My school is Hogwarts: Students' social behavior in storified classes. - Isabella Aura; Lobna Hassan; Juho Hamari (GamiFIN, 2021)

Gameful civic education: A systematic literature review of empirical research. - Isabella Aura; Lobna Hassan; Juho Hamari (GamiFIN, 2022)

Accessibility of Kahoot! And Quizizz: Utilizing educational games with Elderly Students. - Mirkka Forssell; Lobna Hassan; Markku Turunen; Isabella Aura (C&T, 2023)

Gamified city for 6th graders: The effect of gameful experience on students' 21st century readiness in Finland. - Isabella Aura; Simo Järvelä; Lobna Hassan; Juho Hamari (DiGRA, 2023)

Focus At Play: Exploring Gamification through A Case Study Of Narrative-Based Focus Apps. - Tippayaporn Pavavimol; Katja Heiskanen; Qian Yang; Isabella Aura; Bojan Kerous; Aleksandr Ometov; Mikko Valkama; Mattia Thibault (MindTrek, 2024)

Introduction to the Minitrack on Game-based Learning. - Wilk Oliveira; Maximilian Altmeyer; Juho Hamari; Isabella Aura (HICSS, 2025)