Exergames for the elderly: Towards an embedded Kinect-based clinical test of falls risk. - Jaime Andres Garcia; Karla Felix Navarro; Daniel Schoene; Stuart T. Smith; Yusuf Pisan (HIC, 2012)

Step kinnection: a hybrid clinical test for fall risk assessment in older adults. - Jaime Andres Garcia; Yusuf Pisan; Chek Tien Tan; Karla Felix Navarro (CHI Extended Abstracts, 2014)

Assessing the Kinect's Capabilities to Perform a Time-Based Clinical Test for Fall Risk Assessment in Older People. - Jaime Andres Garcia; Yusuf Pisan; Chek Tien Tan; Karla Felix Navarro (ICEC, 2014)

The Mobile RehApp™: an AR-based mobile game for ankle sprain rehabilitation. - Jaime Andres Garcia; Karla Felix Navarro (SeGAH, 2014)

Assessing user engagement with a fall prevention game as an unsupervised exercise program for older people. - Jaime Andres Garcia; William L. Raffe; Karla Felix Navarro (ACSW, 2018)

Assessing the validity of in-game stepping performance data from a kinect-based fall prevention exergame. - Jaime Andres Garcia (SeGAH, 2018)

Combining skeletal tracking and virtual reality for game-based fall prevention training for the elderly. - William L. Raffe; Jaime Andres Garcia (SeGAH, 2018)

Last Island: Exploring Transitions to Sustainable Futures through Play. - Firouzeh Taghikhah; William L. Raffe; George Mitri; Sebastian Du Toit; Alexey A. Voinov; Jaime Andres Garcia (ACSW, 2019)

Procedural Generation of Video Game Cities for Specific Video Game Genres Using WaveFunctionCollapse (WFC). - Werner Gaisbauer; William L. Raffe; Jaime Andres Garcia; Helmut Hlavacs (CHI PLAY (Companion), 2019)

Mysterious Murder - MCTS-driven Murder Mystery Generation. - Corinna Jaschek; Tom Beckmann; Jaime Andres Garcia; William L. Raffe (CoG, 2019)

Solitaire Fitness: Design of an asynchronous exergame for the elderly to enhance cognitive and physical ability. - Jaime Andres Garcia; Natassja Sundara; Georgette Tabor; Valérie C. Gay; Tuck Wah Leong (SeGAH, 2019)

Evaluating A VR-based Box and Blocks Test for Automatic Assessment of Manual Dexterity: A Preliminary Study in Parkinson's Disease. - Edwin Daniel Oña; Alicia Cuesta-Gómez; Jaime Andres Garcia; William L. Raffe; Patricia Sánchez-Herrera; Roberto Cano-de la Cuerda; Alberto Jardón (SeGAH, 2019)

Learning on Country: A Game-Based approach towards preserving an Australian Aboriginal Language. - Cat Kutay; Deborah Szapiro; Jaime Andres Garcia; William L. Raffe (ICCE, 2020)

Generative Audio and Real-Time Soundtrack Synthesis in Gaming Environments: An exploration of how dynamically rendered soundtracks can introduce new artistic sound design opportunities and enhance the immersion of interactive audio spaces. - Cameron Bossalini; William L. Raffe; Jaime Andres Garcia (OZCHI, 2020)

Emotion Recognition Techniques for Geriatric Users: A Snapshot. - Fiza Mughal; William L. Raffe; Jaime Andres Garcia (SeGAH, 2020)

Emotion visualization in Virtual Reality: An integrative review. - Andres Pinilla Palacios; Jaime Andres Garcia; William L. Raffe; Jan-Niklas Voigt-Antons; Robert P. Spang; Sebastian Möller 001 (CoRR, 2020)

Targeting social learning and engagement: What serious games and gamification can offer to participatory modeling. - Elena Bakhanova; Jaime Andres Garcia; William L. Raffe; Alexey A. Voinov (Environ. Model. Softw., 2020)

Staying Motivated During Difficult Times: A Snapshot of Serious Games for Paediatric Cancer Patients. - Ezwan Shah Abd Majid; Jaime Andres Garcia; A. Imran Nordin; William L. Raffe (IEEE Trans. Games, 2020)

Exploration Of Encoding And Decoding Methods For Spiking Neural Networks On The Cart Pole And Lunar Lander Problems Using Evolutionary Training. - Andrew W. Rafe; Jaime Andres Garcia; William L. Raffe (CEC, 2021)

Heuristic Evaluation for Virtual Reality for Paediatric Cancer Patient: Perceptions of Healthcare Professionals. - Ezwan Shah Abd Majid; Jaime Andres Garcia; Hamidah Alias; Aliimran Nordin; William L. Raffe (SEGAH, 2021)

Affective Visualization in Virtual Reality: An Integrative Review. - Andres Pinilla Palacios; Jaime Andres Garcia; William L. Raffe; Jan-Niklas Voigt-Antons; Robert P. Spang; Sebastian Möller 001 (Frontiers Virtual Real., 2021)

Evaluating Balance Recovery Techniques for Users Wearing Head-Mounted Display in VR. - Carlos Alfredo Tirado Cortes; Hsiang-Ting Chen; Daina L. Sturnieks; Jaime Andres Garcia; Stephen R. Lord; Chin-Teng Lin (IEEE Trans. Vis. Comput. Graph., 2021)

Assessing the capabilities of the HTC Vive as a tool to assess the risk of falling in older people. - Jaime Andres Garcia; Juan Felipe Tenorio (SeGAH, 2022)

Towards depression monitoring and prevention in older populations using smart wearables: Quantitative Findings. - Fiza Mughal; William L. Raffe; Peter Stubbs; Jaime Andres Garcia (SeGAH, 2022)

Evaluation of CogWorldTravel: A Serious Game for Cognitive Screening. - Fernanda T. V. Oliveira; Jaime Andres Garcia; Valérie C. Gay (SeGAH, 2022)

CogWorldTravel: Design of a Game-Based Cognitive Screening Instrument. - Fernanda T. Oliveira; Brandon W. Tong; Jaime Andres Garcia; Valérie C. Gay (JCSG, 2022)

Real-time affect detection in virtual reality: a technique based on a three-dimensional model of affect and EEG signals. - Andres Pinilla; Jan-Niklas Voigt-Antons; Jaime Andres Garcia; William L. Raffe; Sebastian Möller 001 (Frontiers Virtual Real., 2022)

Leaving the NavMesh: An Ablative Analysis of Deep Reinforcement Learning for Complex Navigation in 3D Virtual Environments. - Dale Grant; Jaime Andres Garcia; William L. Raffe (AI (2), 2023)

Editorial: User states in extended reality media experiences for entertainment games. - Phil Lopes; Jan-Niklas Voigt-Antons; Jaime Andres Garcia; David Melhart (Frontiers Virtual Real., 2023)

Corrigendum: Real-time affect detection in virtual reality: A technique based on a three-dimensional model of affect and EEG signals. - Andres Pinilla; Jan-Niklas Voigt-Antons; Jaime Andres Garcia; William L. Raffe; Sebastian Möller 001 (Frontiers Virtual Real., 2023)

Gaming for Equity: The Power of Diversity within Gender and Race in Gamers. - Lloyd; Camille Dickson-Deane; William L. Raffe; Aurora Roar Murphy; Jaime Andres Garcia (CoG, 2024)

Can Asynchronous Exergames Increase Physical Activity in the Elderly? - Maria Paula Estevez; Valérie Gay; Tuck Wah Leong; Jaime Andres Garcia (SeGAH, 2024)