Teachers' perception and adoption of a gamified blended learning implementation in upper secondary education. - Izabella Jedel; Adam Palmquist (GamiFIN, 2021)

An industry experiment of academic performance and drop-out in gamified distance education. - Izabella Jedel; Adam Palmquist; Robin Munkvold; Ole Goethe; Hildur Jonasdottir; Erik Olsson (GamiFIN, 2021)

Factors Related to the Use and Perception of a Gamified Application for Employee Onboarding. - Izabella Jedel; Adam Palmquist (IHIET (Strasbourg), 2021)

Influence of Gender, Age, and Frequency of Use on Users' Attitudes on Gamified Online Learning. - Adam Palmquist; Izabella Jedel (IHIET (Strasbourg), 2021)

"I Think It's Quite Subtle, So It Doesn't Disturb Me": Employee Perceptions of Levels, Points and Badges in Corporate Training. - Adam Palmquist; Izabella Jedel (IHIET (Paris), 2021)

A Practical View of Gamifying Information Systems for the Future. - Izabella Jedel; Adam Palmquist; David Gillberg (Int. J. Gaming Comput. Mediat. Simulations, 2021)

Does behaviour match user typologies? An exploratory cluster analysis of behavioural data from a gamified fitness platform. - Jeanine Krath; Adam Palmquist; Izabella Jedel; Isak Barbopoulos; Miralem Helmefalk; Robin Isfold Munkvold (GamiFIN, 2022)

Higher education students' perceptions of point-based gamification in a Learning Management System. - Aseel Berglund; Izabella Jedel (GamiFIN, 2023)

Using MediaPipe Machine Learning to Design Casual Exertion Games to Interrupt Prolonged Sedentary Lifestyle. - Erik Berglund 001; Izabella Jedel; Aseel Berglund (HCI (36), 2023)

The Potential of Seated and Standing Short Duration Casual Exergames to Increase Positive Affect. - Erik Berglund 001; Helena Orädd; Izabella Jedel; Aseel Berglund (MindTrek, 2023)

The Attractiveness and Effectiveness of Upper Body and Full Body Casual Exergame Controllers. - Aseel Berglund; Izabella Jedel; Helena Orädd; Erik Berglund 001 (SeGAH, 2023)

The Effect of Assigned Goals in Casual Exergames on Performance, Exertion and Enjoyment. - Erik Berglund 001; Izabella Jedel; Helena Orädd; Johan Fallström; Aseel Berglund (SeGAH, 2023)

Liopep: A Gamified Casual Exergame Application to Help Office Workers Not be Active Couch Potatoes. - Aseel Berglund; Izabella Jedel; Helena Orädd; Johan Fallström; Erik Berglund 001 (SeGAH, 2023)

Towards Attainable Game Experiences. - Adam Palmquist; Izabella Jedel; Ole Goethe (HCI (48), 2024)

"Not in Kansas Anymore" Exploring Avatar-Player Dynamics Through a Wizard of Oz Approach in Virtual Reality. - Adam Palmquist; Izabella Jedel; Chris Hart; Víctor Manuel Pérez-Colado; Aedan Soellaart (HCI (23), 2024)

Considerations for Player Enjoyment and Exertion in Casual Exergames. - Erik Berglund 001; Izabella Jedel; Helena Orädd; Aseel Berglund (HICSS, 2024)