A Precalculated Point Set for Caching Shading Information. - Jacco Bikker; Roel Reijerse (Eurographics (Short Papers), 2009)

Detecting 3D Position and Orientation of a Wii Remote Using Webcams. - Jerry van den Heuvel; Jacco Bikker (MIG, 2011)

Improving Data Locality for Efficient In-Core Path Tracing. - Jacco Bikker (Comput. Graph. Forum, 2012)

Ray tracing is the future and ever will be... - Alexander Keller 001; Tero Karras; Ingo Wald; Timo Aila; Samuli Laine; Jacco Bikker; Christiaan P. Gribble; Won-Jong Lee; James McCombe (SIGGRAPH Courses, 2013)

The Brigade Renderer: A Path Tracer for Real-Time Games. - Jacco Bikker; Jeroen van Schijndel (Int. J. Comput. Games Technol., 2013)

Primary Sample Space Path Guiding. - Jerry Jinfeng Guo; Pablo Bauszat; Jacco Bikker; Elmar Eisemann (EGSR (EI&I), 2018)

Example-Based Skin Wrinkle Displacement Maps. - Ron Vanderfeesten; Jacco Bikker (SIBGRAPI, 2018)

A Unified Algorithm for BRDF Matching. - Ron Vanderfeesten; Jacco Bikker (CGI, 2019)

Accelerating Ray Tracing with Origin Offsets. - T. Zoet; Jacco Bikker (J. WSCG, 2020)