Simulation of Photovoltaics for Defence and Commercial Applications by Extending Existing 3D Authoring Software - A Validation Study. - Ioannis Paraskevopoulos; Emmanuel Tsekleves (SIMULTECH, 2011)

Simulation of Photovoltaics for Defence Applications - Power Generation Assessment and Investigation of the Available Integration Areas of Photovoltaic Devices on a Virtual Infantryman. - Ioannis Paraskevopoulos; Emmanuel Tsekleves (SIMULTECH, 2012)

Solar Soldier: Virtual Reality Simulations and Guidelines for the Integration of Photovoltaic Technology on the Modern Infantry Soldier. - Ioannis Paraskevopoulos; Emmanuel Tsekleves (SIMULTECH (Selected Papers), 2012)

Use of Gaming Sensors and Customised Exergames for Parkinson's Disease Rehabilitation: A Proposed Virtual Reality Framework. - Ioannis Paraskevopoulos; Emmanuel Tsekleves (VS-GAMES, 2013)

Design guidelines for developing customised serious games for Parkinson's Disease rehabilitation using bespoke game sensors. - Ioannis Theoklitos Paraskevopoulos; Emmanuel Tsekleves; Cathy M. Craig; Caroline P. Whyatt; John Cosmas (Entertain. Comput., 2014)

The development and applications of serious games in the public services: defence and health. - Ioannis Paraskevopoulos (2014)

A Multi Platform Pain Assessment Tool using Bespoke Gaming Sensors. - Fotios Spyridonis; Tor-Morten Grønli; Ioannis Theoklitos Paraskevopoulos; Gheorghita Ghinea (PETRA, 2016)

Virtual Reality-Based Holistic Framework: A Tool for Participatory Development of Customised Playful Therapy Sessions for Motor Rehabilitation. - Ioannis Paraskevopoulos; Emmanuel Tsekleves; Alyson Warland; Cherry Kilbride (VS-GAMES, 2016)

Fall prevention intervention technologies: A conceptual framework and survey of the state of the art. - Julian Hamm; Arthur G. Money; Anita Atwal; Ioannis Paraskevopoulos (J. Biomed. Informatics, 2016)

Integratingfall-risk assessments within a simple balance exergame. - T. J. Ellmers; W. R. Young; Ioannis Theoklitos Paraskevopoulos (VS-GAMES, 2017)

The interplay between IoT and serious games towards personalised healthcare. - Evdokimos I. Konstantinidis; Antonis S. Billis; Ioannis Theoklitos Paraskevopoulos; Panagiotis D. Bamidis (VS-GAMES, 2017)

The gamification of accessibility design: A proposed framework. - Fotios Spyridonis; Damon Daylamani Zad; Ioannis Theoklitos Paraskevopoulos (VS-GAMES, 2017)

Swarm intelligence for autonomous cooperative agents in battles for real-time strategy games. - Damon Daylamani Zad; Letitia B. Graham; Ioannis Theoklitos Paraskevopoulos (VS-GAMES, 2017)

Beyond Virtual Museums: Adopting Serious Games and Extended Reality (XR) for User-Centred Cultural Experiences. - Stella Doukianou; Damon Daylamani-Zad; Ioannis Paraskevopoulos (Visual Computing for Cultural Heritage, 2020)

Ultrasonic-Based Environmental Perception for Mobile 5G-Oriented XR Applications. - Luca Davoli; Ioannis Paraskevopoulos; Cinzia Campanella; Stefano Bauro; Tommaso Vio; Andrea Abrardo; Gianluigi Ferrari 001 (Sensors, 2021)

The smart body concept as a demonstration of the overarching utility and benefits of 3D avatars in retail, health and wellbeing: an accuracy study of body measures from 3D reconstruction. - Veronica Cimolin; Ioannis Theoklitos Paraskevopoulos; Maurizio Sala; Marco Tarabini; Manuela Galli (Multim. Tools Appl., 2023)