The Wegematic 1000 Computing Centre, 1959-1964. - Jaakko Suominen; Petri Paju; Aimo A. Törn (History of Nordic Computing, 2003)

Victorian Snakes? Towards A Cultural History of Mobile Games and the Experience of Movement. - Jussi Parikka; Jaakko Suominen (Game Stud., 2006)

IT Museums and Related Projects in the Nordic Countries - Summary of a Panel Discussion. - Jaakko Suominen; Kimmo Antila; Peter Blom; Ola Nordal; Outi Penninkangas (History of Nordic Computing, 2007)

Computer Hobbyists and the Gaming Industry in Finland. - Petri Saarikoski; Jaakko Suominen (IEEE Ann. Hist. Comput., 2009)

History of Digital Dating: "Computer-Balls" and Digital Pairing in Finland from the 1960s to the Present. - Jaakko Suominen (History of Nordic Computing, 2010)

Game reviews as tools in the construction of game historical awareness in Finland, 1984-2010: Case MikroBitti Magazine. - Jaakko Suominen (DiGRA Conference, 2011)

Mario's legacy and Sonic's heritage: Replays and refunds of console gaming history. - Jaakko Suominen (Nordic DiGRA, 2012)

The Long Decade of Game Studies: Case of Finland. - Olli Sotamaa; Jaakko Suominen (DiGRA Conference, 2013)

The Introduction of Computer and Video Games in Museums - Experiences and Possibilities. - Tiia Naskali; Jaakko Suominen; Petri Saarikoski (HC, 2013)

Gaming legacy? four approaches to the relation between cultural heritage and digital technology. - Jaakko Suominen; Anna Sivula (ACM Journal on Computing and Cultural Heritage, 2013)

Introduction: Exploring Nordic Game Research. - Raine Koskimaa; Frans Mäyrä; Jaakko Suominen (Trans. Digit. Games Res. Assoc., 2014)

Gamification of Digital Gaming - Video Game Competitions and High Score Tables as Prehistory of E-Sports in Finland in the 1980s and early 1990s. - Petri Saarikoski; Jaakko Suominen; Markku Reunanen (GamiFIN, 2017)

How to Present the History of Digital Games: Enthusiast, Emancipatory, Genealogical, and Pathological Approaches. - Jaakko Suominen (Games Cult., 2017)

Coding skills as a success factor for a society. - Pauliina Tuomi; Jari Multisilta; Petri Saarikoski; Jaakko Suominen (Educ. Inf. Technol., 2018)

Three Waves of Awkwardness: A Meta-Analysis of Sex in Game Studies. - J. Tuomas Harviainen; Ashley M. L. Brown; Jaakko Suominen (Games Cult., 2018)

Stigma avoidance through visual contextualization: Adult toy play on photo-sharing social media. - Katriina Heljakka; J. Tuomas Harviainen; Jaakko Suominen (New Media Soc., 2018)

From Cultural Sustainability to Culture of Sustainability: Preservation of Games in the Context of Digital Materiality. - Maria B. Garda; Niklas Nylund; Anna Sivula; Jaakko Suominen (DiGRA, 2020)

Popular History: Historical Awareness of Digital Gaming in Finland from the 1980s to the 2010s. - Jaakko Suominen (DiGRA, 2020)

The Petsamo Board Game (1931) and Everyday Game Culture in Finland in the Interwar Period. - Karoliina Koskinen; Jaakko Suominen (DiGRA, 2023)

Towards Panopticons of Convenience: Power in the Nordic Smart Home Assemblage. - Nils Ehrenberg; J. Tuomas Harviainen; Jaakko Suominen (MindTrek, 2023)

Review: Arcade Britannia. - Jaakko Suominen (Game Stud., 2023)

Studying the Ground of Play: Towards Ludological Semioticsof Playful Traces. - Lilli Sihvonen; Jaakko Suominen (DiGRA, 2024)