e-Government adoption model based on theory of planned behavior: Empirical validation. - Sevgi Ozkan; Irfan Emrah Kanat (Gov. Inf. Q., 2011)

Gamification of emergency response training: A public health example. - Irfan E. Kanat; Sathananda Siloju; T. S. Raghu 001; Ajay S. Vinze (ISI, 2013)

If You Let Them Build It, They Will Stay! An Empirical Study of Add-on Content and User Engagement. - Irfan Kanat; Yili Hong 002; Bin Gu 003; Raghu Santanam 001 (HICSS, 2017)

Surviving in Global Online Labor Markets for IT Services: A Geo-Economic Analysis. - Irfan Kanat; Yili Hong 002; T. S. Raghu 001 (Inf. Syst. Res., 2018)

Heads or Tails? Network Effects on Game Purchase Behavior in The Long Tail Market. - Irfan Kanat; T. S. Raghu 001; Ajay S. Vinze (Inf. Syst. Frontiers, 2020)

Devcoms: a Study of indie Videogame Developers' Community-Building Rhetorics Leading to launch. - Nathaniel Francis Golding; Lorenzo Hu; Chris Ge Lin; Irfan E. Kanat (ECIS, 2022)

Different Strategy Playbooks for Digital Platform Complementors. - Philipp Hukal; Irfan Kanat; Hakan Ozalp (MIS Q. Executive, 2022)