Leaf Cluster Impostors for Tree Rendering with Parallax. - Ismael García; Mateu Sbert; László Szirmay-Kalos (Eurographics (Short Presentations), 2005)

Multi-layered Indirect Texturing for Tree Rendering. - Ismael García; Gustavo Patow; László Szirmay-Kalos; Mateu Sbert (NPH, 2007)

IGT: inverse geometric textures. - Ismael García; Gustavo Patow (ACM Trans. Graph., 2008)

Editable polycube map for GPU-based subdivision surfaces. - Jiazhi Xia; Ismael García; Ying He 001; Shi-Qing Xin; Gustavo Patow (SI3D, 2011)

Coherent parallel hashing. - Ismael García; Sylvain Lefebvre 001; Samuel Hornus; Anass Lasram (ACM Trans. Graph., 2011)

A runtime cache for interactive procedural modeling. - Tim Reiner; Sylvain Lefebvre 001; Lorenz Diener; Ismael García; Bruno Jobard; Carsten Dachsbacher (Comput. Graph., 2012)

Parallel spatial data structures for interactive rendering. - Ismael García (2012)

Interactive Applications for Sketch-Based Editable Polycube Map. - Ismael García; Jiazhi Xia; Ying He 001; Shi-Qing Xin; Gustavo Patow (IEEE Trans. Vis. Comput. Graph., 2013)