Drivers and barriers to the utilisation of gamification and game-based learning in universities: A systematic review of educators' perspectives. - Danielle Lester; Gregory J. Skulmoski; Darren P. Fisher; Vishal Mehrotra; Iris Lim; Alexander Lang; Justin W. L. Keogh (Br. J. Educ. Technol., 2023)

A physical neuroscience-themed escape room: Design, implementation, and students' perceptions. - Iris Lim (Educ. Inf. Technol., 2024)