A New Method of Predictive-substitutional Data Compression. - Zdzislaw Szyjewski; Jakub Swacha (WITASI, 2002)

The Predictive-Substitutional Compression Scheme and its Effective Implementation. - Jakub Swacha (Data Compression Conference, 2004)

Script-based System for Monitoring Client-side Activity. - Artur Kulpa; Jakub Swacha; Roman Budzowski (BIS, 2006)

Combining Efficient XML Compression with Query Processing. - Przemyslaw Skibinski; Jakub Swacha (ADBIS, 2007)

Fast and Efficient Log File Compression. - Przemyslaw Skibinski; Jakub Swacha (ADBIS Research Communications, 2007)

Assessing the Efficiency of Data Compression and Storage System. - Jakub Swacha (CISIM, 2008)

CoTe: A Software Tool for Compression Benchmarking. - Jakub Swacha (DCC, 2008)

A Highly Efficient XML Compression Scheme for the Web. - Przemyslaw Skibinski; Jakub Swacha; Szymon Grabowski (SOFSEM, 2008)

Effective asymmetric XML compression. - Przemyslaw Skibinski; Szymon Grabowski; Jakub Swacha (Softw. Pract. Exp., 2008)

Computer game design classes: The students' and professionals' perspectives. - Jakub Swacha; Adam Skrzyszewski; Wojciech A. Syslo (Informatics Educ., 2010)

Comparative evaluation of performance-boosting tools for Python. - Jakub Swacha (Ann. UMCS Informatica, 2011)

Python and C#: a comparative analysis fromsStudents' perspective. - Jakub Swacha; Karolina Muszynska (Ann. UMCS Informatica, 2011)

An Outline of Development Process Framework for Software based on Open-source Components. - Jakub Swacha; Karolina Muszynska; Zygmunt Drazek (ICEIS (2), 2012)

An Architecture of a Gamified Learning Management System. - Jakub Swacha (ICWL Workshops, 2014)

OFR: An Efficient Representation of RDF Datasets. - Jakub Swacha; Szymon Grabowski (SLATE, 2015)

Gamification in Enterprise Information Systems: What, Why and How. - Jakub Swacha (FedCSIS, 2016)

Design patterns for gamification of work. - Jakub Swacha; Karolina Muszynska (TEEM, 2016)

Project Management and Communication Software Selection Using the Weighted Regularized Hasse Method. - Karolina Muszynska; Jakub Swacha (FedCSIS, 2017)

Selecting Project Communication Management Software Using the Weighted Regularized Hasse Method. - Karolina Muszynska; Jakub Swacha (AITM/ISM@FedCSIS, 2017)

SIPE: A Domain-Specific Language for Specifying Interactive Programming Exercises. - Jakub Swacha (KKIO Software Engineering Conference, 2017)

Exercise Solution Check Specification Language for Interactive Programming Learning Environments. - Jakub Swacha (SLATE, 2017)

Towards a Generic eGuide Gamification Framework for Tourist Attractions. - Jakub Swacha; Karolina Muszynska (CHI PLAY (Companion), 2018)

A Cloud-Based Service for Gamification of eGuides. - Jakub Swacha; Artur Kulpa (FiCloud Workshops, 2018)

Representation of Events and Rules in Gamification Systems. - Jakub Swacha (KES, 2018)

Visual Rule Editor for E-Guide Gamification Web Platform. - Jakub Swacha; Artur Kulpa; Karolina Muszynska (FedCSIS, 2019)

Design and Implementation of Rule Execution Mechanism for an eGuide Gamification Web Service. - Artur Kulpa; Jakub Swacha (ICIST, 2019)

Defining Requirements for a Gamified Programming Exercises Format. - Jakub Swacha; Ricardo Queirós; José Carlos Paiva; José Paulo Leal (KES, 2019)

Architecture of a Dispersed Gamification System for Tourist Attractions. - Jakub Swacha (Inf., 2019)

Polish Python: A Short Report from a Short Experiment. - Jakub Swacha (ICPEC, 2020)

A Roadmap to Gamify Programming Education. - Jakub Swacha; Ricardo Queirós; José Carlos Paiva; José Paulo Leal; Sokol Kosta; Raffaele Montella (ICPEC, 2020)

FGPE AuthorKit - A Tool for Authoring Gamified Programming Educational Content. - José Carlos Paiva; Ricardo Queirós; José Paulo Leal; Jakub Swacha (ITiCSE, 2020)

Yet Another Programming Exercises Interoperability Language (Short Paper). - José Carlos Paiva; Ricardo Queirós; José Paulo Leal; Jakub Swacha (SLATE, 2020)

An Interactive Serious Mobile Game for Supporting the Learning of Programming in JavaScript in the Context of Eco-Friendly City Management. - Rytis Maskeliunas; Audrius Kulikajevas; Tomas Blazauskas; Robertas Damasevicius; Jakub Swacha (Comput., 2020)

Application Programming Interface for the Cloud-Based Management of Gamified eGuides. - Artur Kulpa; Jakub Swacha (Inf., 2020)

GEdIL - Gamified Education Interoperability Language. - Jakub Swacha; José Carlos Paiva; José Paulo Leal; Ricardo Queirós; Raffaele Montella; Sokol Kosta (Inf., 2020)

Requirement Engineering as a Software Development Process. - Pawel Baszuro; Jakub Swacha (Data-Centric Business and Applications, 2020)

An Open-Source Gamified Programming Learning Environment (Short Paper). - José Carlos Paiva; Ricardo Queirós; José Paulo Leal; Jakub Swacha; Filip Miernik (ICPEC, 2021)

Periodic Indicators for Graphical Monitoring of Team Communication in Information System Development Projects. - Karolina Muszynska; Jakub Swacha (ISD, 2021)

Three Dimensions of Science: A Web Tool for 3D Visualization of Scientific Literature. - Jakub Swacha (JCDL, 2021)

Impact of the availability of gamified e-guides on museum visit intention. - Beata Bieszk-Stolorz; Krzysztof Dmytrów; Jurgita Eglinskiene; Susanne Marx; Agnieszka Miluniec; Karolina Muszynska; Grazyna Niedoszytko; Weronika Podlesinska; Attila v. Rostoványi; Jakub Swacha; René Larsen Vilsholm; Senija Vurzer (KES, 2021)

FGPE Gamification Service: A GraphQL Service to Gamify Online Education. - José Carlos Paiva; Alicja Haraszczuk; Ricardo Queirós; José Paulo Leal; Jakub Swacha; Sokol Kosta (WorldCIST (4), 2021)

Graph Analysis Using Fast Fourier Transform Applied on Grayscale Bitmap Images. - Pawel Baszuro; Jakub Swacha (Inf., 2021)

Online Teaching in the Times of COVID-19 and the Change in Work Time Distribution of Faculty Members. - Jakub Swacha (AMCIS, 2022)

A Roadmap to Convert Educational Web Applications into LTI Tools. - José Paulo Leal; Ricardo Queirós; Pedro Ferreirinha; Jakub Swacha (ICPEC, 2022)

Python Programming Topics That Pose a Challenge for Students. - Justyna Szydlowska; Filip Miernik; Marzena Sylwia Ignasiak; Jakub Swacha (ICPEC, 2022)

Gamification of Information Systems: Ten Years of Research. - Jakub Swacha (ISD, 2022)

Poster: Students' Usability Evaluation of the FGPE Gamified Programming Learning Environment. - Jakub Swacha; Filip Miernik; Marzena Sylwia Ignasiak; Raffaele Montella; Ciro Giuseppe De Vita; Gennaro Mellone; Ricardo Queirós; José Carlos Paiva; José Paulo Leal; Sokol Kosta (ISD, 2022)

Managing Gamified Programming Courses with the FGPE Platform. - José Carlos Paiva; Ricardo Queirós; José Paulo Leal; Jakub Swacha; Filip Miernik (Inf., 2022)

A Non-Iterative Constrained Measure of Research Impact. - Jakub Swacha (Inf., 2022)

Automatically Generated Visual Profiles of Code Solutions as Feedback for Students. - Jakub Swacha (Inf., 2022)

Factors Affecting the Perceived Usefulness of Enterprise Content Management Systems. - Aleksandra Schick; Jakub Swacha (ISD, 2023)

Meaningful Typology of Gamification Components. - Jakub Swacha (KES, 2023)

Evaluation of a Progressive Web Application for Gamified Programming Learning. - Rytis Maskeliunas; Robertas Damasevicius; Tomas Blazauskas; Jakub Swacha (SIGCSE (2), 2023)

Programming Languages in Education: 50 Years of Evolution as Evidenced by Literature. - Jakub Swacha (SIGCSE (2), 2023)

A mobile game for learning programming: students' reactions in view of their attitudes, experiences and expectations. - Jakub Swacha; Karolina Muszynska; Magdalena Kowalska; Agnieszka Miluniec; Rytis Maskeliunas; Robertas Damasevicius; Audrius Kulikajevas; Tomas Blazauskas (Int. J. Mob. Learn. Organisation, 2023)

GATUGU: Six Perspectives of Evaluation of Gamified Systems. - Jakub Swacha; Ricardo Queirós; José Carlos Paiva (Inf., 2023)

FGPE+: The Mobile FGPE Environment and the Pareto-Optimized Gamified Programming Exercise Selection Model - An Empirical Evaluation. - Rytis Maskeliunas; Robertas Damasevicius; Tomas Blazauskas; Jakub Swacha; Ricardo Queirós; José Carlos Paiva (Comput., 2023)

GAMAI, an AI-Powered Programming Exercise Gamifier Tool. - Raffaele Montella; Ciro Giuseppe De Vita; Gennaro Mellone; Tullio Ciricillo; Dario Caramiello; Diana Di Luccio; Sokol Kosta; Robertas Damasevicius; Rytis Maskeliunas; Ricardo Queirós; Jakub Swacha (AIED Companion (1), 2024)

FGPE - An Evolving Framework for Gamified Programming Learning. - Ricardo Queirós; Jakub Swacha; Robertas Damasevicius; Rytis Maskeliunas (ARTIIS Workshops (1), 2024)

Client-Side Gamification Engine for Enhanced Programming Learning. - Ricardo Queirós; Robertas Damasevicius; Rytis Maskeliunas; Jakub Swacha (ICPEC, 2024)

CQFAU: Cascading Questionnaire for Feature-Oriented Assessment of Usability. - Jakub Swacha (ISD, 2024)

A Game-Like Online Student Assessment System. - Jakub Swacha; Artur Kulpa (ISD, 2024)

Space-Efficient Representation of Citation Datasets. - Jakub Swacha (JCDL, 2024)

Prototyping technology adoption among entrepreneurship and innovation libraries for rural health innovations. - Varun Gupta 001; Chetna Gupta; Jakub Swacha; Luis Rubalcaba (Libr. Hi Tech, 2024)

In-Browser Implementation of a Gamification Rule Definition Language Interpreter. - Jakub Swacha; Wiktor Przetacznik (Inf., 2024)

Designing a Multi-Narrative Gamified Learning Experience. - Yannik Bauer; José Paulo Leal; Ricardo Queirós; Jakub Swacha; José Carlos Paiva (ICPEC, 2025)

In-Browser C++ Interpreter for Lightweight Intelligent Programming Learning Environments. - Tomas Blazauskas; Arnoldas Rauba; Jakub Swacha; Raffaele Montella; Rytis Maskeliunas (ICPEC, 2025)

Gamitest: A Game-like Online Student Assessment System. - Jakub Swacha; Artur Kulpa (Future Internet, 2025)

The Relative Popularity of Video Game Genres in the Scientific Literature: A Bibliographic Survey. - Jakub Swacha (Multimodal Technol. Interact., 2025)