Avaliação do ambiente JEMS. - Andreia Teixeira Pilla; Frank William Schwanz; Joelson Piaia; Raquel Weirich; Victor Lundgren Bastos; Isabela Gasparini (IHC, 2006)

O Uso de Listas de Verificação para Avaliação da Usabilidade de um Ambiente de EAD na Web. - Joelson Piaia; Isabela Gasparini (SBSI, 2006)

Personalization in e-learning: the adaptive system vs. the intelligent agent approaches. - Silvia N. Schiaffino; Analía Amandi; Isabela Gasparini; Marcelo Soares Pimenta (IHC, 2008)

Quality Ontology for Recommendation in an Adaptive Educational System. - Isabela Gasparini; Daniel Lichtnow; Marcelo Soares Pimenta; José Palazzo M. de Oliveira (INCoS, 2009)

Personalized e-Learning Environments: Considering Students' Contexts. - Victoria Eyharabide; Isabela Gasparini; Silvia N. Schiaffino; Marcelo Soares Pimenta; Analía Amandi (WCCE, 2009)

From an e-Learning to an u-Learning Environment. - Ana Marilza Pernas; Isabela Gasparini; Amel Bouzeghoub; Marcelo Soares Pimenta; Leandro Krug Wives; José Palazzo Moreira de Oliveira (CSEDU (1), 2010)

Combining ontologies and scenarios for context-aware e-learning environments. - Isabela Gasparini; Marcelo Soares Pimenta; José Palazzo M. de Oliveira; Amel Bouzeghoub (SIGDOC, 2010)

Taking Rich Context and Situation in Account for Improving an Adaptive e-Learning System. - Isabela Gasparini; Ana Marilza Pernas; Amel Bouzeghoub; José Palazzo M. de Oliveira; José Valdeni de Lima; Marcelo Soares Pimenta (CSEDU (1), 2011)

Vive la différence!: a survey of cultural-aware issues in HCI. - Isabela Gasparini; Marcelo Soares Pimenta; José Palazzo Moreira de Oliveira (IHC+CLIHC, 2011)

How to Apply Context-Awareness in an Adaptive e-Learning Environment to Improve Personalization Capabilities? - Isabela Gasparini; Marcelo Soares Pimenta; José Palazzo Moreira de Oliveira (SCCC, 2011)

Recommendation of Learning Material through Students' Collaboration and User Modeling in an Adaptive E-Learning Environment. - Daniel Lichtnow; Isabela Gasparini; Amel Bouzeghoub; José Palazzo M. de Oliveira; Marcelo Soares Pimenta (Technology-Enhanced Systems and Tools for Collaborative Learning Scaffolding, 2011)

m-AdaptWeb®: An Adaptive e-Learning Environment Facing Mobility - Adaptation and Recomendation Processes based on Context. - Isabela Gasparini; Ana Marilza Pernas; Marcelo Soares Pimenta; José Palazzo M. de Oliveira; Avanilde Kemczinski; Gerson Geraldo Homrich Cavalheiro (CSEDU (2), 2012)

Relato das experiências da área de IHC nos cursos de graduação e ações na universidade. - Isabela Gasparini; Avanilde Kemczinski (WEIHC, 2012)

Avaliação de usabilidade das funcionalidades assíncronas de privacidade do Facebook. - Marcos Hideshi Kimura; Márcio José Mantau; Avanilde Kemczinski; Isabela Gasparini (WAIHCWS, 2012)

Compartilhamento de Experiências Docentes através de uma ferramenta para uma Rede Social. - Edson Pedro Schiehl; Alexandre Veloso de Matos; Isabela Gasparini; Avanilde Kemczinski (WAIHCWS, 2012)

Aumentando a Flexibilidade de um Sistema e-learning Adaptativo através da Abordagem Responsive Webdesign. - Marcos Hideshi Kimura; Avanilde Kemczinski; Isabela Gasparini; Ana Marilza Pernas; Marcelo Soares Pimenta; José Palazzo Moreira de Oliveira (Rev. Iberoam. de Tecnol. del Aprendiz., 2012)

The Fourth International Workshop on Culturally-Aware Tutoring Systems. - Emmanuel G. Blanchard; Isabela Gasparini (AIED, 2013)

Is the Brazilian HCI Community Researching Cultural Issues? An Analysis of 15 years of the Brazilian HCI Conference. - Isabela Gasparini; Marcos Hideshi Kimura; Sergio De Moraes; Marcelo Soares Pimenta; José Palazzo Moreira de Oliveira (AIED Workshops, 2013)

Investigando o Uso de Gamificação para Aumentar o Engajamento em Sistemas Colaborativos. - Lucas Felipe Da Cunha; Isabela Gasparini; Carla Diacui Medeiros Berkenbrock (WAIHCWS, 2013)

SOI Based Video Recommender Systems - Interaction Design Issues and Collective Intelligence. - Alessandro da Silveira Dias; Leandro Krug Wives; Isabela Gasparini (WAIHCWS, 2013)

Visualizando 15 anos de IHC. - Isabela Gasparini; Marcos Hideshi Kimura; Marcelo Soares Pimenta (IHC, 2013)

Padrões de Projeto e o Estímulo ao Compartilhamento de Experiências Docentes em Redes Sociais Educacionais. - Alexandre Veloso de Matos; Edson Pedro Schiehl; Isabela Gasparini; Avanilde Kemczinski (WAIHCWS, 2013)

Proposta do uso de técnicas de visualização da informação para análise do comportamento de alunos em ambientes e-learning. - Barbara Moissa; Isabela Gasparini; Alexandre Veloso de Matos; Gilmário Barbosa dos Santos (IHC, 2013)

Aspectos culturais no modelo do usuário em sistemas adaptativos educacionais : fundamentos, proposta e experimentação - Isabela Gasparini (2013)

Version Control System Gamification: A Proposal to Encourage the Engagement of Developers to Collaborate in Software Projects. - Alexandre Altair de Melo; Mauro Hinz; Glaucio Scheibel; Carla Diacui Medeiros Berkenbrock; Isabela Gasparini; Fabiano Baldo (HCI (22), 2014)

A Web Analytics and Visualization Tool to Understand Students' Behavior in an Adaptive E-Learning System. - Barbara Moissa; Lucas Simões de Carvalho; Isabela Gasparini (HCI (14), 2014)

Análise das redes de coautoria do simpósio brasileiro sobre fatores humanos em sistemas computacionais. - Isabela Gasparini; Lucas Felipe Da Cunha; Marcos Hideshi Kimura; Marcelo Soares Pimenta (IHC, 2014)

WCIHC 2014: I workshop sobre questões culturais em IHC. - Isabela Gasparini; Luciana Cardoso de Castro Salgado; Roberto Pereira 002 (IHC (Companion), 2014)

Learning analytics: entendendo e otimizando o aprendizado. - Barbara Moissa; Avanilde Kemczinski; Isabela Gasparini (IHC (Companion), 2014)

Cultura importa e faz diferença: uma discussão sobre os grandes desafios de pesquisa em IHC no Brasil. - Roberto Pereira 002; Isabela Gasparini; Luciana Salgado (IHC, 2014)

Are we ready for the World Cup? Uma avaliação ergonômica para analisar a qualidade de 51 sites relacionados à Copa do Mundo de 2014 e suas versões móveis. - Diogo F. Trentini; Fernando T. Wasilewski; Lucas Felipe Da Cunha; Isabela Gasparini (SBSI, 2014)

Gamification in e-Learning Systems: A Conceptual Model to Engage Students and Its Application in an Adaptive e-Learning System. - Ana Carolina Tomé Klock; Lucas Felipe Da Cunha; Mayco Farias de Carvalho; Brayan Eduardo Rosa; Andressa Jaqueline Anton; Isabela Gasparini (HCI (24), 2015)

A Usability Evaluation of Fitness-Tracking Apps for Initial Users. - Ana Carolina Tomé Klock; Isabela Gasparini (HCI (28), 2015)

Cultural Issues in HCI: Challenges and Opportunities. - Luciana Salgado; Roberto Pereira 002; Isabela Gasparini (HCI (1), 2015)

A Dictionary of Gestures for Multitouch-Based Interactive Geometry Software. - Helena Macedo Reis; Seiji Isotani; Isabela Gasparini; Riichiro Mizoguchi (ICALT, 2015)

Migration paths of the brazilian HCI community. - Isabela Gasparini; Milene Selbach Silveira; Simone Diniz Junqueira Barbosa (IHC, 2015)

How Does HCI Research Affect Education Programs? A Study in the Brazilian Context. - Isabela Gasparini; Simone Diniz Junqueira Barbosa; Milene Selbach Silveira; Silvia Amélia Bim; Clodis Boscarioli (INTERACT (2), 2015)

Integrated Infrastructure for Ubiquitous Learning. - Ana Marilza Pernas; Isabela Gasparini; Lucas Vaz Pires; João Ladislau Barbará Lopes; Adenauer Corrêa Yamin; José Palazzo Moreira de Oliveira (Rev. Iberoam. de Tecnol. del Aprendiz., 2015)

A Systematic Mapping on the Learning Analytics Field and Its Analysis in the Massive Open Online Courses Context. - Barbara Moissa; Isabela Gasparini; Avanilde Kemczinski (Int. J. Distance Educ. Technol., 2015)

The Brazilian HCI Community Perspectives in Cultural Aspects in HCI. - Isabela Gasparini; Luciana C. de C. Salgado; Roberto Pereira 002 (HCI (11), 2016)

POP: An Instrument to Decide on the Adoption of Participatory Design. - Helder Cognaco de Oliveira; Marcelo da Silva Hounsell; Isabela Gasparini (HCI (1), 2016)

Self-knowledge: reflecting on the influence of IHC publications on its own event. - Isabela Gasparini; Simone Diniz Junqueira Barbosa; Milene Selbach Silveira; Felipe Ciaciá de Mendonça (IHC, 2016)

5W2H Framework: a guide to design, develop and evaluate the user-centered gamification. - Ana Carolina Tomé Klock; Isabela Gasparini; Marcelo Soares Pimenta (IHC, 2016)

Motivação e jogos digitais para o processo de ensino-aprendizagem: um estudo sobre suas relações. - Irmgard A. H. C. Nakazoni; Ana Carolina Tomé Klock; Isabela Gasparini; Marcelo da Silva Hounsell (WAIHCWS, 2016)

A formação automatizada de grupos corporativos para projetos de software: um mapeamento sistemático [The automated formation of corporate groups for software projects: a systematic mapping]. - Gilberto Aguiar; Avanilde Kemczinski; Isabela Gasparini (SBSI, 2016)

Avaliação de Usabilidade de Sistemas de Gerenciamento de Referências Bibliográficas [Usability Evaluation of Reference Management Systems]. - Ana Carolina Tomé Klock; Irmgard A. H. C. Nakazoni; Isabela Gasparini; Marcelo da Silva Hounsell (SBSI, 2016)

Digital Games for Math Literacy: A Systematic Literature Mapping on Brazilian Publications. - Mayco Farias de Carvalho; Isabela Gasparini; Marcelo da Silva Hounsell (WorldCIST (2), 2016)

Time-Aware Recommender Systems: A Systematic Mapping. - Eduardo José de Borba; Isabela Gasparini; Daniel Lichtnow (HCI (2), 2017)

Coupling Cultural Context to a User Model of Adaptive E-Learning: Fundamentals, Approach and Experiment. - Isabela Gasparini; Marcelo Soares Pimenta; José Palazzo M. de Oliveira; Ricardo Miranda (HEFA, 2017)

The Use of Time Dimension in Recommender Systems for Learning. - Eduardo José de Borba; Isabela Gasparini; Daniel Lichtnow (ICEIS (2), 2017)

Describing Scenarios and Architectures for Time-Aware Recommender Systems for Learning. - Eduardo José de Borba; Isabela Gasparini; Daniel Lichtnow (ICEIS (Revised Selected Papers), 2017)

Re-evaluating the First Five Years of the GrandIHC-Br-Challenge 3: Ubiquity, Multiple Devices and Tangibility. - Elizabeth Sucupira Furtado; Gilberto Villa Nova; Isabela Gasparini; Leonardo Cunha de Miranda; Marcelo Barbosa; Tatiana Silva de Alencar; Vânia Paula de Almeida Néris (IHC, 2017)

Crossing the borders of IHC: where else have our researchers been publishing? - Isabela Gasparini; Felipe Ciaciá de Mendonça; Milene Selbach Silveira; Simone Diniz Junqueira Barbosa; Rebeca Schroeder 001 (IHC, 2017)

Uso de Elementos Sociais para a Recomendação de Sessões em Eventos Acadêmicos (Use of Social Elements for the Recommendation of Sessions in Academic Events). - Aline de P. A. Tramontin; Isabela Gasparini; Roberto Pereira 002 (WAIHCWS, 2017)

What publications metadata tell us about the evolution of a scientific community: the case of the Brazilian human-computer interaction conference series. - Simone Diniz Junqueira Barbosa; Milene Selbach Silveira; Isabela Gasparini (Scientometrics, 2017)

Using Social Elements to Recommend Sessions in Academic Events. - Aline de P. A. Tramontin; Isabela Gasparini; Roberto Pereira 002 (HCI (5), 2018)

Integration of Learning Analytics Techniques and Gamification: An Experimental Study. - Ana Carolina Tomé Klock; Aline Nunes Ogawa; Isabela Gasparini; Marcelo Soares Pimenta (ICALT, 2018)

Scientific Collaboration Networks of the Academic Brazilian Community of HCI. - Felipe Ciaciá de Mendonça; Isabela Gasparini; Rebeca Schroeder 001; Milene Selbach Silveira; Simone Diniz Junqueira Barbosa (IHC, 2018)

What to See in a Scientific Event? A Social Recommendation Model of Technical Sessions. - Aline de P. A. Tramontin; Roberto Pereira 002; Isabela Gasparini (WAIHCWS, 2018)

Does gamification matter?: a systematic mapping about the evaluation of gamification in educational environments. - Ana Carolina Tomé Klock; Aline Nunes Ogawa; Isabela Gasparini; Marcelo Soares Pimenta (SAC, 2018)

Recommender Systems with Social Elements: A Systematic Mapping. - Aline de Paula A. Tramontin; Isabela Gasparini; Roberto Pereira 002 (SBSI, 2018)

A systematic mapping on adaptive recommender approaches for ubiquitous environments. - Guilherme Medeiros Machado; Vinícius Maran; Lorayne P. Dornelles; Isabela Gasparini; Lucinéia Heloisa Thom; José Palazzo M. de Oliveira (Computing, 2018)

Designing, Developing and Evaluating Gamification: An Overview and Conceptual Approach. - Ana Carolina Tomé Klock; Isabela Gasparini; Marcelo Soares Pimenta (Data Analytics Approaches in Educational Games and Gamification Systems, 2019)

Emotion and Movement with AppIHC: Promoting Interaction and Socialization Among Participants of Scientific Events via Mobile Application. - Aline de P. A. Tramontin; Ricardo Sohn; Bruna de Oliveira; Roberto Pereira 002; Isabela Gasparini (HCI (2), 2019)

Detailing Motivation in a Gamification Process. - Gabriel Guebarra Conejo; Isabela Gasparini; Marcelo da Silva Hounsell (ICALT, 2019)

A Taxonomy of Game Elements for Gamification in Educational Contexts: Proposal and Evaluation. - Armando Maciel Toda; Wilk Oliveira; Ana Carolina Tomé Klock; Paula Toledo Palomino; Marcelo Pimenta; Ig Ibert Bittencourt; Lei Shi 003; Isabela Gasparini; Seiji Isotani; Alexandra I. Cristea (ICALT, 2019)

Serious Game Design for Children: Validating a Set of Guidelines. - Matheus Vinicius Valenza; Marcelo da Silva Hounsell; Isabela Gasparini (ICALT, 2019)

Talking about digital immortality: a value-oriented discussion. - Vinícius Ferreira Galvão; Cristiano Maciel; Roberto Pereira 002; Isabela Gasparini; José Viterbo (IHC, 2019)

How to Gamify Learning Systems? An Experience Report using the Design Sprint Method and a Taxonomy for Gamification Elements in Education. - Armando M. Toda; Paula T. Palomino; Wilk Oliveira; Luiz A. L. Rodrigues; Ana C. T. Klock; Isabela Gasparini; Alexandra I. Cristea; Seiji Isotani (J. Educ. Technol. Soc., 2019)

Serious Game Design for Children: A Set of Guidelines and their Validation. - Matheus Vinicius Valenza; Isabela Gasparini; Marcelo da Silva Hounsell (J. Educ. Technol. Soc., 2019)

Quais as Melhores Maneiras de Apresentar as Recomendações para os Usuários? Um Mapeamento Sistemático da Literatura. - Caroline Sala de Borba; Isabela Gasparini (Braz. J. Inf. Syst., 2019)

User-Centered Gamification for E-Learning Systems: A Quantitative and Qualitative Analysis of its Application. - Ana Carolina Tomé Klock; Isabela Gasparini; Marcelo Soares Pimenta (Interact. Comput., 2019)

Analysing gamification elements in educational environments using an existing Gamification taxonomy. - Armando Maciel Toda; Ana Carolina Tomé Klock; Wilk Oliveira; Paula Toledo Palomino; Luiz A. L. Rodrigues; Lei Shi 003; Ig Ibert Bittencourt; Isabela Gasparini; Seiji Isotani; Alexandra I. Cristea (Smart Learn. Environ., 2019)

POI-based Recommender System for the Support of Academics in a Smart Campus. - Guilherme Xavier de Carvalho; Isabela Gasparini; Guilherme Medeiros Machado; Leandro Krug Wives; José Palazzo M. de Oliveira (CSEDU (2), 2020)

A study on the impact of gamification on students' behavior and performance through learning paths. - Êrica Peters do Carmo; Ana Carolina Tomé Klock; Elaine Harada Teixeira de Oliveira; Isabela Gasparini (ICALT, 2020)

Recommender Systems based on Scientific Publications: A Systematic Mapping. - Felipe Ciaciá de Mendonça; Isabela Gasparini; Rebeca Schroeder 001; Avanilde Kemczinski (ICEIS (1), 2020)

Vis2Learning: a scenario-based guide of recommendations for building educational data visualizations. - Maylon Pires Macedo; Ranilson Oscar Araújo Paiva; Isabela Gasparini; Luciana Aparecida Martinez Zaina (IHC, 2020)

GamiCSM: relating education, culture and gamification - a link between worlds. - Armando M. Toda; Ana Carolina Tomé Klock; Paula T. Palomino; Luiz A. L. Rodrigues; Wilk Oliveira; Craig D. Stewart; Alexandra I. Cristea; Isabela Gasparini; Seiji Isotani (IHC, 2020)

Tailored gamification: A review of literature. - Ana Carolina Tomé Klock; Isabela Gasparini; Marcelo Soares Pimenta; Juho Hamari (Int. J. Hum. Comput. Stud., 2020)

Um Modelo para Inter-relação entre Funções Executivas e Elementos de Jogos Digitais. - Katiane Kazuza Gneipel Krause; Marcelo da Silva Hounsell; Isabela Gasparini (Revista Brasileira de Informática na Educ., 2020)

COEXA: A Questioning Model based on Inquiry-based Learning and Social Web. - Claudia Pimentel; Isabela Gasparini; Avanilde Kemczinski (CSEDU (2), 2021)

Strategies to Promote Stakeholders' Autonomy While Creating Educational Digital Games. - João Gabriel de Matos Dairel; Isabela Gasparini; Rafael Dias Araújo (GranDGamesBR, 2021)

A Systematic Mapping of Guidelines for the Development of Accessible Digital Games to People with Disabilities. - Taynara Cerigueli Dutra; Daniel Felipe; Isabela Gasparini; Eleandro Maschio (HCI (7), 2021)

Integrating Service Design and Gamification: A Systematic Literature Mapping. - Gabriel Guebarra Conejo; Marcos Vinnicius Martins; Marcelo da Silva Hounsell; Isabela Gasparini (ICALT, 2021)

Educational Digital Games and Computational Thinking for students with Intellectual Disabilities - Guidelines for accessibility. - Taynara Cerigueli Dutra; Daniel Felipe; Isabela Gasparini; Eleandro Maschio (ICALT, 2021)

Vis2Learning: A Scenario-based Guide to Support Developers in the Creation of Visualizations on Educational Data. - Maylon Pires Macedo; Ranilson Oscar Araújo Paiva; Isabela Gasparini; Luciana A. M. Zaina (ICEIS (2), 2021)

Geopolitical Issues in Human Computer Interaction. - José L. Abdelnour-Nocera; Torkil Clemmensen; Anirudha Joshi; Zhengjie Liu; Judy van Biljon; Xiangang Qin; Isabela Gasparini; Leonardo Parra Agudelo (INTERACT (5), 2021)

Applying a post-processing strategy to consider the multiple interests of users of a Paper Recommender System. - Nathália Locatelli Cezar; Caroline Sala de Borba; Isabela Gasparini; Daniel Lichtnow (SBSI, 2021)

Students' Perception of Scrum in a Course Project. - Guillermo Rodríguez 002; Isabela Gasparini; Avanilde Kemczinski; Alexandre Veloso de Matos (Rev. Iberoam. de Tecnol. del Aprendiz., 2021)

A New Learning Path Model for E-Learning Systems. - David Brito Ramos; Ilmara Monteverde Martins Ramos; Isabela Gasparini; Elaine Harada Teixeira de Oliveira (Int. J. Distance Educ. Technol., 2021)

A Metodologia ABCDE: Enfatizando a Criatividade no Game Design de Jogos Sérios. - Diego Sauter Possamai; Marcelo da Silva Hounsell; Isabela Gasparini (Braz. J. Inf. Syst., 2021)

Discussing human values in digital immortality: towards a value-oriented perspective. - Vinícius Ferreira Galvão; Cristiano Maciel; Roberto Pereira 002; Isabela Gasparini; José Viterbo; Ana Cristina Bicharra Garcia (J. Braz. Comput. Soc., 2021)

Personalization Improves Gamification: Evidence from a Mixed-methods Study. - Luiz A. L. Rodrigues; Paula T. Palomino; Armando M. Toda; Ana C. T. Klock; Wilk Oliveira; Anderson P. Avila-Santos; Isabela Gasparini; Seiji Isotani (Proc. ACM Hum. Comput. Interact., 2021)

GARFIELD: A Recommender System to Personalize Gamified Learning. - Luiz A. L. Rodrigues; Armando M. Toda; Filipe D. Pereira; Paula T. Palomino; Ana C. T. Klock; Marcela Pessoa; David B. F. Oliveira; Isabela Gasparini; Elaine H. T. Oliveira; Alexandra I. Cristea; Seiji Isotani (AIED (1), 2022)

Gamification Through the Looking Glass - Perceived Biases and Ethical Concerns of Brazilian Teachers. - Armando M. Toda; Paula T. Palomino; Luiz A. L. Rodrigues; Ana C. T. Klock; Filipe D. Pereira; Simone de Sousa Borges; Isabela Gasparini; Elaine H. Teixeira; Seiji Isotani; Alexandra I. Cristea (AIED (2), 2022)

Gamification of an Exercise Tool of a Virtual Learning Environment. - Claudia Pimentel; Rafaela Psheidt; Brayan Eduardo Rosa; Avanilde Kemczinski; Isabela Gasparini (CSEDU (1), 2022)

Towards the understanding of cultural differences in between gamification preferences: A data-driven comparison between the US and Brazil. - Armando M. Toda; Ana C. T. Klock; Filipe Dwan Pereira; Luiz A. L. Rodrigues; Paula Toledo Palomino; Vinícius Lopes; Craig D. Stewart; Elaine H. T. Oliveira; Isabela Gasparini; Seiji Isotani; Alexandra I. Cristea (EDM, 2022)

A Penny for your Thoughts: Students and Instructors' Expectations about Learning Analytics in Brazil. - Taciana Pontual Falcão; Rodrigo Lins Rodrigues; Cristian Cechinel; Diego Dermeval; Elaine Harada Teixeira de Oliveira; Isabela Gasparini; Rafael D. Araújo; Tiago T. Primo; Dragan Gasevic; Rafael Ferreira Mello (LAK, 2022)

Building information visualization of e-learning data with Vis2Learning guidelines. - Maylon Pires Macedo; Ranilson Oscar Araújo Paiva; Isabela Gasparini; Luciana A. M. Zaina (J. Interact. Syst., 2022)

Question Classification with Constrained Resources: A Study with Coding Exercises. - Luiz A. L. Rodrigues; Filipe D. Pereira; Jário José Santos; Elaine H. T. Oliveira; Isabela Gasparini; Rafael Ferreira Leite de Mello; Leonardo Brandão Marques; Diego Dermeval; Ig Ibert Bittencourt; Seiji Isotani (AIED (Posters/Late Breaking Results/...), 2023)

Hybrid Recommender System for Educational Resources to the Smart University Campus Domain. - Martin Hideki Mensch Maruyama; Luan Willig Silveira; José Palazzo M. de Oliveira; Isabela Gasparini; Vinícius Maran (CSEDU (1), 2023)

Recommendation of Educational Resources in a Blended Learning Environment. - Diego Alessandro Pereira dos Santos; Isabela Gasparini; José Palazzo Moreira de Oliveira (CSEDU (1), 2023)

An Educational Game to Promote the Development of Computational Thinking in Children Both Neurotypical and with Intellectual Disabilities. - Matheus Soppa Geremias; Taynara Cerigueli Dutra; Isabela Gasparini; Eleandro Maschio (ICALT, 2023)

Computational Thinking Development in children both neurotypical and with Intellectual Disabilities by the Game "Pensar e Vestir". - Matheus Soppa Geremias; Taynara Cerigueli Dutra; Eleandro Maschio; Isabela Gasparini (IHC, 2023)

Pensar e Lavar: Processo de desenvolvimento e avaliação de um jogo digital educacional para promover o Pensamento Computacional para crianças neurotípicas e com Deficiência Intelectual. - Taynara Cerigueli Dutra; Eleandro Maschio; Isabela Gasparini (Revista Brasileira de Informática na Educ., 2023)

7th Edition of the International Workshop on Culturally-Aware Tutoring Systems (CATS). - Emmanuel G. Blanchard; Isabela Gasparini; Maria Mercedes T. Rodrigo (AIED Companion (2), 2024)

Development and Evaluation of an Interactive Web Interface for BPMN Elements Identification from Natural Language Text. - Vitor Camargo de Moura; Guilherme Rego Rockembach; Marcelo Soares Pimenta; Isabela Gasparini; Encarna Sosa Sánchez; Lucinéia Heloisa Thom (CENTERIS/ProjMAN/HCist, 2024)

Conceptual Map Assessment Through Structure Classification. - Laís P. V. Vossen; Isabela Gasparini; Elaine H. T. Oliveira; Lukas Menzel; Sebastian Gombert; Knut Neumann; Hendrik Drachsler (EcalLAC@AIED, 2024)

Game Learning Analytics in Educational Digital Games: Preliminary Results of a Systematic Mapping of Analysis Techniques and Visualization Strategies. - Matheus Soppa Geremias; Eric Carvalho Da Silveira; Bruno Corrêa Elibio; Bruno Nazario Alves; Lavínia Rafaela De Marco; Taynara Cerigueli Dutra; Eleandro Maschio; Isabela Gasparini (ICALT, 2024)

Exploring Strategies to Mitigate Cold Start in Recommender Systems: A Systematic Literature Mapping. - Nathália Locatelli Cezar; Isabela Gasparini; Daniel Lichtnow; Gabriel Machado Lunardi; José Palazzo Moreira de Oliveira (ICEIS (1), 2024)

Exploring Usability and User Experience Evaluation Methods: A Tertiary Study. - Geremias Corrêa; Roberto Pereira 002; Milene Selbach Silveira; Isabela Gasparini (ICEIS (2), 2024)

GranDIHC-BR 2025-2035 - GC3: Plurality and Decoloniality in HCI✱. - Leander Cordeiro de Oliveira; Marília Abrahão Amaral; Silvia Amélia Bim; George Valença; Leonelo Dell Anhol Almeida; Luciana Cardoso de Castro Salgado; Isabela Gasparini; Claudia Bordin Rodrigues da Silva (IHC, 2024)

Brazilian Teachers' concerns towards the use of Gamification in Education: perceived barriers to its adoption. - Armando Maciel Toda; Paula Toledo Palomino; Luiz A. L. Rodrigues; Ana Carolina Tomé Klock; Filipe Dwan Pereira; Simone de Sousa Borges; Isabela Gasparini; Elaine Harada Teixeira de Oliveira; Seiji Isotani; Alexandra Ioana Cristea (Revista Brasileira de Informática na Educ., 2024)

A Journey to Identify Users' Classification Strategies to Customize Game-Based and Gamified Learning Environments. - Marcela Pessoa; Márcia Lima; Fernanda Pires 001; Gabriel Haydar; Rafaela Melo; Luiz A. L. Rodrigues; David B. F. Oliveira; Elaine Harada T. de Oliveira; Leandro Galvão 001; Bruno Gadelha; Seiji Isotani; Isabela Gasparini; et al. (IEEE Trans. Learn. Technol., 2024)

How Personalization Affects Motivation in Gamified Review Assessments. - Luiz A. L. Rodrigues; Paula T. Palomino; Armando M. Toda; Ana C. T. Klock; Marcela Pessoa; Filipe D. Pereira; Elaine H. T. Oliveira; David Braga Fernandes de Oliveira; Alexandra I. Cristea; Isabela Gasparini; Seiji Isotani (Int. J. Artif. Intell. Educ., 2024)

Automated Approaches for Concept Map Assessment: A Systematic Review. - Laís P. V. Vossen; Joice Luiz Jeronimo; Elaine Harada Teixeira de Oliveira; Isabela Gasparini (EC-TE (1), 2025)

What Do the Data Reveal About Women and Men in Technology? - Luciana Bolan Frigo; Joice P. Cardoso; Maria T. S. Santos; José Viterbo; Fabrício de Oliveira Ourique; Isabela Gasparini; Analucia S. Morales (EDUCON, 2025)

Concept Map Assessment Through Structure Classification. - Laís P. V. Vossen; Isabela Gasparini; Elaine H. T. Oliveira; Berrit Czinczel; Ute Harms; Lukas Menzel; Sebastian Gombert; Knut Neumann; Hendrik Drachsler (CoRR, 2025)