A Software Reproduction of Virtual Memory for Deeply Embedded Systems. - Keun Soo Yim; Jae Don Lee; Jungkeun Park; Jeong-Joon Yoo; Chaeseok Im; Yeonseung Ryu (ICCSA (1), 2006)

Operating System Support for Procedural Abstraction in Embedded Systems. - Keun Soo Yim; Jeong-Joon Yoo; Jae Don Lee; Jihong Kim 001 (RTCSA, 2006)

A real-time operating system for manycore systems. - Chaeseok Im; Minkyu Jeong; Jae Don Lee; Seungwon Lee; Shihwa Lee (SAC, 2012)

SGRT: a scalable mobile GPU architecture based on ray tracing. - Won-Jong Lee; Shihwa Lee; Jae-Ho Nah; Jin-Woo Kim 004; Youngsam Shin; Jaedon Lee; Seokyoon Jung (SIGGRAPH Posters, 2012)

SGRT: A Mobile GPU Architecture for Real-Time Ray Tracing. - Won-Jong Lee; Youngsam Shin; Jaedon Lee; Jin-Woo Kim 004; Jae-Ho Nah; Seokyoon Jung; Shihwa Lee; Hyun-Sang Park; Tack-Don Han (High Performance Graphics, 2013)

Real-time ray tracing on coarse-grained reconfigurable processor. - Jaedon Lee; Youngsam Shin; Won-Jong Lee; Soojung Ryu; Jeongwook Kim (FPT, 2013)

A novel mobile GPU architecture based on ray tracing. - Won-Jong Lee; Youngsam Shin; Jaedon Lee; Jin-Woo Kim 004; Jae-Ho Nah; Hyun-Sang Park; Seokyoon Jung; Shihwa Lee (ICCE, 2013)

A system framework and API for run-time adaptable parallel software. - Mikyung Kang; Dong-In Kang; Seungwon Lee; Jaedon Lee (RACS, 2013)

A dynamically reconfigurable operating system for manycore systems. - Chaeseok Im; Minkyu Jeong; Jaedon Lee; Seungwon Lee (SAC, 2013)

Real-time ray tracing on future mobile computing platform. - Won-Jong Lee; Youngsam Shin; Jae Don Lee; Shihwa Lee; Soojung Ryu; Jeongwook Kim (SIGGRAPH ASIA Mobile Graphics and Interactive Applications, 2013)

Energy efficient data transmission for ray tracing on mobile computing platform. - Youngsam Shin; Won-Jong Lee; Jaedon Lee; Shihwa Lee; Soojung Ryu; Jeongwook Kim (SIGGRAPH ASIA Mobile Graphics and Interactive Applications, 2013)

Full-stream architecture for ray tracing with efficient data transmission. - Youngsam Shin; Jaedon Lee; Won-Jong Lee; Soojung Ryu; Jeongwook Kim (ISCAS, 2014)

Shading language compiler implementation for mobile ray tracing accelerator. - Seok Joong Hwang; Ankur Deshwal; Donghoon Yoo; Won-Jong Lee; Youngsam Shin; Jae Don Lee; Soojung Ryu; Jeongwook Kim (SIGGRAPH ASIA Mobile Graphics and Interactive Applications, 2014)

Two-AABB traversal for mobile real-time ray tracing. - Jaedon Lee; Won-Jong Lee; Youngsam Shin; Seok Joong Hwang; Soojung Ryu; Jeongwook Kim (SIGGRAPH ASIA Mobile Graphics and Interactive Applications, 2014)

An energy efficient hardware multithreading scheme for mobile ray tracing. - Won-Jong Lee; Youngsam Shin; Jae Don Lee; Seok Joong Hwang; Soojung Ryu; Jeongwook Kim (SIGGRAPH ASIA Mobile Graphics and Interactive Applications, 2014)

A mobile ray tracing engine with hybrid number representations. - Seok Joong Hwang; Jae Don Lee; Youngsam Shin; Won-Jong Lee; Soojung Ryu (SIGGRAPH Asia Mobile Graphics and Interactive Applications, 2015)

Latency tolerance techniques for real-time ray tracing on mobile computing platform. - Youngsam Shin; Seok Joong Hwang; Jae Don Lee; Won-Jong Lee; Soojung Ryu (SIGGRAPH Asia Mobile Graphics and Interactive Applications, 2015)

Tile-based path rendering for mobile device. - Jeong-Joon Yoo; Jae Don Lee; Sundeep Krishnadasan; Won-Jong Lee; John Brothers; Soojung Ryu (SIGGRAPH Asia Mobile Graphics and Interactive Applications, 2015)

Selective multi-sample anti-aliasing for mobile vector graphics. - Jaedon Lee; Jeong-Joon Yoo; Soojung Ryu; Jeongwook Kim (ICCE, 2016)

Tile binning and rendering for resolution independent graphics. - Jeong-Joon Yoo; Jaedon Lee; Sundeep Krishnadasan; Won-Jong Lee; John Brothers; Soojung Ryu (ICCE, 2016)

2.4 ATOMUS: A 5nm 32TFLOPS/128TOPS ML System-on-Chip for Latency Critical Applications. - Chang-Hyo Yu; Hyo-Eun Kim; Sungho Shin; Kyeongryeol Bong; Hyunsuk Kim; Yoonho Boo; Jaewan Bae; Minjae Kwon; Karim Charfi; Jinseok Kim 006; Hongyun Kim; Myeongbo Shim; et al. (ISSCC, 2024)