Social Interaction in Multi-User Game-Like Environments. - Iro Voulgari; Theodora Patsalou; Drakoulis Martakos (CELDA, 2004)

Massively Multi-user Online Games: The Emergence of Effective Collaborative Activities for Learning. - Iro Voulgari; Vassilis Komis (DIGITEL, 2008)

VEMUS: An Integrated Platform to Support Music Tuition Tasks. - George Tambouratzis; Kostas Perifanos; Iro Voulgari; Anders Askenfelt; Svante Granqvist; Kjetil Falkenberg Hansen; Yann Orlarey; Dominique Fober; Stéphane Letz (ICALT, 2008)

Antecedents of Collaborative Learning: Insights from Massively Multiplayer Online Games. - Iro Voulgari; Vassilis Komis (INCoS, 2010)

On Studying Collaborative Learning Interactions in Massively Multiplayer Online Games. - Iro Voulgari; Vassilis Komis (VS-GAMES, 2011)

Antecedents of Collaborative Learning in Massively Multiplayer Online Games. - Iro Voulgari; Vassilis Komis (Intelligent Adaptation and Personalization Techniques in Computer-Supported Collaborative Learning, 2012)

Players' perceptions on the concept of the "good player" in MMOGs. - Iro Voulgari; Vassilis Komis (FDG, 2013)

Player Motivations in Massively Multiplayer Online Games. - Iro Voulgari; Vassilis Komis; Demetrios G. Sampson (ICALT, 2014)

Applying Lessons Learnt from Massively Multiplayer Online Games (MMOGs) to Massive Open Online Courses (MOOCs). - Iro Voulgari; Demetrios G. Sampson (ICALT, 2014)

The role of age and gender on implementing informal and non-formal science learning activities for children. - Gabriella Tisza; Sofia Papavlasopoulou; Dimitra Christidou; Iro Voulgari; Netta Iivari; Michail N. Giannakos; Marianne Kinnula; Panos Markopoulos 001 (FabLearn Europe, 2019)

Digital Games in Non-formal and Informal Learning Practices for Science Learning: A Case Study. - Iro Voulgari; Georgios N. Yannakakis (GALA, 2019)

A Review of Digital Games for Children with Autism Spectrum Disorder. - Pavlina Maria Kellidou; Maria Kotzageorgiou; Iro Voulgari; Evdoxia Nteropoulou Nterou (DSAI, 2020)

Digital Games and the Emergence of Problem Solving Processes: a Case Study with Preschool Children. - Katerina Morfoniou; Iro Voulgari; Maria Sfyroera; Dimitris Gouscos (FDG, 2020)

Examining Student Teachers' Perceptions and Attitudes towards Game Based Learning. - Iro Voulgari; Konstantinos Lavidas; Vassilis Komis; Stavros Athanassopoulos (FDG, 2020)

A Game about our Neighbourhood: A Case Study of Participatory Game Design with Pre-school Children. - Iro Voulgari; Stephanie Vouvousira; Aimilia Fakou (FDG, 2020)

Patterns in informal and non-formal science learning activities for children-A Europe-wide survey study. - Gabriella Tisza; Sofia Papavlasopoulou; Dimitra Christidou; Netta Iivari; Marianne Kinnula; Iro Voulgari (Int. J. Child Comput. Interact., 2020)

Learn to Machine Learn: Designing a Game Based Approach for Teaching Machine Learning to Primary and Secondary Education Students. - Iro Voulgari; Marvin Zammit; Elias Stouraitis; Antonios Liapis; Georgios N. Yannakakis (IDC, 2021)

Exploring the Role, Implementation, and Educational Implications of AI in Early Childhood Education. - Iro Voulgari; Konstantinos Lavidas; Spyridon Aravantinos; Soultana Sypsa; Maria Sfyroera (AIED Companion (2), 2024)

Determinants of Humanities and Social Sciences Students' Intentions to Use Artificial Intelligence Applications for Academic Purposes. - Konstantinos Lavidas; Iro Voulgari; Stamatios Papadakis; Stavros Athanassopoulos; Antigoni Anastasiou; Andromachi Filippidi; Vassilis Komis; Nikos I. Karacapilidis (Inf., 2024)