Time Flies When Looking out of the Window: Timed Games with Window Parity Objectives. - James C. A. Main; Mickael Randour; Jeremy Sproston (CONCUR, 2021)

Timed Games with Bounded Window Parity Objectives. - James C. A. Main; Mickael Randour; Jeremy Sproston (FORMATS, 2022)

Reachability Games and Friends: A Journey Through the Lens of Memory and Complexity (Invited Talk). - Thomas Brihaye; Aline Goeminne; James C. A. Main; Mickael Randour (FSTTCS, 2023)

Arena-Independent Memory Bounds for Nash Equilibria in Reachability Games. - James C. A. Main (STACS, 2024)

Different strokes in randomised strategies: Revisiting Kuhn's theorem under finite-memory assumptions. - James C. A. Main; Mickael Randour (Inf. Comput., 2024)

Taming Infinity One Chunk at a Time: Concisely Represented Strategies in One-Counter MDPs. - Michal Ajdarów; James C. A. Main; Petr Novotný 001; Mickael Randour (ICALP, 2025)

Mixing Any Cocktail with Limited Ingredients: On the Structure of Payoff Sets in Multi-Objective MDPs and its Impact on Randomised Strategies. - James C. A. Main; Mickael Randour (CoRR, 2025)