The <E-Game> Project: Facilitating the Development of Educational Adventure Games. - Pablo Moreno-Ger; Iván Martínez-Ortiz; Baltasar Fernández-Manjón (CELDA, 2005)

Building Learning Management Systems Using IMS Standards: Architecture of a Manifest Driven Approach. - José Luis Sierra; Pablo Moreno-Ger; Iván Martínez-Ortiz; Javier López-Moratalla; Baltasar Fernández-Manjón (ICWL, 2005)

Using Docbook to Aid in The Creation of Learning Content. - Iván Martínez-Ortiz; Pablo Moreno-Ger; Pilar Sancho-Thomas; Baltasar Fernández-Manjón (EDUTECH, 2005)

Semantic Web Technologies Applied to e-learning Personalization in <e-aula>. - Pilar Sancho; Iván Martínez-Ortiz; Baltasar Fernández-Manjón (J. Univers. Comput. Sci., 2005)

The problem with rights expression languages. - Pramod A. Jamkhedkar; Gregory L. Heileman; Iván Martínez-Ortiz (Digital Rights Management Workshop, 2006)

Production and Deployment of Educational Videogames as Assessable Learning Objects. - Iván Martínez-Ortiz; Pablo Moreno-Ger; José Luis Sierra; Baltasar Fernández-Manjón (EC-TEL, 2006)

A Descriptive Markup Approach to Facilitate the Production of e-Learning Contents. - Pablo Moreno-Ger; Iván Martínez-Ortiz; José Luis Sierra; Baltasar Fernández-Manjón (ICALT, 2006)

<e-QTI>: A Reusable Assessment Engine. - Iván Martínez-Ortiz; Pablo Moreno-Ger; José Luis Sierra; Baltasar Fernández-Manjón (ICWL, 2006)

Production and Maintenance of Content-Intensive Videogames: A Document-Oriented Approach. - Iván Martínez-Ortiz; Pablo Moreno-Ger; José Luis Sierra; Baltasar Fernández-Manjón (ITNG, 2006)

Language-Driven Development of Videogames: The e-Game Experience. - Pablo Moreno-Ger; Iván Martínez-Ortiz; José Luis Sierra; Baltasar Fernández-Manjón (ICEC, 2006)

Using DocBook and XML Technologies to Create Adaptive Learning Content in Technical Domains. - Iván Martínez-Ortiz; Pablo Moreno-Ger; José Luis Sierra; Baltasar Fernández-Manjón (Int. J. Comput. Sci. Appl., 2006)

Middleware Services for DRM. - Pramod A. Jamkhedkar; Gregory L. Heileman; Iván Martínez-Ortiz (COMSWARE, 2007)

Supporting the Authoring and Operationalization of Educational Modelling Languages. - Iván Martínez-Ortiz; Pablo Moreno-Ger; José Luis Sierra; Baltasar Fernández-Manjón (J. Univers. Comput. Sci., 2007)

A documental approach to adventure game development. - Pablo Moreno-Ger; José Luis Sierra; Iván Martínez-Ortiz; Baltasar Fernández-Manjón (Sci. Comput. Program., 2007)

A highly modular and extensible architecture for an integrated IMS-based authoring system: the <e-Aula> experience. - José Luis Sierra; Pablo Moreno-Ger; Iván Martínez-Ortiz; Baltasar Fernández-Manjón (Softw. Pract. Exp., 2007)

Erratum: A highly modular and extensible architecture for an integrated IMS-based authoring system: the <e-Aula> experience. - José Luis Sierra; Pablo Moreno-Ger; Iván Martínez-Ortiz; Baltasar Fernández-Manjón (Softw. Pract. Exp., 2007)

Enhancing Reusability of IMS LD Units of Learning: The e-LD Approach. - Iván Martínez-Ortiz; José Luis Sierra; Baltasar Fernández-Manjón (ICALT, 2008)

A Flow-Oriented Visual Language for Learning Designs. - Iván Martínez-Ortiz; Pablo Moreno-Ger; José Luis Sierra-Rodríguez; Baltasar Fernández-Manjón (ICWL, 2008)

Educational game design for online education. - Pablo Moreno-Ger; Daniel Burgos; Iván Martínez-Ortiz; José Luis Sierra; Baltasar Fernández-Manjón (Comput. Hum. Behav., 2008)

A Content-Centric Development Process Model. - Pablo Moreno-Ger; Iván Martínez-Ortiz; José Luis Sierra; Baltasar Fernández-Manjón (Computer, 2008)

Language-Driven, Technology-Enhanced Instructional Systems Design. - Iván Martínez-Ortiz; José Luis Sierra; Baltasar Fernández-Manjón (EC-TEL, 2009)

Enhancing IMS LD Units of Learning Comprehension. - Iván Martínez-Ortiz; José Luis Sierra; Baltasar Fernández-Manjón (ICIW, 2009)

Translating e-learning Flow-Oriented Activity Sequencing Descriptions into Rule-Based Designs. - Iván Martínez-Ortiz; José Luis Sierra; Baltasar Fernández-Manjón (ITNG, 2009)

Implementing accessibility in educational videogames with. - Javier Torrente; Ángel del Blanco; Pablo Moreno-Ger; Iván Martínez-Ortiz; Baltasar Fernández-Manjón (MTDL@MM, 2009)

Integration and Deployment of Educational Games in e-Learning Environments: The Learning Object Model Meets Educational Gaming. - Javier Torrente; Pablo Moreno-Ger; Iván Martínez-Ortiz; Baltasar Fernández-Manjón (J. Educ. Technol. Soc., 2009)

Language engineering techniques for the development of e-learning applications. - Iván Martínez-Ortiz; José Luis Sierra; Baltasar Fernández-Manjón; Alfredo Fernández-Valmayor (J. Netw. Comput. Appl., 2009)

Authoring and Reengineering of IMS Learning Design Units of Learning. - Iván Martínez-Ortiz; José Luis Sierra; Baltasar Fernández-Manjón (IEEE Trans. Learn. Technol., 2009)

Extensible Multi-platform Educational Game Framework. - Eugenio J. Marchiori; Ángel Serrano 001; Javier Torrente; Iván Martínez-Ortiz; Baltasar Fernández-Manjón (ICWL, 2011)

Análisis del Uso del Estándar SCORM para la Integración de Juegos Educativos. - Ángel del Blanco; Javier Torrente; Iván Martínez-Ortiz; Baltasar Fernández-Manjón (Rev. Iberoam. de Tecnol. del Aprendiz., 2011)

A visual language for the creation of narrative educational games. - Eugenio J. Marchiori; Ángel del Blanco; Javier Torrente; Iván Martínez-Ortiz; Baltasar Fernández-Manjón (J. Vis. Lang. Comput., 2011)

Integrating Domain Experts in Educational Game Authoring: A Case Study. - Eugenio J. Marchiori; Ángel Serrano 001; Ángel del Blanco; Iván Martínez-Ortiz; Baltasar Fernández-Manjón (DIGITEL, 2012)

Deploying and debugging educational games using e-Learning standards. - Ángel del Blanco; Javier Torrente; Ángel Serrano 001; Iván Martínez-Ortiz; Baltasar Fernández-Manjón (EDUCON, 2012)

A Framework for Simplifying Educator Tasks Related to the Integration of Games in the Learning Flow. - Ángel del Blanco; Javier Torrente; Eugenio J. Marchiori; Iván Martínez-Ortiz; Pablo Moreno-Ger; Baltasar Fernández-Manjón (J. Educ. Technol. Soc., 2012)

TrivialCV: Actividades Competitivas en Clase Integradas con un Campus Virtual Moodle. - Pablo Moreno-Ger; Iván Martínez-Ortiz; Virginia Francisco; Raquel Hervás (Rev. Iberoam. de Tecnol. del Aprendiz., 2012)

E-Learning standards and learning analytics. Can data collection be improved by using standard data models? - Ángel del Blanco; Ángel Serrano 001; Manuel Freire 001; Iván Martínez-Ortiz; Baltasar Fernández-Manjón (EDUCON, 2013)

Learning Analytics and Educational Games: Lessons Learned from Practical Experience. - Ángel Serrano-Laguna; Javier Torrente; Borja Manero; Ángel del Blanco; Blanca Borro-Escribano; Iván Martínez-Ortiz; Manuel Freire 001; Baltasar Fernández-Manjón (GALA, 2013)

Using e-learning standards in educational video games. - Ángel del Blanco; Eugenio J. Marchiori; Javier Torrente; Iván Martínez-Ortiz; Baltasar Fernández-Manjón (Comput. Stand. Interfaces, 2013)

TrivialCV: Competitive Activities for the Classroom Integrated in a Moodle Virtual Campus. - Pablo Moreno-Ger; Iván Martínez-Ortiz; Virginia Francisco Gilmartín; Raquel Hervás Ballesteros (Rev. Iberoam. de Tecnol. del Aprendiz., 2013)

Serious games: A journey from research to application. - Pablo Moreno-Ger; Iván Martínez-Ortiz; Manuel Freire 001; Borja Manero; Baltasar Fernández-Manjón (FIE, 2014)

Narrative Serious Game Mechanics (NSGM) - Insights into the Narrative-Pedagogical Mechanism. - Theodore Lim; Sandy Louchart; Neil Suttie; Jannicke Baalsrud Hauge; Ioana A. Stanescu; Iván Martínez-Ortiz; Pablo Moreno-Ger; Francesco Bellotti; Maira B. Carvalho; Jeffrey Earp; Michela Ott; Sylvester Arnab; et al. (GameDays, 2014)

Development of Game-Like Simulations for Procedural Knowledge in Healthcare Education. - Javier Torrente; Blanca Borro-Escribano; Manuel Freire 001; Ángel del Blanco; Eugenio J. Marchiori; Iván Martínez-Ortiz; Pablo Moreno-Ger; Baltasar Fernández-Manjón (IEEE Trans. Learn. Technol., 2014)

Requirements for educational games in MOOCs. - Manuel Freire 001; Iván Martínez-Ortiz; Pablo Moreno-Ger; Baltasar Fernández-Manjón (EDUCON, 2015)

Can educational video games increase high school students' interest in theatre? - Borja Manero; Javier Torrente; Ángel Serrano 001; Iván Martínez-Ortiz; Baltasar Fernández-Manjón (Comput. Educ., 2015)

Fifteenth International Symposium on Information and Communication Technologies in Education (SINTICE). - Javier Torrente; Pablo Moreno-Ger; Iván Martínez-Ortiz (Rev. Iberoam. de Tecnol. del Aprendiz., 2015)

Challenges of serious games. - Baltasar Fernández-Manjón; Pablo Moreno-Ger; Iván Martínez-Ortiz; Manuel Freire 001 (EAI Endorsed Trans. Serious Games, 2015)

RAGE Architecture for Reusable Serious Gaming Technology Components. - Wim van der Vegt; Wim Westera; Enkhbold Nyamsuren; Atanas Georgiev; Iván Martínez-Ortiz (Int. J. Comput. Games Technol., 2016)

Systematizing game learning analytics for serious games. - Cristina Alonso-Fernandez; Antonio Calvo-Morata; Manuel Freire 001; Iván Martínez-Ortiz; Baltasar Fernández-Manjón (EDUCON, 2017)

uAdventure: The eAdventure reboot: Combining the experience of commercial gaming tools and tailored educational tools. - Iván J. Pérez-Colado; Victor M. Perez-Colado; Iván Martínez-Ortiz; Manuel Freire-Morán; Baltasar Fernández-Manjón (EDUCON, 2017)

Integrating Learning Analytics into a Game Authoring Tool. - Iván J. Pérez-Colado; Victor M. Perez-Colado; Manuel Freire-Morán; Iván Martínez-Ortiz; Baltasar Fernández-Manjón (ICWL, 2017)

Full Lifecycle Architecture for Serious Games: Integrating Game Learning Analytics and a Game Authoring Tool. - Cristina Alonso-Fernandez; Dan-Cristian Rotaru; Manuel Freire 001; Iván Martínez-Ortiz; Baltasar Fernández-Manjón (JCSG, 2017)

Simplifying location-based serious game authoring. - Víctor Manuel Pérez-Colado; Iván José Pérez-Colado; Iván Martínez-Ortiz; Manuel Freire-Morán; Baltasar Fernández-Manjón (TEEM, 2017)

Applying standards to systematize learning analytics in serious games. - Ángel Serrano-Laguna; Iván Martínez-Ortiz; Jason Haag; Damon Regan; Andy Johnson; Baltasar Fernández-Manjón (Comput. Stand. Interfaces, 2017)

Game learning analytics is not informagic! - Iván J. Pérez-Colado; Cristina Alonso-Fernandez; Manuel Freire 001; Iván Martínez-Ortiz; Baltasar Fernández-Manjón (EDUCON, 2018)

Learning analytics for location-based serious games. - Victor M. Perez-Colado; Dan-Cristian Rotaru; Manuel Freire 001; Iván Martínez-Ortiz; Baltasar Fernández-Manjón (EDUCON, 2018)

Improving Serious Games Analyzing Learning Analytics Data: Lessons Learned. - Cristina Alonso-Fernández; Iván José Pérez-Colado; Manuel Freire 001; Iván Martínez-Ortiz; Baltasar Fernández-Manjón (GALA, 2018)

Using Game Technology to Automatize Neuropsychological Tests and Research in Active Aging. - Dan-Cristian Rotaru; Sara García-Herranz; Manuel Freire-Morán; Iván Martínez-Ortiz; Baltasar Fernández-Manjón; Ma Carmen Díaz-Mardomingo (GOODTECHS, 2018)

Making Understandable Game Learning Analytics for Teachers. - Antonio Calvo-Morata; Cristina Alonso-Fernandez; Manuel Freire 001; Iván Martínez-Ortiz; Baltasar Fernández-Manjón (ICWL, 2018)

Multi-Level Game Learning Analytics for Serious Games. - Iván J. Pérez-Colado; Dan-Cristian Rotaru; Manuel Freire-Morán; Iván Martínez-Ortiz; Baltasar Fernández-Manjón (VS-GAMES, 2018)

Game Learning Analytics for Educators. - Antonio Calvo-Morata; Cristina Alonso-Fernandez; Manuel Freire 001; Iván Martínez-Ortiz; Baltasar Fernández-Manjón (EDUCON, 2019)

From Heterogeneous Activities to Unified Analytics Dashboards. - Iván Martínez-Ortiz; Iván J. Pérez-Colado; Dan-Cristian Rotaru; Manuel Freire 001; Baltasar Fernández-Manjón (EDUCON, 2019)

Simva: Simplifying the Scientific Validation of Serious Games. - Iván J. Pérez-Colado; Antonio Calvo-Morata; Cristina Alonso-Fernández; Manuel Freire 001; Iván Martínez-Ortiz; Baltasar Fernández-Manjón (ICALT, 2019)

uAdventure: Simplifying Narrative Serious Games Development. - Víctor Manuel Pérez-Colado; Iván José Pérez-Colado; Manuel Freire-Morán; Iván Martínez-Ortiz; Baltasar Fernández-Manjón (ICALT, 2019)

Using Simva to evaluate serious games and collect game learning analytics data. - Cristina Alonso-Fernández; Iván José Pérez-Colado; Antonio Calvo-Morata; Manuel Freire-Morán; Iván Martínez-Ortiz; Baltasar Fernández-Manjón (LASI-SPAIN, 2019)

IMPRESS: Improving Engagement in Software Engineering Courses Through Gamification. - Tanja E. J. Vos; I. S. W. B. Prasetya; Gordon Fraser 001; Iván Martínez-Ortiz; Iván J. Pérez-Colado; Rui Prada; José Bernardo Rocha; António Rito Silva (PROFES, 2019)

Simplifying the Validation and Application of Games with Simva. - Cristina Alonso-Fernández; Antonio Calvo-Morata; Manuel Freire 001; Iván Martínez-Ortiz; Baltasar Fernández-Manjón (SETE@ICWL, 2019)

Applicability of a Cyberbullying Videogame as a Teacher Tool: Comparing Teachers and Educational Sciences Students. - Antonio Calvo-Morata; Manuel Freire-Morán; Iván Martínez-Ortiz; Baltasar Fernández-Manjón (IEEE Access, 2019)

Applications of data science to game learning analytics data: A systematic literature review. - Cristina Alonso-Fernández; Antonio Calvo-Morata; Manuel Freire 001; Iván Martínez-Ortiz; Baltasar Fernández-Manjón (Comput. Educ., 2019)

Lessons learned applying learning analytics to assess serious games. - Cristina Alonso-Fernández; Ana R. Cano; Antonio Calvo-Morata; Manuel Freire-Morán; Iván Martínez-Ortiz; Baltasar Fernández-Manjón (Comput. Hum. Behav., 2019)

Simplifying the Creation of Adventure Serious Games with Educational Oriented Features. - Víctor Manuel Pérez-Colado; Iván José Pérez-Colado; Manuel Freire-Morán; Iván Martínez-Ortiz; Baltasar Fernández-Manjón (J. Educ. Technol. Soc., 2019)

Game Learning Analytics, Facilitating the Use of Serious Games in the Class. - Antonio Calvo-Morata; Cristina Alonso-Fernández; Manuel Freire-Morán; Iván Martínez-Ortiz; Baltasar Fernández-Manjón (Rev. Iberoam. de Tecnol. del Aprendiz., 2019)

Improving Teacher Game Learning Analytics Dashboards through ad-hoc Development. - Antonio Calvo-Morata; Cristina Alonso-Fernández; Iván J. Pérez-Colado; Manuel Freire 001; Iván Martínez-Ortiz; Baltasar Fernández-Manjón (J. Univers. Comput. Sci., 2019)

Tutorial on a Gamification Toolset for Improving Engagement of Students in Software Engineering Courses. - Tanja E. J. Vos; Gordon Fraser 001; Iván Martínez-Ortiz; Rui Prada; António Rito Silva; I. S. W. B. Prasetya (CSEE&T, 2020)

A Scalable Architecture for One-Stop Evaluation of Serious Games. - Iván J. Pérez-Colado; Víctor Manuel Pérez-Colado; Iván Martínez-Ortiz; Manuel Freire 001; Baltasar Fernández-Manjón (GALA, 2020)

Simplifiying Serious Games Authoring and Validation with uAdventure and SIMVA. - Iván José Pérez-Colado; Víctor Manuel Pérez-Colado; Iván Martínez-Ortiz; Manuel Freire-Morán; Baltasar Fernández-Manjón (ICALT, 2020)

Serious games to prevent and detect bullying and cyberbullying: A systematic serious games and literature review. - Antonio Calvo-Morata; Cristina Alonso-Fernández; Manuel Freire 001; Iván Martínez-Ortiz; Baltasar Fernández-Manjón (Comput. Educ., 2020)

Applications of Simva to Simplify Serious Games Validation and Deployment. - Cristina Alonso-Fernández; Iván José Pérez-Colado; Antonio Calvo-Morata; Manuel Freire 001; Iván Martínez-Ortiz; Baltasar Fernández-Manjón (Rev. Iberoam. de Tecnol. del Aprendiz., 2020)

Predicting students' knowledge after playing a serious game based on learning analytics data: A case study. - Cristina Alonso-Fernández; Iván Martínez-Ortiz; Rafael Caballero; Manuel Freire-Morán; Baltasar Fernández-Manjón (J. Comput. Assist. Learn., 2020)

Validation of a Cyberbullying Serious Game Using Game Analytics. - Antonio Calvo-Morata; Dan-Cristian Rotaru; Cristina Alonso-Fernández; Manuel Freire-Morán; Iván Martínez-Ortiz; Baltasar Fernández-Manjón (IEEE Trans. Learn. Technol., 2020)

Data science meets standardized game learning analytics. - Cristina Alonso-Fernández; Antonio Calvo-Morata; Manuel Freire 001; Iván Martínez-Ortiz; Baltasar Fernández-Manjón (EDUCON, 2021)

A Tool Supported Approach for Teaching Serious Game Learning Analytics. - Víctor Manuel Pérez-Colado; Iván José Pérez-Colado; Manuel Freire-Morán; Iván Martínez-Ortiz; Baltasar Fernández-Manjón (FIE, 2021)

Democratizing Game Learning Analytics for Serious Games. - Víctor Manuel Pérez-Colado; Iván J. Pérez-Colado; Iván Martínez-Ortiz; Manuel Freire-Morán; Baltasar Fernández-Manjón (GALA, 2021)

e-learning Standards in Game-Based Learning? - Iván José Pérez-Colado; Víctor Manuel Pérez-Colado; Manuel Freire 001; Iván Martínez-Ortiz; Baltasar Fernández-Manjón (ICALT, 2021)

Extending Narrative Serious Games Using Ad-Hoc Mini-games. - Víctor Manuel Pérez-Colado; Iván J. Pérez-Colado; Iván Martínez-Ortiz; Manuel Freire-Morán; Baltasar Fernández-Manjón (ICWL, 2021)

Improving evidence-based assessment of players using serious games. - Cristina Alonso-Fernández; Manuel Freire 001; Iván Martínez-Ortiz; Baltasar Fernández-Manjón (Telematics Informatics, 2021)

Creating awareness on bullying and cyberbullying among young people: Validating the effectiveness and design of the serious game Conectado. - Antonio Calvo-Morata; Cristina Alonso-Fernández; Manuel Freire 001; Iván Martínez-Ortiz; Baltasar Fernández-Manjón (Telematics Informatics, 2021)

Using e-Learning Standards to Improve Serious Game Deployment and Evaluation. - Iván José Pérez-Colado; Víctor Manuel Pérez-Colado; Iván Martínez-Ortiz; Manuel Freire 001; Baltasar Fernández-Manjón (EDUCON, 2022)

Scoping Review of Bioelectrical Signals Uses in Videogames for Evaluation Purposes. - Antonio Calvo-Morata; Manuel Freire-Morán; Iván Martínez-Ortiz; Baltasar Fernández-Manjón (IEEE Access, 2022)

Bioelectrical signals use in videogames for evaluation purposes. - Antonio Calvo-Morata; Manuel Freire 001; Iván Martínez-Ortiz; Baltasar Fernández-Manjón (IEEE DataPort, 2022)

Game Learning Analytics:: Blending Visual and Data Mining Techniques to Improve Serious Games and to Better Understand Player Learning. - Cristina Alonso-Fernández; Antonio Calvo-Morata; Manuel Freire 001; Iván Martínez-Ortiz; Baltasar Fernández-Manjón (J. Learn. Anal., 2022)

Bootstrapping serious games to assess learning through analytics. - Manuel Freire 001; Antonio Calvo-Morata; Iván Martínez-Ortiz; Baltasar Fernández-Manjón (EDUCON, 2023)

Evidence-based evaluation of a serious game to increase bullying awareness. - Cristina Alonso-Fernández; Antonio Calvo-Morata; Manuel Freire 001; Iván Martínez-Ortiz; Baltasar Fernández-Manjón (Interact. Learn. Environ., 2023)

SIMVA: Serious Games Learning Analytics based on Standards and Open Code. - Julio Santilario Berthilier; Antonio Calvo-Morata; Iván Martínez-Ortiz; Marc Spaniol; Baltasar Fernández-Manjón (LAK Workshops, 2025)

Learning Analytics to Guide Serious Game Development: A Case Study Using Articoding. - Antonio Calvo-Morata; Cristina Alonso-Fernández; Julio Santilario Berthilier; Iván Martínez-Ortiz; Baltasar Fernández-Manjón (Comput., 2025)