From Socrates to PIAGET: Patterns for Distance Learning. - Ismar Frango Silveira; Maria Alice Grigas Varella Ferreira; Carlos Fernando Araújo Jr. (ICALT, 2003)

Teaching Programming Principles through a Game Engine. - Cristiane Camilo Hernandez; Luciano Silva; Rafael Alencar Segura; Juliano Schimiguel; Manuel Fernandez Paradela Ledon; Luis Naito Mendes Bezerra; Ismar Frango Silveira (CLEI Electron. J., 2010)

Editorial. - Ismar Frango Silveira (Revista Brasileira de Informática na Educ., 2010)

Anãlise comparativa de heurísticas para avaliação de jogos digitais. - Thiago Schumacher Barcelos; Thiago Carvalho; Juliano Schimiguel; Ismar Frango Silveira (IHC+CLIHC, 2011)

Teaching Computational Thinking in initial series An analysis of the confluence among mathematics and Computer Sciences in elementary education and its implications for higher education. - Thiago Schumacher Barcelos; Ismar Frango Silveira (CLEI, 2012)

Informal HCI: what may students learn from playability issues during a game design workshop? - Thiago Schumacher Barcelos; Geiza Costa; Roberto Muñoz-Soto; René Noël; Ismar Frango Silveira (ChileCHI, 2013)

IHC no ensino técnico: dois relatos de experiência. - Thiago S. Barcelos; Roberto Muñoz-Soto; Ismar Frango Silveira (WEIHC, 2013)

A Digital Ecosystem for the Collaborative Production of Open Textbooks: The LATIn Methodology. - Ismar Frango Silveira; Xavier Ochoa 001; Alex J. Cuadros-Vargas; Alén Pérez Casas; Ana Casali; André Ortega; Antonio Silva-Sprock; Carlos Henrique Alves Silva; César Alberto Collazos Ordóñez; Claudia Deco; Ernesto Cuadros-Vargas; Everton Knihs; et al. (J. Inf. Technol. Educ. Res., 2013)

Instructional Design Models to support Collaborative Open Books for Open Education. - Virgínia Rodés; Pollyana Notargiacomo Mustaro; Ismar Frango Silveira; Nizam Omar; Xavier Ochoa 001 (Interacción, 2014)

Enhancing the Understanding of 3D Objects for Engineering Students: A Mixed Methodology of AR Application and Traditional Educational Materials. - Marcelo Pereira Bergamaschi; Ismar Frango Silveira (SVR, 2014)

Inovação e Criatividade na Educação Básica: Dos con-ceitos ao ecossistema. - David Cavallo; Helena Singer; Alex Sandro Gomes; Ig Ibert Bittencourt; Ismar Frango Silveira (Revista Brasileira de Informática na Educ., 2016)

The authorship in the production of open educational resources in the multinational context. - Everton Knihs; Maria Amelia Eliseo; Nizam Omar; Ismar Frango Silveira (CLEI, 2017)

Self-organizing maps to find computational thinking features in a game building workshop. - Alexandra A. de Souza; Thiago S. Barcelos; Roberto Muñoz 001; Ismar Frango Silveira; Nizam Omar; Leandro Augusto da Silva 001 (CLEI, 2017)

getOA 1.2: A Semantic Search Tool for Learning Objects in Repositories with Portuguese Language Support. - Josivan Pereira da Silva; Ismar Frango Silveira (WebMedia, 2017)

Open educational resources: A brief vision from IEEE topics. - Virgínia Rodés Paragarino; Ismar Frango Silveira; Martín Llamas Nistal (EDUCON, 2018)

An Open Perspective for Educational Games. - Ismar Frango Silveira; Klinge Orlando Villalba-Condori (J. Inf. Technol. Res., 2018)

Mathematics Learning through Computational Thinking Activities: A Systematic Literature Review. - Thiago S. Barcelos; Roberto Muñoz-Soto; Rodolfo Villarroel; Erick Merino; Ismar Frango Silveira (J. Univers. Comput. Sci., 2018)

Flow Theory to Promote Learning in Educational Systems: Is it Really Relevant? - Wilk Oliveira dos Santos; Ig Ibert Bittencourt; Seiji Isotani; Diego Dermeval; Leonardo Brandão Marques; Ismar Frango Silveira (Revista Brasileira de Informática na Educ., 2018)

A Knowledge Visualization Course for the Era of Data Science. - Ismar Frango Silveira (CLEI, 2019)

Developing Handwriting Skills in Children with Dyspraxia: A Gestural User Interface-based approach. - Leonardo Ramon Nunes de Sousa; Ismar Frango Silveira (Interacción, 2019)

Adding and Segmenting Educational Videos: Experiences of Teacher Users in an Educational Portal. - Paulo Renato Soares Borges; Ismar Frango Silveira (IEEE Access, 2019)

Inclusive Educational Resources. - Ismar Frango Silveira; Regina Motz; Carlos Vaz de Carvalho (Rev. Iberoam. de Tecnol. del Aprendiz., 2019)

Desenvolvimento do Pensamento Computacional por Meio da Colaboração: uma revisão sistemática da literatura. - Ângelo Magno de Jesus; Ismar Frango Silveira; Wagner Barbosa de Lima Palanch (Revista Brasileira de Informática na Educ., 2019)

Usability Evaluation over Multiplayer Games on Display Wall Systems. - Marc Gonzalez Capdevila; Karine Aparecida Pistili Rodrigues; Valéria Farinazzo Martins; Ismar Frango Silveira (HCI-COLLAB, 2020)

A Smart Ecosystem for Learning and Inclusion: An Architectural Overview. - Valéria Farinazzo Martins; Lukasz Tomczyk; Cibelle Amato; Maria Amelia Eliseo; Solomon Sunday Oyelere; Özgür Yasar Akyar; Regina Motz; Gabriel Barros-Gavilanes; Sonia Magali Arteaga Sarmiento; Ismar Frango Silveira (ICCSA (1), 2020)

Serious Games for Learning: A Quantitative Review of Literature. - Manuel J. Ibarra; Vladimiro Ibañez; Ismar Frango Silveira; César A. Collazos 001; Günter Wallner; Matthias Rauterberg (JCSG, 2020)

Applying Agile Software Engineering to Develop Computational Thinking in Children. - Ângelo Magno de Jesus; Ismar Frango Silveira (WorldCIST (1), 2020)

Accessibility Recommendations for Open Educational Resources for People with Learning Disabilities. - Valéria Farinazzo Martins; Cibelle Amato; Lukasz Tomczyk; Solomon Sunday Oyelere; Maria Amelia Eliseo; Ismar Frango Silveira (WorldCIST (3), 2020)

Digital Storytelling and Blockchain as Pedagogy and Technology to Support the Development of an Inclusive Smart Learning Ecosystem. - Solomon Sunday Oyelere; Ismar Frango Silveira; Valeria Farinazzo Martins; Maria Amelia Eliseo; Özgür Yasar Akyar; Vladimir Costas Jauregui; Bernardo Caussin; Regina Motz; Jarkko Suhonen; Lukasz Tomczyk (WorldCIST (3), 2020)

A Systematic Review on Open Educational Games for Programming Learning and Teaching. - Josivan Pereira da Silva; Ismar Frango Silveira (Int. J. Emerg. Technol. Learn., 2020)

COVID-19, Mudanças em Práticas Educacionais e a Percepção de Estresse por Docentes do Ensino Superior no Brasil. - Renata Mendes de Araujo; Cibelle Albuquerque de la Higuera Amato; Valéria Farinazzo Martins; Maria Amelia Eliseo; Ismar Frango Silveira (Revista Brasileira de Informática na Educ., 2020)

Evaluating of Mobile User Interface: A Design Lenses Approach. - Karina Sousa de Paula Santos; Ismar Frango Silveira (HCI-COLLAB, 2021)

Interface Analysis Criteria for Mobile Devices: A Systematic Mapping. - Karina Sousa de Paula Santos; Ismar Frango Silveira (HCI-COLLAB, 2021)

Iguales en las diferencias: iniciativas de investigación transnacionales sobre Informática Educativa en Latinoamérica en el periodo 2010-2020. - Ismar Frango Silveira; Ana Casali; Ana Verónica Morales Bezeira; Antonio Silva-Sprock; César A. Collazos 001; Cristian Cechinel; Jaime Muñoz Arteaga; Jorge Maldonado-Mahauad; Mario Chacón-Rivas; Regina Motz; Virgínia Rodés Paragarino; Xavier Ochoa 001 (Revista Brasileira de Informática na Educ., 2021)

Analysis of the Teaching of Programming and Evaluation of Computational Thinking in Recently Admitted Students at a Public University in the Andean Region of Peru. - Ronald Paucar Curasma; Ismar Frango Silveira; David Rondon; Zenón Manuel López-Robles; Luís Enrique Porras-Ccancce (CITIE, 2022)

A Collaborative Learning Framework for Computational Thinking Development through Game Programming. - Ângelo Magno de Jesus; Ismar Frango Silveira (Informatics Educ., 2022)

A Digital Ecosystem with Pedagogical Aspects to Support the Creation of Accessible Educational Resources. - Maria Amelia Eliseo; Valéria Farinazzo Martins; Cibelle Albuquerque de la Higuera Amato; Ismar Frango Silveira (WorldCIST (4), 2023)

Design Lenses-based process to evaluate interfaces for mobile devices. - Karina Sousa de Paula Santos; Ismar Frango Silveira (CLEI Electron. J., 2023)

Navegue Fácil: Promoting Web Accessibility Targeted at the Older Adults' Population. - Calebe de Sá Ferreira; Mateus de Pasquali da Silva; Nicolas Pinsdorf; Thiago de Oliveira Aguirre; Ismar Frango Silveira; Cibelle Albuquerque de la Higuera Amato; Valéria Farinazzo Martins (HCI-COLLAB, 2024)

A Maturity Model for Evaluating the Use of Artificial Intelligence in the Context of Industry 4.0. - Leonildo Carnevalli Junior; Maria Amelia Eliseo; Ismar Frango Silveira (HCI-COLLAB, 2024)

Experimentation, deployment and monitoring Machine Learning models: Approaches for applying MLOps. - Diego Nogare; Ismar Frango Silveira (CoRR, 2024)

Editorial: Industry-oriented interfaces: bridging the gap between humans and machines in the context of Industry 4.0 in the generative AI era. - Ismar Frango Silveira; César A. Collazos 001; Alicia García-Holgado (Frontiers Comput. Sci., 2024)

A Comprehensive and Structured Maturity Model for Measuring AI Adoption Levels in Industry 4.0. - Maria Amelia Eliseo; Leonildo Carnevalli Junior; Ismar Frango Silveira (CLEI Electron. J., 2025)

Fostering Accessibility Through Problem-Based Learning - Developing Serious Games in HCI Education: Experience Report in Developing for Older Adults. - Valéria Farinazzo Martins; André Luiz Satoshi Kawamoto; Cibelle Albuquerque de la Higuera Amato; Maria Amelia Eliseo; Ismar Frango Silveira (Rev. Iberoam. de Tecnol. del Aprendiz., 2025)

Mitigating Cognitive Biases in Predicting Student Dropout: Global and Local Explainability with Explainable Boosting Machine. - Rodrigo Costa Camargos; Ismar Frango Silveira (J. Univers. Comput. Sci., 2025)