Improving reverse geocoding: Localization of blind pedestrians using conversational UI. - Vojtech Gintner; Jan Balata; Jakub Boksanský; Zdenek Míkovec (CogInfoCom, 2017)

VAO++: Practical Volumetric Ambient Occlusion for Games. - Jakub Boksanský; Adam Pospísil; Jirí Bittner (EGSR (EI&I), 2017)

On Ray Reordering Techniques for Faster GPU Ray Tracing. - Daniel Meister 002; Jakub Boksanský; Michael Guthe; Jirí Bittner (I3D, 2020)

Neural Visibility Cache for Real-Time Light Sampling. - Jakub Boksanský; Daniel Meister 002 (CoRR, 2025)

GATE: Geometry-Aware Trained Encoding. - Jakub Boksanský; Daniel Meister 002; Carsten Benthin (CoRR, 2025)