Gamification for Low-Literates: Findings on Motivation, User Experience, and Study Design. - Dylan G. M. Schouten; Isabel Pfab; Anita H. M. Cremers; Betsy van Dijk; Mark A. Neerincx (ICCHP (1), 2014)

Design of a wearable research tool for warm mediated social touches. - Isabel Pfab; Christian J. A. M. Willemse (ACII, 2015)