The challenges of gamification in the age of Industry 4.0: Focusing on man in future machine-driven working environments. - Jacqueline Schuldt; Susanne Friedemann (EDUCON, 2017)

Dinner Talk: A Language Learning Game Designed for the Interactive Table. - Jacqueline Schuldt; Stefan Sachse; Lilianne Buckens (REV, 2017)

The Experimento Game: Enhancing a Players' Learning Experience by Embedding Moral Dilemmas in Serious Gaming Modules. - Jacqueline Schuldt; Stefan Sachse; Verena Hetsch; Kevin John Moss (REV, 2017)

Adaptive E-Learning Technologies for Sustained Learning Motivation in Engineering Science - Acquisition of Motivation through Self-Reports and Wearable Technology. - Mathias Bauer; Cassandra Bräuer; Jacqueline Schuldt; Heidi Krömker (CSEDU (1), 2018)

Storyboard Interpretation Technology Used for Value-based STEM Education in Digital Game-based Learning Contexts. - Jacqueline Schuldt; Stefan Sachse; Susanne Friedemann; Kati Breitbarth (CSEDU (2), 2018)

Förderung der Lernmotivation durch adaptives E-Learning: Komparative Evaluation von Techniken zur adaptiven Nutzerführung. - Mathias Bauer; Jacqueline Schuldt; Heidi Krömker; Beatrix Bau; Marie Jeanne Webers (DeLFI, 2019)

Evaluation of Learning Motivation within an Adaptive e-Learning Platform for Engineering Science. - Mathias Bauer; Jacqueline Schuldt; Heidi Krömker (CSEDU (2), 2020)

Exploring the Use of Social Virtual Reality Conferences in Higher Education. - Gunjan Kumari; Kathrin Knutzen; Jacqueline Schuldt (GECon, 2023)