Evolving Game-Specific UCB Alternatives for General Video Game Playing. - Ivan Bravi; Ahmed Khalifa 001; Christoffer Holmgård; Julian Togelius (EvoApplications (1), 2017)

Shallow Decision-Making Analysis in General Video Game Playing. - Ivan Bravi; Diego Perez Liebana; Simon M. Lucas; Jialin Liu 001 (CIG, 2018)

Self-adaptive MCTS for General Video Game Playing. - Chiara F. Sironi; Jialin Liu 001; Diego Perez Liebana; Raluca D. Gaina; Ivan Bravi; Simon M. Lucas; Mark H. M. Winands (EvoApplications, 2018)

Rinascimento: Optimising Statistical Forward Planning Agents for Playing Splendor. - Ivan Bravi; Diego Perez Liebana; Simon M. Lucas; Jialin Liu 001 (CoG, 2019)

Learning Local Forward Models on Unforgiving Games. - Alexander Dockhorn; Simon M. Lucas; Vanessa Volz; Ivan Bravi; Raluca D. Gaina; Diego Perez Liebana (CoG, 2019)

A Local Approach to Forward Model Learning: Results on the Game of Life Game. - Simon M. Lucas; Alexander Dockhorn; Vanessa Volz; Chris Bamford 001; Raluca D. Gaina; Ivan Bravi; Diego Pérez-Liébana; Sanaz Mostaghim; Rudolf Kruse (CoG, 2019)

Game AI hyperparameter tuning in rinascimento. - Ivan Bravi; Vanessa Volz; Simon M. Lucas (GECCO (Companion), 2019)

Efficient Evolutionary Methods for Game Agent Optimisation: Model-Based is Best. - Simon M. Lucas; Jialin Liu 001; Ivan Bravi; Raluca D. Gaina; John R. Woodward; Vanessa Volz; Diego Perez Liebana (CoRR, 2019)

Rinascimento: using event-value functions for playing Splendor. - Ivan Bravi; Simon M. Lucas (CoG, 2020)

Rinascimento: searching the behaviour space of Splendor. - Ivan Bravi; Simon M. Lucas (CoRR, 2021)

Rinascimento: Playing Splendor-Like Games With Event-Value Functions. - Ivan Bravi; Simon M. Lucas (IEEE Trans. Games, 2023)