Rendering with paintstrokes. - Ivan Neulander (SIGGRAPH Visual Proceedings, 1997)

Rendering Generalized Cylinders with Paintstrokes. - Ivan Neulander; Michiel van de Panne (Graphics Interface, 1998)

Image-based diffuse lighting using visibility maps. - Ivan Neulander (SIGGRAPH, 2003)

Quick image-based lighting of hair. - Ivan Neulander (SIGGRAPH Sketches, 2004)

Ray tracing depth maps using precomputed edge tables. - Kevin Egan; Ivan Neulander (SIGGRAPH Sketches, 2005)

Image-space construction of displaced normal maps. - Ivan Neulander (SIGGRAPH Sketches, 2005)

The Chronicles of Narnia: the lion, the crowds and rhythm and huesAuthor video presentations are available from the citation page. - Brad Hiebert; Jubin Dave; Tae-Yong Kim; Ivan Neulander; Hans Rijpkema; Will Telford (SIGGRAPH Courses, 2006)

Markerless facial motion capture using texture extraction and nonlinear optimization. - Eugene Vendrovsky; Ivan Neulander (SIGGRAPH Sketches, 2006)

Pixmotor: a pixel motion integrator. - Ivan Neulander (SIGGRAPH Sketches, 2007)

Pismo: parallax-interpolated shadow map occlusion. - Ivan Neulander (SIGGRAPH Talks, 2008)

Smoother subsurface scattering. - Ivan Neulander (SIGGRAPH Talks, 2009)

Fast furry ray gathering. - Ivan Neulander (SIGGRAPH Talks, 2010)

Adaptive importance sampling for multi-ray gathering. - Ivan Neulander (SIGGRAPH Talks, 2011)

Rendering fur in Life of Pi. - Ivan Neulander; Toshi Kato; Kevin Beason (SIGGRAPH Talks, 2013)

DeepStereo: Learning to Predict New Views from the World's Imagery. - John Flynn; Ivan Neulander; James Philbin; Noah Snavely (CoRR, 2015)

Deep Stereo: Learning to Predict New Views from the World's Imagery. - John Flynn; Ivan Neulander; James Philbin; Noah Snavely (CVPR, 2016)