ioanna Iacovides; Daniel M. Johnson 001; Regan L. Mandryk (CHI PLAY, 2015)

Removing the HUD: The Impact of Non-Diegetic Game Elements and Expertise on Player Involvement. - Ioanna Iacovides; Anna Louise Cox; Richard Kennedy; Paul A. Cairns; Charlene Jennett (CHI PLAY, 2015)

Game-Play Breakdowns and Breakthroughs: Exploring the Relationship Between Action, Understanding, and Involvement. - Ioanna Iacovides; Anna Louise Cox; Patrick McAndrew; James Aczel; Eileen Scanlon (Hum. Comput. Interact., 2015)

Design Frictions for Mindful Interactions: The Case for Microboundaries. - Anna L. Cox; Sandy J. J. Gould; Marta E. Cecchinato; Ioanna Iacovides; Ian Renfree (CHI Extended Abstracts, 2016)

Squeezy Green Balls: Promoting Environmental Awareness through Playful Interactions. - Charlene Jennett; Ioanna Iacovides; Anna L. Cox; Anastasia Vikhanova; Emily Weigold; Layla Mostaghimi; Geraint Jones; James Jenkins; Sarah Gallacher; Yvonne Rogers (CHI PLAY, 2016)

Designing for Emotional Complexity in Games: The Interplay of Positive and Negative Affect. - Elisa D. Mekler; Stefan Rank; Sharon T. Steinemann; Max Valentin Birk; Ioanna Iacovides (CHI PLAY (Companion), 2016)

How external and internal resources influence user action: the case of infusion devices. - Ioanna Iacovides; Ann Blandford; Anna L. Cox; Jonathan Back (Cogn. Technol. Work., 2016)

Understanding Engagement within the Context of a Safety Critical Game. - Jennefer Hart; Ioanna Iacovides; Anne Adams; Manuel Oliveira; Maria Margoudi (CHI PLAY, 2017)

A Mixed Method Approach for Evaluating and Improving the Design of Learning in Puzzle Games. - Monica Visani Scozzi; Ioanna Iacovides; Conor Linehan (CHI PLAY, 2017)

"A Game that Makes You Question...": Exploring the Role of Reflection for the Player Experience. - Elisa D. Mekler; Ioanna Iacovides; Julia Ayumi Bopp (CHI PLAY, 2018)

The Role of Gaming During Difficult Life Experiences. - Ioanna Iacovides; Elisa D. Mekler (CHI, 2019)

"Horror, guilt and shame" - Uncomfortable Experiences in Digital Games. - Chad Phoenix Rose Gowler; Ioanna Iacovides (CHI PLAY, 2019)

"One of the baddies all along": Moments that Challenge a Player's Perspective. - Matthew Alexander Whitby; Sebastian Deterding; Ioanna Iacovides (CHI PLAY, 2019)

Co-created evaluation: Identifying how games support police learning. - Anne Adams; Jennefer Hart; Ioanna Iacovides; Sian Beavers; Manuel Oliveira; Maria Margoudi (Int. J. Hum. Comput. Stud., 2019)

"It's just part of being a person" - Sincerity, Support & Self Expression in Vignette Games. - Thryn Henderson; Ioanna Iacovides (DiGRA, 2020)

Expressivity of creativity and creative design considerations in digital games. - Johanna Hall; Ursula Stickler; Christothea Herodotou; Ioanna Iacovides (Comput. Hum. Behav., 2020)

A Special Interest Group on Designed and Engineered Friction in Interaction. - Sandy J. J. Gould; Lewis L. Chuang; Ioanna Iacovides; Diego Garaialde; Marta E. Cecchinato; Benjamin R. Cowan; Anna L. Cox (CHI Extended Abstracts, 2021)

Neither Grasshopper nor Ant: learning from DIY coding and from gaming [WIP]. - Ioanna Iacovides; Thomas R. G. Green (PPIG, 2021)

Using Reflexive Photography to Investigate Design Affordances for Creativity in Digital Entertainment Games. - Johanna Hall; Ursula Stickler; Christothea Herodotou; Ioanna Iacovides (Int. J. Hum. Comput. Interact., 2021)

Do People Use Games to Compensate for Psychological Needs During Crises? A Mixed-Methods Study of Gaming During COVID-19 Lockdowns. - Nick Ballou; Sebastian Deterding; Ioanna Iacovides; Laura Helsby (CHI, 2022)

Learning by Doing: Intrinsic Integration Directs Attention to Increase Learning In Games. - Joe Cutting; Ioanna Iacovides (Proc. ACM Hum. Comput. Interact., 2022)

Close but Not Too Close: Distance and Relevance in Designing Games for Reflection. - Ioanna Iacovides; Joe Cutting; Jen Beeston; Marta E. Cecchinato; Elisa D. Mekler; Paul A. Cairns (Proc. ACM Hum. Comput. Interact., 2022)

Gaming for Post-Work Recovery: The Role of Immersion. - Jon Mella; Ioanna Iacovides; Anna L. Cox (CHI, 2023)

'The bandwidth comes and goes': Gaming preferences, habits and attitudes in a persistent low mood population. - Laura Helsby; Jo Iacovides; Paul A. Cairns (FDG, 2023)

"Conversations with pigeons": Capturing Players' Lived Experience of Perspective Challenging Games. - Matthew Alexander Whitby; Ioanna Iacovides; Sebastian Deterding (Proc. ACM Hum. Comput. Interact., 2023)

Development and translation of human-AI interaction models into working prototypes for clinical decision-making. - Muhammad Hussain; Ioanna Iacovides; Tom Lawton; Vishal Sharma; Zoë Porter; Alice Cunningham; Ibrahim Habli; Shireen Hickey; Yan Jia 008; Phillip Morgan; Nee Ling Wong (Conference on Designing Interactive Systems, 2024)

A Design Framework for Reflective Play. - Josh Aaron Miller; Kutub Gandhi; Matthew Alexander Whitby; Mehmet Kosa; Seth Cooper; Elisa D. Mekler; Ioanna Iacovides (CHI, 2024)

Session details: Workshop on Eudaimonia in Digital Games. - Tom Cole; Alena Denisova; Jo Iacovides (FDG, 2024)

Playing Through Tough Times: Exploring the Relationship between Game Aspects and Coping Strategies during Difficult Life Challenges. - Sahar Mirhadi; Ioanna Iacovides; Alena Denisova (Proc. ACM Hum. Comput. Interact., 2024)

"Jumping Out from the Pressure of Work and into the Game": Curating Immersive Digital Game Experiences for Post-Work Recovery. - Jonathan Mella; Ioanna Iacovides; Anna Louise Cox (Games Res. Pract., 2024)