The Effect of Online Customer Reviews on Product Sales and Prices - A Longitudinal Study. - J. B. (Joo Baek) Kim (AMCIS, 2017)

Exploring Practical Potentials of Business Simulation Games. - J. B. (Joo Baek) Kim; Edward Watson (HICSS, 2017)

Flow in Business Simulation Games: Comparison between Online and Face-to-Face MBA. - J. B. (Joo Baek) Kim; Edward Watson (HICSS, 2018)

What Information Propagates among the Public when an Initial Coin Offering (ICO) is Initiated? A theory-driven approach. - Soo Il Shin; Joo Baek Kim; Dianne J. Hall; Teresa Lang (HICSS, 2019)

Exploring a mobile phone user's attitude toward watching TV content on a mobile phone - uses and gratifications perspective. - Soo Il Shin; Joo Baek Kim; Sumin Han; Sangmi Lee (Inf. Technol. People, 2021)

The Impact of Gamification on Students' Learning Outcome and Career Interest in Cybersecurity Education. - Chen Zhong; J. B. (Joo Baek) Kim; Hong Liu 022 (AMCIS, 2022)

Understanding telemedicine service users' perceptions: A text mining analysis on social media discussion. - Yanyan Shang; J. B. (Joo Baek) Kim; Soo Il Shin (HICSS, 2023)

Enhancing Communication Among Remote Cybersecurity Analysts With Visual Traces. - Chen Zhong; J. B. (Joo Baek) Kim; Ali Alper Yayla (IT Prof., 2023)

What Are the Driving Factors of Using the Generative Artificial Intelligence Service for the Healthcare Workforce? - Soo Il Shin; J. B. (Joo Baek) Kim (AMCIS, 2024)

The Art of Inclusive Gamification in Cybersecurity Training. - Chen Zhong; J. B. (Joo Baek) Kim; Hong Liu 022 (IEEE Secur. Priv., 2024)

The Impact of Gamification on Cybersecurity Learning: Multi-Study Analysis. - J. B. (Joo Baek) Kim; Chen Zhong; Hong Liu 022 (Commun. Assoc. Inf. Syst., 2025)

LLM-Powered Low-Code/No-Code Data Analytics in Education and Workforce Development. - Chen Zhong; John Oruongo; J. B. (Joo Baek) Kim (Computer, 2025)