Particle-Based Simulation of Fluids. - Simon Premoze; Tolga Tasdizen; James Bigler; Aaron E. Lefohn; Ross T. Whitaker (Comput. Graph. Forum, 2003)

An Application of Scalable Massive Model Interaction using Shared-Memory Systems. - Abe Stephens; Solomon Boulos; James Bigler; Ingo Wald; Steven G. Parker (EGPGV@EuroVis/EGVE, 2006)

A Case Study: Visualizing Material Point Method Data. - James Bigler; James Guilkey; Christiaan P. Gribble; Charles D. Hansen; Steven G. Parker (EuroVis, 2006)

OptiX: a general purpose ray tracing engine. - Steven G. Parker; James Bigler; Andreas Dietrich 001; Heiko Friedrich; Jared Hoberock; David P. Luebke; David K. McAllister; Morgan McGuire; R. Keith Morley; Austin Robison; Martin Stich (ACM Trans. Graph., 2010)

GPU ray tracing. - Steven G. Parker; Heiko Friedrich; David P. Luebke; R. Keith Morley; James Bigler; Jared Hoberock; David K. McAllister; Austin Robison; Andreas Dietrich 001; Greg Humphreys; Morgan McGuire; Martin Stich (Commun. ACM, 2013)