A Real-Time Markerless Augmented Reality Framework Based on SLAM Technique. - Chien-Wen Chen; Wen-Zheng Chen; Jain-Wei Peng; Bo-Xun Cheng; Tse-Yu Pan; Hsu-Chan Kuo (ISPAN-FCST-ISCC, 2017)

Ontlus: 3D Content Collaborative Creation via Virtual Reality. - Chien-Wen Chen; Jain-Wei Peng; Chia-Ming Kuo; Min-Chun Hu 001; Yuan-Chi Tseng (MMM (2), 2018)

A lightweight and efficient system for tracking handheld objects in virtual reality. - Ya-Kuei Chang; Jui-Wei Huang; Chien-Hua Chen; Chien-Wen Chen; Jian-Wei Peng; Min-Chun Hu 001; Chih-Yuan Yao; Hung-Kuo Chu (VRST, 2018)

Imitation Learning for Sentence Generation with Dilated Convolutions Using Adversarial Training. - Jian-Wei Peng; Min-Chun Hu 001; Chuan-Wang Chang (ICME Workshops, 2019)

Abnormal Event Detection in Surveillance Videos Using Two-Stream Decoder. - Herman Prawiro; Jian-Wei Peng; Tse-Yu Pan; Min-Chun Hu 001 (ICME Workshops, 2020)

Learning Robust Latent Space of Basketball Player Trajectories for Tactics Analysis. - Yang-Sheng Chao; Wen-Cheng Chen; Jian-Wei Peng; Min-Chun Hu 001 (ICME, 2022)

An imitation learning framework for generating multi-modal trajectories from unstructured demonstrations. - Jian-Wei Peng; Min-Chun Hu 001; Wei-Ta Chu (Neurocomputing, 2022)

Offensive Tactics Recognition in Broadcast Basketball Videos Based on 2D Camera View Player Heatmaps. - subst Nico; Tse-Yu Pan; Herman Prawiro; Jian-Wei Peng; Wen-Cheng Chen; Hung-Kuo Chu; Min-Chun Hu 001 (ICMR, 2023)