Little Fitness Dragon: A Gamified Activity Tracker. - Isabelle Kniestedt; Marcello A. Gómez Maureira (ICEC, 2016)

Dreadful Virtualities: A Comparative Case Study of Player Responses to a Horror Game in Virtual Reality and Flat Screen. - Marta Clavero Jiménez; Amanda M. S. James; Marcello A. Gómez Maureira; Isabelle Kniestedt (ACE, 2017)

Including Non-gamers: A Case Study Comparing Touch and Motion Input in a 3D Game for Research. - Isabelle Kniestedt; Elizabeth Camilleri; Marcello A. Gómez Maureira (ACE, 2017)

User-Centered Design of an Online Mobile Game Suite to Affect Well-Being of Older Adults. - Isabelle Kniestedt; Stephan G. Lukosch; Frances M. T. Brazier (ICEC, 2018)

Games that Make Curious: An Exploratory Survey into Digital Games that Invoke Curiosity. - Marcello A. Gómez Maureira; Isabelle Kniestedt (ICEC, 2018)

Shinobi Valley: Studying Curiosity For Virtual Spatial Exploration Through A Video Game. - Marcello A. Gómez Maureira; Isabelle Kniestedt; Max J. van Duijn; Carolien Rieffe; Aske Plaat (CHI PLAY (Companion), 2019)

Exploring video games that invoke curiosity. - Marcello A. Gómez Maureira; Isabelle Kniestedt (Entertain. Comput., 2019)

CURIO 2.0: A Local Network Multiplayer Game Kit to Encourage Inquisitive Mindsets. - Marcello A. Gómez Maureira; Isabelle Kniestedt; Sandra Dingli; Danielle M. Farrugia; Björn Berg Marklund (FDG, 2020)

Virtual Coaches for Older Adults' Wellbeing: A Systematic Review. - Mira El Kamali; Leonardo Angelini; Maurizio Caon; Francesco Carrino; Christina Röcke; Sabrina Guye; Giovanna Rizzo; Alfonso Mastropietro; Martin Sykora; Suzanne Elayan; Isabelle Kniestedt; Canan Ziylan; et al. (IEEE Access, 2020)

Dive Deeper: Empirical Analysis of Game Mechanics and Perceived Value in Serious Games. - Isabelle Kniestedt; Marcello A. Gómez Maureira; Iulia Lefter; Stephan G. Lukosch; Frances M. T. Brazier (Proc. ACM Hum. Comput. Interact., 2021)

Level Design Patterns That Invoke Curiosity-Driven Exploration: An Empirical Study Across Multiple Conditions. - Marcello A. Gómez Maureira; Isabelle Kniestedt; Max J. van Duijn; Carolien Rieffe; Aske Plaat (Proc. ACM Hum. Comput. Interact., 2021)

Incorporating the Theory of Attention in Applied Game Design. - Isabelle Kniestedt; Stephan G. Lukosch; Milan van der Kuil; Iulia Lefter; Frances M. T. Brazier (ICEC, 2022)

Re-framing engagement for applied games: A conceptual framework. - Isabelle Kniestedt; Iulia Lefter; Stephan G. Lukosch; Frances M. T. Brazier (Entertain. Comput., 2022)