The Heroes' Problems: Exploring the Potentials of Google Glass for Biohazard Handling Professionals. - Jack Shen-Kuen Chang; Michael J. Henry; Russ Burtner; Oriana Love; Courtney D. Corley (CHI Extended Abstracts, 2015)

A market-based martingale valuation approach to optimum inventory control in a doubly stochastic jump-diffusion economy. - Jack Shen-Kuen Chang; Carolyn Chang; Min Shi (J. Oper. Res. Soc., 2015)

Combining Mobile, Tangible and Virtual World Platforms to Support Participatory Campus Planning. - Haley Coppins; Tudor Tibu; Jack Shen-Kuen Chang; Ali Mazalek; Frauke Zeller (ISS, 2016)

Algebraic decoding of the (71, 36, 11) quadratic residue code. - Tsung-Ching Lin; Hsin-Chiu Chang; Yong Li 023; Jack Shen-Kuen Chang; Trieu-Kien Truong (IET Commun., 2016)

Tangible and Virtual Interactions for Supporting Spatial Cognition. - Jack Shen-Kuen Chang (Conference on Designing Interactive Systems (Companion Volume), 2017)

TASC: Combining Virtual Reality with Tangible and Embodied Interactions to Support Spatial Cognition. - Jack Shen-Kuen Chang; Georgina Yeboah; Alison Doucette; Paul G. Clifton; Michael Nitsche; Timothy N. Welsh; Ali Mazalek (Conference on Designing Interactive Systems, 2017)

Evaluating the effect of tangible virtual reality on spatial perspective taking ability. - Jack Shen-Kuen Chang; Georgina Yeboah; Alison Doucette; Paul G. Clifton; Michael Nitsche; Timothy N. Welsh; Ali Mazalek (SUI, 2017)

The Design and Evaluation of Embodied Interfaces for Supporting Spatial Ability. - Jack Shen-Kuen Chang (TEI, 2017)

A Tangible VR Game Designed for Spatial Penetrative Thinking Ability. - Jack Shen-Kuen Chang; Alison F. Doucette; Georgina Yeboah; Timothy N. Welsh; Michael Nitsche; Ali Mazalek (CHI Extended Abstracts, 2018)

Keep the Ball Rolling: Designing Game-Based Tangible VR for Spatial Penetrative Thinking Ability. - Jack Shen-Kuen Chang; Alison Doucette; Georgina Yeboah; Timothy N. Welsh; Michael Nitsche; Ali Mazalek (Conference on Designing Interactive Systems, 2019)

For the Many, Not the One: Designing Low-Cost Joint VR Experiences for Place-Based Learning. - Jan Oliver Wallgrün; Jack Shen-Kuen Chang; Jiayan Zhao; Pejman Sajjadi; Danielle Oprean; Thomas B. Murphy; Jennifer Baka; Alexander Klippel (EuroVR, 2019)

Third Eye: Exploring the Affordances of Third-Person View in Telepresence Robots. - Aneesh P. Tarun; Nauman Baig; Jack Shen-Kuen Chang; Rabia Tanvir; Sumaiyah Shihipar; Ali Mazalek (ICSR, 2019)

Research Framework for Immersive Virtual Field Trips. - Alexander Klippel; Jiayan Zhao; Danielle Oprean; Jan Oliver Wallgrün; Jack Shen-Kuen Chang (VR, 2019)

Low-Cost VR Applications to Experience Real Word Places Anytime, Anywhere, and with Anyone. - Jan Oliver Wallgrün; Arif Masrur; Jiayan Zhao; Alan Taylor; Eric Knapp; Jack Shen-Kuen Chang; Alexander Klippel (WEVR@VR, 2019)

Thinking Through the Box: Evaluating a 3D Game to Engage Penetrative Thinking. - Aarohi Pathak; Jack Shen-Kuen Chang; Gabby Resch; Alison Doucette; Georgina Yeboah; Timothy N. Welsh; Michael Nitsche; Ali Mazalek (Frontiers Virtual Real., 2020)

Designing Autonomous Vehicle Interactions for a Super-Aged Society: A Formative Study. - Jack Shen-Kuen Chang; Pin-Chun Chen; Hsin-Tzu Ma; Shang-En Li; Wei-Ting Du; Ling-Hui Chang; Kuan-Yuan Wang; Chien-Ju Lin; Hsiao-Feng Chieh; Chen-Hsun Weng (HCI (43), 2024)