A Virtual Mannequin Service Using the Figment Scheme. - James N. Anderson; Mervyn A. Jack (Int. J. Virtual Real., 1997)

FIGMENT: a basis for interactive virtual mannequin services. - James N. Anderson; Mervyn A. Jack (MMSP, 1998)

Usability Assessment of Collaborative Shared-Space Telepresence Shopping Services. - James Anderson 002; Rachael Vincent; Mervyn A. Jack (ECMAST, 1999)

Fast physical simulation of virtual clothing based on multilevel approximation strategies. - James N. Anderson (1999)

Presence and Usability in Shared Space Virtual Conferencing: A Participatory Design Study. - James Anderson 002; Nahella Ashraf; Craig Douther; Mervyn A. Jack (Cyberpsychology Behav. Soc. Netw., 2001)

Longitudinal Study of Habituation and Participatory Design for Multi-User Shared Virtual Environments. - Nahella Ashraf; James Anderson 002; Craig Douther; Iain McKay; Mervyn A. Jack; P. Platt (Int. J. Virtual Real., 2001)

On the role of metaphor and language in design of third party payments in eBanking: Usability and quality. - Catherine S. Weir; James N. Anderson; Mervyn A. Jack (Int. J. Hum. Comput. Stud., 2006)

Individualised Product Portrayals in the Usability of a 3D Embodied Conversational Agent in an eBanking Scenario. - Alexandra Matthews; Nicholas Anderson; James Anderson 002; Mervyn A. Jack (IVA, 2008)

Language learning with interactive virtual agent scenarios and speech recognition: Lessons learned. - James N. Anderson; Nancie Davidson; Hazel Morton; Mervyn A. Jack (Comput. Animat. Virtual Worlds, 2008)