Live-action, role-playing environments as information systems: an introduction. - J. Tuomas Harviainen (Inf. Res., 2007)

Information as capability for action and capital in synthetic worlds. - J. Tuomas Harviainen; Reijo Savolainen (Inf. Res., 2014)

Player-reported Impediments to Game-based Learning. - J. Tuomas Harviainen; Timo Lainema; Eeli Saarinen (Trans. Digit. Games Res. Assoc., 2014)

Information literacies of self-identified sadomasochists: an ethnographic case study. - J. Tuomas Harviainen (J. Documentation, 2015)

Seek, share, or withhold: information trading in MMORPGs. - J. Tuomas Harviainen; Juho Hamari (J. Documentation, 2015)

First dose is always freemium. - Kai K. Kimppa; Olli I. Heimo; J. Tuomas Harviainen (SIGCAS Comput. Soc., 2015)

User Satisfaction with Organizational Learning Time-Efficiency in Topaasia Cards. - Otso Hannula; J. Tuomas Harviainen (ISAGA, 2017)

Enter Hogwarts: Lessons on how to gamify education from the wizarding world of Harry Potter. - Lobna Hassan; J. Tuomas Harviainen; Juho Hamari (GamiFIN, 2018)

Customer preferences in mobile game pricing: a service design based case study. - J. Tuomas Harviainen; Jukka Ojasalo; Somasundaram Nanda Kumar (Electron. Mark., 2018)

Three Waves of Awkwardness: A Meta-Analysis of Sex in Game Studies. - J. Tuomas Harviainen; Ashley M. L. Brown; Jaakko Suominen (Games Cult., 2018)

Group Sex as Play: Rules and Transgression in Shared Non-monogamy. - J. Tuomas Harviainen; Katherine Frank (Games Cult., 2018)

Multiplayer online role-playing as information retrieval and system use: an ethnographic study. - J. Tuomas Harviainen; Amon Rapp (J. Documentation, 2018)

Situational relevance of music information modes: An empirical investigation among Doctor of Music students. - Antti Mikael Rousi; Reijo Savolainen; J. Tuomas Harviainen; Pertti Vakkari (J. Documentation, 2018)

Stigma avoidance through visual contextualization: Adult toy play on photo-sharing social media. - Katriina Heljakka; J. Tuomas Harviainen; Jaakko Suominen (New Media Soc., 2018)

Learning with Location-Based Gaming. - Jaakko Vuorio; J. Tuomas Harviainen (ISAGA, 2019)

Governmental Service Gamification: Central Principles. - J. Tuomas Harviainen; Lobna Hassan (Int. J. Innov. Digit. Econ., 2019)

Service design for information searches. - J. Tuomas Harviainen; Sanna Kumpulainen (Inf. Res., 2019)

Drug traders on a local dark web marketplace. - J. Tuomas Harviainen; Ari Haasio; Lasse Hämäläinen (Mindtrek, 2020)

Information needs of drug users on a local dark Web marketplace. - Ari Haasio; J. Tuomas Harviainen; Reijo Savolainen (Inf. Process. Manag., 2020)

How Frequently Are Articles in Predatory Open Access Journals Cited. - Bo-Christer Björk; Sari Kanto-Karvonen; J. Tuomas Harviainen (Publ., 2020)

Information Protection in Dark Web Drug Markets Research. - J. Tuomas Harviainen; Ari Haasio; Teemu Ruokolainen; Lobna Hassan; Piotr Siuda; Juho Hamari (HICSS, 2021)

Introduction to the Minitrack on Engaging Governance. - Lobna Hassan; Mattia Thibault; J. Tuomas Harviainen; Juho Hamari (HICSS, 2021)

Facilitating Training Simulations for Health Emergency. - Heini Utunen; J. Tuomas Harviainen; Gaya M. Gamhewage (ISAGA, 2021)

CryptoKitties and the New Ludic Economy: How Blockchain Introduces Value, Ownership, and Scarcity in Digital Gaming. - Alesja Serada; Tanja Sihvonen; J. Tuomas Harviainen (Games Cult., 2021)

Resilient Values in Game Industry Formation: Institutional Perspective to the Finnish Context. - Miikka J. Lehtonen; Katharina S. Schilli; J. Tuomas Harviainen (Games Cult., 2022)

Timeliness in information sharing within creative industries. Case: Finnish game design. - J. Tuomas Harviainen; Miikka J. Lehtonen; Sören Kock (J. Documentation, 2022)

Towards Panopticons of Convenience: Power in the Nordic Smart Home Assemblage. - Nils Ehrenberg; J. Tuomas Harviainen; Jaakko Suominen (MindTrek, 2023)

Ethically Archiving a Hard-to-Access Massive Research Data Set in the Language Bank of Finland: The Finnish Dark Web Marketplace Corpus (FINDarC). - Krister Lindén; Teemu Ruokolainen; Lasse Hämäläinen; J. Tuomas Harviainen (Tethics, 2023)

Platform-produced Heteronormativity: A Content Analysis of Adult Videogames on Patreon. - Petri Lankoski; Thomas H. Apperley; J. Tuomas Harviainen (Games Cult., 2023)

Book Review: Experimental Games: Critique, Play, and Design in the Age of Gamification. - J. Tuomas Harviainen (Game Stud., 2023)

Game Design Concepts: A Tertiary Literature Review. - Sol Klapztein; Ana Cláudia Guimarães Santos; Wilk Oliveira; J. Tuomas Harviainen; André Ribeiro de Oliveira; Juho Hamari (CHI PLAY (Companion), 2024)

Introduction to the Minitrack on Cybercrime. - Juho Hamari; Robert W. Gehl; Piotr Siuda; J. Tuomas Harviainen (HICSS, 2024)

Gaming Capital on Overwatch's Official Forums. - Henry Korkeila; Steven Dashiell; J. Tuomas Harviainen (Games Cult., 2025)