SIMBA: A simulator for business education and research. - Fernando Borrajo; Yolanda Bueno; Isidro de Pablo; Begoña Santos; Fernando Fernández 001; Javier García 001; Ismael Sagredo-Olivenza (Decis. Support Syst., 2010)

Un modelo integrador de maquinas de estados y arboles de comportamiento para videojuegos. - Ismael Sagredo-Olivenza; Marco Antonio Gómez-Martín; Pedro A. González-Calero (CoSECivi, 2014)

Implementación de nodos consulta en árboles de comportamiento. - Ismael Sagredo-Olivenza; Gonzalo Flórez Puga; Marco Antonio Gómez-Martín; Pedro A. González-Calero (CoSECivi, 2015)

Supporting the Collaboration between Programmers and Designers Building Game AI. - Ismael Sagredo-Olivenza; Marco Antonio Gómez-Martín; Pedro A. González-Calero (ICEC, 2015)

Supporting the Construction of a GUI Component for Specifying the Behavior of Non-Player Characters in Unity. - Ismael Sagredo-Olivenza; Gonzalo Flórez Puga; Marco Antonio Gómez-Martín; Pedro A. González-Calero (Int. J. Creative Interfaces Comput. Graph., 2015)

Programming by Demonstration in Complex 3D Game. - Ismael Sagredo-Olivenza; Marco Antonio Gómez-Martín; Pedro Pablo Gómez-Martín; Pedro A. González-Calero (CoSECivi, 2016)

Using Program by Demonstration and Visual Scripting to Supporting Game Design. - Ismael Sagredo-Olivenza; Pedro Pablo Gómez-Martín; Marco Antonio Gómez-Martín; Pedro A. González-Calero (IEA/AIE (2), 2017)

Combining Neural Networks for Controlling Non-player Characters in Games. - Ismael Sagredo-Olivenza; Pedro Pablo Gómez-Martín; Marco Antonio Gómez-Martín; Pedro Antonio González-Calero (IWANN (2), 2017)

Using Queueing Networks to Approximate Pedestrian Simulations. - Ismael Sagredo-Olivenza; Marlon Cárdenas-Bonett; Jorge J. Gómez-Sanz (DCAI (Special Sessions), 2018)

A Cloud Based Simulation Service for 3D Crowd Simulations. - Rafael Pax; Jorge J. Gómez-Sanz; Ismael Sagredo-Olivenza; Marlon Cárdenas-Bonett (DS-RT, 2018)

Using Graphs of Queues and Genetic Algorithms to Fast Approximate Crowd Simulations. - Ismael Sagredo-Olivenza; Marlon Cárdenas-Bonett; Jorge J. Gómez-Sanz; Juan Pavón (UCAmI, 2018)

Trained Behavior Trees: Programming by Demonstration to Support AI Game Designers. - Ismael Sagredo-Olivenza; Pedro Pablo Gómez-Martín; Marco Antonio Gómez-Martín; Pedro Antonio González-Calero (IEEE Trans. Games, 2019)

Comparison of a Tablet Versus Computer-Based Classical Theatre Game Among 8-13 Year Children. - Alejandro Romero-Hernández; Manuel Gonzalez Riojo; Ismael Sagredo-Olivenza; Borja Manero (IEEE Access, 2021)

Instance-based defense against adversarial attacks in Deep Reinforcement Learning. - Javier García 001; Ismael Sagredo-Olivenza (Eng. Appl. Artif. Intell., 2022)

Painting Authorship and Forgery Detection Challenges with AI Image Generation Algorithms: Rembrandt and 17th Century Dutch Painters as a Case Study. - Marcelo Fraile-Narváez; Ismael Sagredo-Olivenza; Nadia McGowan (Int. J. Interact. Multim. Artif. Intell., 2022)