A Tool to Evaluate the Level of Inclusion of Digital Learning Objects. - Mari Luz Guenaga; Iratxe Menchaca; Susana Romero 001; Andoni Eguíluz (DSAI, 2012)

Serious Games, Remote Laboratories and Augmented Reality to Develop and Assess Programming Skills. - Mariluz Guenaga; Iratxe Menchaca; Alex Ortiz de Guinea; Olga Dziabenko; Javier García-Zubía; Mikel Salazar (ISAGA, 2013)

Serious Games for the Development of Employment Oriented Competences. - Mariluz Guenaga; Sonia Arranz; Isabel Rubio Florido; Eduardo Aguilar 002; Alex Ortiz de Guinea; Alex Rayón; María José Bezanilla; Iratxe Menchaca (Rev. Iberoam. de Tecnol. del Aprendiz., 2013)

Competence Development and Assessment Using a Game-based Strategy. - Iratxe Menchaca; Alex Rayón; Javier García-Zubía; Bénédicte Bardinet; Mariluz Guenaga (Int. J. Online Eng., 2014)

Project-Based Learning: Methodology and Assessment Learning Technologies and Assessment Criteria. - Iratxe Menchaca; Mariluz Guenaga; Josu Solabarrieta (EC-TEL, 2015)

Mobile devices, powerful teaching tools in the engineering classroom. - Iratxe Menchaca; Mariluz Guenaga; Susana Romero 001 (EDUCON, 2015)

Using learning analytics to assess project management skills on engineering degree courses. - Iratxe Menchaca; Mariluz Guenaga; Josu Solabarrieta (TEEM, 2016)

Trastea.club, an initiative to develop computational thinking among young students. - Mariluz Guenaga; Iratxe Menchaca; Pablo Garaizar; Andoni Eguíluz (TEEM, 2017)