Use of Virtual Reality and Human-Computer Interface for Diagnostic and Treatment Purposes in Human Sexuality Research. - Daniel Ríha; Klára Bártová; Jakub Binter (HCI (18), 2016)

Exploring the Pathways of Adaptation an Avatar 3D Animation Procedures and Virtual Reality Arenas in Research of Human Courtship Behaviour and Sexual Reactivity in Psychological Research. - Jakub Binter; Katerina Klapilová; Tereza Zikánová; Tommy Nilsson; Klára Bártová; Lucie Krejcová; Renata Androvicová; Jitka Lindová; Denisa Prusová; Timothy Jason Wells; Daniel Ríha (CoRR, 2016)

A Warning: Potential Damages Induced by Playing XR Games. - Jakub Binter; Daniel Ríha; Hermann Prossinger (HCI (31), 2020)

Using Neural-Network-Driven Image Recognition Software to Detect Emotional Reactions in the Face of a Player While Playing a Horror Video Game. - Hermann Prossinger; Jakub Binter; Tomás Hladký; Daniel Ríha (HCI (28), 2021)

Visual Analysis of Emotions Using AI Image-Processing Software: Possible Male/Female Differences between the Emotion Pairs "Neutral"-"Fear" and "Pleasure"-"Pain". - Hermann Prossinger; Tomás Hladký; Jakub Binter; Silvia Boschetti; Daniel Ríha (PETRA, 2021)

A 'Serious Games' Approach to Decisions of Environmental Impact of Energy Transformation. - Jakub Binter; Silvia Boschetti; Tomás Hladký; Hermann Prossinger; Timothy Jason Wells; Jirina Jílková; Daniel Ríha (HCI (33), 2022)

Quantifying the Rating Performance of Ambiguous and Unambiguous Facial Expression Perceptions Under Conditions of Stress by Using Wearable Sensors. - Jakub Binter; Silvia Boschetti; Tomás Hladký; Hermann Prossinger; Timothy Jason Wells; Jirina Jílková; Daniel Ríha (HCI (41), 2022)

Are Patterns Game for Our Brain? AI Identifies Individual Differences in Rationality and Intuition Characteristics of Respondents Attempting to Identify Random and Non-random Patterns. - Silvia Boschetti; Hermann Prossinger; Tomás Hladký; Daniel Ríha; Lenka Príplatová; Robin Kopecky; Jakub Binter (HCI (37), 2023)

Never Correct: The Novel Analysis of Differing Visual (Facial Expression) and Acoustic (Vocalization) Bimodal Displays of the Affective States "Pain", "Pleasure", and "Neutral". - Silvia Boschetti; Hermann Prossinger; Violetta Prossinger-Beck; Tomás Hladký; Daniel Ríha; Jakub Binter (HCI (37), 2023)

From Stone Age to New Age Statistics: How Neural Networks Overcome the Irreproducibility Problems in Choice Based Profile Creation. - Hermann Prossinger; Silvia Boschetti; Daniel Ríha; Libor Pacovský; Jakub Binter (HCI (37), 2023)

Navigating Between Human and Machine-Based Evaluation: Judgment and Objectivity in Economic Games Exemplified in the Analysis of MMA Fights. - Jakub Binter; Daniel Ríha; Silvia Boschetti; Violetta Prossinger-Beck; Martin Stachon; Hermann Prossinger (HCI (47), 2024)

Who is the GOAT (Greatest of All Time) Formula One Racer - Hamilton, Schumacher, Verstappen, Vettel, or Some Other Driver, Perhaps Fangio? Statistical Analyses Provide Answers and Information for Game Designers. - Hermann Prossinger; Silvia Boschetti; Tomás Hladký; Daniel Ríha; Violetta Prossinger-Beck; Thomas Beck; Jakub Binter (HCI (47), 2024)

Automated Facial Mark Creating Systems Replace Classical Geometric Morphometrics: An Example of How New Technology Can and Should Drive Avatar Creation in a Game Development Pipeline. - Hermann Prossinger; Daniel Ríha; Violetta Prossinger-Beck; Silvia Boschetti; Jakub Binter (HCI (66), 2024)

Portfolio Management and Stock Request Behavior: Implications for Developer- and Economy-Oriented Game Design. - Martin Stachon; Jakub Binter; Violetta Prossinger-Beck; Daniel Ríha; Hermann Prossinger (HCI (47), 2024)

Citizen2Vec: A Vectorization Strategy and A Serious Game for Simulating Beneficial Policy Impacts on Urban Populations. - Jakub Binter; Tomás Hladký; Daniel Ríha; Martin Stachon; Jan Slavík; Hermann Prossinger (HCI (51), 2025)