Ambient Videogames for Health Monitoring in Older Adults. - Iván Zavala-Ibarra; Jesús Favela (Intelligent Environments, 2012)

Assessing muscle disease related to aging using ambient videogames. - Iván Zavala-Ibarra; Jesús Favela (PervasiveHealth, 2012)

Designing exergames combining the use of fine and gross motor exercises to support self-care activities. - Karina Caro; Ana I. Martínez-Garcia; Monica Tentori; Iván Zavala-Ibarra (ASSETS, 2014)

iFlit: an ambient display to induce cognitive dissonance and behaviour change. - Rosa Maimone; Iván Zavala-Ibarra; Eduardo Quintana; Jesús Favela; Monica Tentori; Oscar Mayora (EAI Endorsed Trans. Ambient Syst., 2014)

FroggyBobby: An exergame to support children with motor problems practicing motor coordination exercises during therapeutic interventions. - Karina Caro; Monica Tentori; Ana I. Martínez-Garcia; Iván Zavala-Ibarra (Comput. Hum. Behav., 2017)