Fast or Slow: Search in Discrete Locations with Two Search Modes. - Jake Clarkson; Kevin D. Glazebrook; Kyle Y. Lin (Oper. Res., 2020)

A Classical Search Game in Discrete Locations. - Jake Clarkson; Kyle Y. Lin; Kevin D. Glazebrook (Math. Oper. Res., 2023)

Computing Optimal Strategies for a Search Game in Discrete Locations. - Jake Clarkson; Kyle Y. Lin (INFORMS J. Comput., 2025)

Queues with inspection cost: To see or not to see? - Jake Clarkson; Konstantin Avrachenkov; Eitan Altman (Queueing Syst. Theory Appl., 2025)