Gamification of Sustainable Consumption: a systematic literature review. - Georgina Guillen; Juho Hamari; Jaco Quist (HICSS, 2021)

Gamified apps for sustainable consumption: A systematic review. - Georgina Guillen; Daniel Fernández Galeote; Nevena Sicevic; Juho Hamari; Jaco Quist (GamiFIN, 2022)

Using serious games for (social) engagement in vision development for circular business parks. - Joline Carlijn Frens; Geertje Bekebrede; Jaco Quist (GamiFIN, 2024)