Real time analysis for the synthesis of high quality male, female and child speech. - James Bonnyman; K. M. Curtis (ICECS, 1996)

Phantasm: Using Player Communication as Key Source of Gameplay. - James Bonnyman; James E. M. Conrad; Jordan M. Culver; Vincent Ho; Jacob T. Robart; Stephen A. J. Thompson; Alvan E. Tjandra (CHI Extended Abstracts, 2017)