WWW Delivery of Graph-Based, Multi-Level Multimedia Systems: Interaction over Scientific, Industrial and Educational Data. - Mike F. Webster; Ioannis Deliyannis (ICWI, 2002)

Multimedia Environments and Interactive Scientific Presentation of Industrially-Based Data Sets. - Ioannis Deliyannis; J. Harvey; Mike F. Webster (DSV-IS, 2003)

Design And Development Of An Experimental Low-cost Internet-based Interactive TV Station. - Ioannis Deliyannis; Anastasios Antoniou; Panos Pandis (MCIS, 2009)

An Interactive Multimedia Advertising Systems For Networked Mobile Devices. - Ioannis Deliyannis; Panos Pandis (MCIS, 2009)

Producing and broadcasting non-linear art-based content through open source interactive internet-tv. - Ioannis Deliyannis; Ioannis Karydis (EuroITV, 2011)

Augmenting virtual-reality environments with social-signal based music content. - Ioannis Karydis; Ioannis Deliyannis; Andreas Floros 001 (DSP, 2011)

Audio Fingerprint Extraction Using an Adapted Computational Geometry Algorithm. - Marios Poulos; Ioannis Deliyannis; Andreas Floros 001 (Comput. Inf. Sci., 2012)

Efficient Audio Fingerprint Application Verification Using the Adapted Computational Geometry Algorithm. - Marios Poulos; Ioannis Deliyannis; Andreas Floros 001 (Comput. Inf. Sci., 2013)

Interactive multimedia installation art development using recycled input and sensing devices. - Ioannis Deliyannis (Int. J. Arts Technol., 2016)

ActionTrip: automating egocentric video production through gestural interaction and landmark awareness. - Ioannis Deliyannis; Sifis Symianakis; Konstantinos Chorianopoulos (PCI, 2018)

Designing a 2D Platform Game with Mathematics Curriculum. - Varvara Garneli; Christos Sotides; Konstantinos Patiniotis; Ioannis Deliyannis; Konstantinos Chorianopoulos (GALA, 2019)

Adapting a Classic Platform Video Game to the Carbohydrate Counting Method for Insulin-Dependent Diabetics. - Nikolaos Vassilakis; Varvara Garneli; Konstantinos Patiniotis; Ioannis Deliyannis; Konstantinos Chorianopoulos (GOODTECHS, 2019)

Let players evaluate serious games. Design and validation of the Serious Games Evaluation Scale. - Emmanuel Fokides; Penelope Atsikpasi; Polyxeni Kaimara; Ioannis Deliyannis (J. Int. Comput. Games Assoc., 2019)

Factors Influencing the Subjective Learning Effectiveness of Serious Games. - Emmanuel Fokides; Penelope Atsikpasi; Polyxeni Kaimara; Ioannis Deliyannis (J. Inf. Technol. Educ. Res., 2019)

Serious Games Effect Analysis On Player's Characteristics. - Polyxeni Kaimara; Emmanuel Fokides; Antonia Plerou; Pinelopi Atsikpasi; Ioannis Deliyannis (Int. J. Smart Educ. Urban Soc., 2020)

Good Practices for Web-Based Cultural Heritage Information Management for Europeana. - Andreas Giannakoulopoulos; Minas Pergantis; Sofia Maria Poulimenou; Ioannis Deliyannis (Inf., 2021)

Potential Barriers to the Implementation of Digital Game-Based Learning in the Classroom: Pre-service Teachers' Views. - Polyxeni Kaimara; Emmanuel Fokides; Andreas Oikonomou; Ioannis Deliyannis (Technol. Knowl. Learn., 2021)

Pre-service teachers' views about the use of digital educational games for collaborative learning. - Polyxeni Kaimara; Emmanuel Fokides; Andreas Oikonomou; Ioannis Deliyannis (Educ. Inf. Technol., 2022)

Digital Scent Technology: Toward the Internet of Senses and the Metaverse. - Dimitrios Panagiotakopoulos; Georgios N. Marentakis; Rossetos Metzitakos; Ioannis Deliyannis; Fanourios Dedes (IT Prof., 2022)

Could virtual reality applications pose real risks to children and adolescents? A systematic review of ethical issues and concerns. - Polyxeni Kaimara; Andreas Oikonomou; Ioannis Deliyannis (Virtual Real., 2022)

Historical Tabletop Role-Playing Games: Integrating Historical and Cultural Content into the Character Creation Process. - Sofia Despoina Kyrgiafini; Ioanna Afroditi Mazi; Varvara Garneli; Ioannis Deliyannis (GALA, 2024)

INDIANA: Personalized Travel Recommendations Using Wearables and AI. - Anastasios Manos; Despina Elisabeth Filipidou; Ioannis Deliyannis; Nikolaos Pavlidis; Vasilis Argyros; Ioanna Mazi (CoRR, 2024)