Multi-Layer Implicit Garment Models. - Roberto E. Pérez-Urbiola; Isaac Rudomín (Shape Modeling International, 1999)

Editorial. - Isaac Rudomín (Comput. Animat. Virtual Worlds, 2001)

Multilayer garments using isosurfaces and physics. - Isaac Rudomín; Roberto E. Pérez-Urbiola; Maria Elena Melón; José Luis Castillo (Comput. Animat. Virtual Worlds, 2001)

Distance fields applied to character animation. - Isaac Rudomín; J. Castillo (Eurographics (Short Presentations), 2002)

Statistical Generation of 3D Facial Animable Models. - Isaac Rudomín; Adriana Bojórquez; Hector Cuevas (Shape Modeling International, 2002)

Real-Time Clothing: Geometry and Physics. - Isaac Rudomín; José Luis Castillo (WSCG (Posters), 2002)

Teleoperating Robots in Multiuser Virtual Environments. - Moises Alencastre-Miranda; Lourdes Muñoz-Gómez; Isaac Rudomín (ENC, 2003)

Defining and Executing Practice Sessions in a Robotics Virtual Laboratory. - Lourdes Muñoz-Gómez; Moises Alencastre-Miranda; Isaac Rudomín (ENC, 2003)

Capturing Water and Sound Waves to Interact with Virtual Nature. - Marissa Díaz; Eduardo Hernández; Leonardo Escalona; Isaac Rudomín; Daniel Rivera (ISMAR, 2003)

Hair Paint. - Benjamín Hernández; Isaac Rudomín (Computer Graphics International, 2004)

Object, function, action for tangible interface design. - Marissa Díaz; Isaac Rudomín (GRAPHITE, 2004)

Groups and Crowds with behaviors specified in the environment. - Isaac Rudomín; Fernando Perez; Erik Millán (IVEVA, 2004)

Smart Garden: Plant Mail and Chat Environments. - Daniel Rivera; Isaac Rudomín; Marissa Díaz (Smart Graphics, 2004)

Styling by Painting and Real Time Animation of Hair using Basis-dependent Hair Strands. - Benjamín Hernández; Isaac Rudomín (WSCG (Posters), 2004)

Probabilistic, layered and hierarchical animated agents using XML. - Isaac Rudomín; Erik Millán (GRAPHITE, 2005)

A Multi-robot-Multi-operator Collaborative Virtual Environment. - Moisés Alencastre-Miranda; Lourdes Muñoz-Gómez; Carlos Nieto-Granda; Isaac Rudomín; Ricardo Swain Oropeza (PPSDR@ICRA, 2005)

Water, Temperature and Proximity Sensing for a Mixed Reality Art Installation. - Isaac Rudomín; Marissa Díaz; Benjamín Hernández; Daniel Rivera (INTETAIN, 2005)

Fragment shaders for agent animation using finite state machines. - Isaac Rudomín; Erik Millán; Benjamín Hernández (Simul. Model. Pract. Theory, 2005)

Speech-driven facial animation with realistic dynamics. - Ricardo Gutierrez-Osuna; Praveen K. Kakumanu; Anna Esposito; Oscar N. Garcia; Adriana Bojórquez; José Luis Castillo; Isaac Rudomín (IEEE Trans. Multim., 2005)

Multi-User Networked Interactive Augmented Reality Card Game. - Marissa Díaz; Moises Alencastre-Miranda; Lourdes Muñoz-Gómez; Isaac Rudomín (CW, 2006)

Simple dynamic LOD for geometry images. - Benjamín Hernández; Isaac Rudomín (GRAPHITE, 2006)

Impostors and pseudo-instancing for GPU crowd rendering. - Erik Millán; Isaac Rudomín (GRAPHITE, 2006)

Impostors, Pseudo-instancing and Image Maps for GPU Crowd Rendering. - Erik Millán; Isaac Rudomín (Int. J. Virtual Real., 2007)

Art applications for crowds. - Isaac Rudomín; Erik Millán; Benjamín Hernández; Marissa Díaz; Daniel Rivera (Knowl. Eng. Rev., 2008)

Eye-catching crowds: saliency based selective variation. - Rachel McDonnell; Michéal Larkin; Benjamín Hernández; Isaac Rudomín; Carol O'Sullivan (ACM Trans. Graph., 2009)

Of Bikes and Virtual Worlds. - Everardo Reyes-García; Genesaret Miranda-Correa; Jessai Maya González; Mariano Romero-Texis; Luis Cesar Osorio-Fernández; Alejandro Derbez-Gomez; Gustavo Torres-Altamirano; Isaac Rudomín; Daniel Rivera (CW, 2011)

Proximity Queries for Crowd Simulation Using Truncated Voronoi Diagrams. - Oriam de Gyves; Leonel Toledo; Isaac Rudomín (MIG, 2013)

Reducing Memory Requirements for Diverse Animated Crowds. - Sergio Ruiz; Benjamín Hernández; Adriana Alvarado; Isaac Rudomín (MIG, 2013)

Generación de grandes multitudes animadas y variadas en el GPU. - Isaac Rudomín; Benjamín Hernández; Oriam de Gyves; Leonel Toledo; Iván Rivalcoba; Sergio Ruiz (Computación y Sistemas, 2013)

Coupling Camera-tracked Humans with a Simulated Virtual Crowd. - Jorge Iván Rivalcoba Rivas; Oriam de Gyves; Isaac Rudomín; Nuria Pelechano (GRAPP, 2014)

Simulated Virtual Crowds Coupled with Camera-Tracked Humans. - Iván Rivalcoba; Oriam de Gyves; Isaac Rudomín; Nuria Pelechano (VISIGRAPP (Selected Papers), 2014)

Simulating and Visualizing Real-Time Crowds on GPU Clusters. - Benjamín Hernández; Hugo Pérez; Isaac Rudomín; Sergio Ruiz; Oriam de Gyves; Leonel Toledo (Computación y Sistemas, 2014)

Simulación de grandes multitudes con dinámica de grupos. - Oriam de Gyves; Leonel Toledo; Iván Rivalcoba; Isaac Rudomín (Res. Comput. Sci., 2014)

Acoplamiento de micro multitudes para el desarrollo de videojuegos controlados por movimiento. - Iván Rivalcoba; Krely Rodríguez; Oriam de Gyves; Isaac Rudomín (Res. Comput. Sci., 2014)

Hierarchical level of detail for varied animated crowds. - Leonel Toledo; Oriam de Gyves; Isaac Rudomín (Vis. Comput., 2014)

Support Vector Machine and Spiking Neural Networks for Data Driven prediction of crowd character movement. - Hugo Prez; Isaac Rudomín; Israel Tabarez Paz (ALIFE, 2016)

Modelling Crowds in Urban Spaces. - Isaac Rudomín; Genoveva Vargas-Solar; Javier-Alfonso Espinosa-Oviedo; Hugo Pérez; José-Luis Zechinelli-Martini (Computación y Sistemas, 2017)

Humanitarian Logistics and Cultural Diversity within Crowd Simulation. - Carlos Alberto Ochoa Ortíz Zezzatti; Isaac Rudomín; Genoveva Vargas-Solar; Javier-Alfonso Espinosa-Oviedo; Hugo Pérez; José-Luis Zechinelli-Martini (Computación y Sistemas, 2017)

Fuzzy and Data-Driven Urban Crowds. - Leonel Toledo; Iván Rivalcoba; Isaac Rudomín (ICCS (3), 2018)

Crowd Data Visualization and Simulation. - Leonel Antonio Toledo Díaz; Jorge Iván Rivalcoba Rivas; Krely Rodríguez; Isaac Rudomín (ITQM, 2018)

A Study of the Frameworks for Digital Humans: Analyzing Facial Tracking evolution and New Research Directions with AI. - Carlos Vilchis; Miguel González-Mendoza 001; Leonardo Chang 001; Sergio A. Navarro-Tuch; Gilberto Ochoa Ruiz; Isaac Rudomín (VISIGRAPP (2: HUCAPP), 2022)