Designing Future Social Wearables with Live Action Role Play (Larp) Designers. - Elena Márquez Segura; James Collin Fey; Ella Dagan; Samvid Niravbhai Jhaveri; Jared Pettitt; Miguel Flores; Katherine Isbister (CHI, 2018)

'In the Same Boat', : A Game of Mirroring Emotions for Enhancing Social Play. - Raquel Breejon Robinson; Elizabeth Reid 001; Ansgar E. Depping; Regan L. Mandryk; James Collin Fey; Katherine Isbister (CHI Extended Abstracts, 2019)

Flippo the Robo-Shoe-Fly: A Foot Dwelling Social Wearable Companion. - Ella Dagan; James Collin Fey; Sanoja Kikkeri; Charlene Hoang; Rachel Hsiao; Katherine Isbister (CHI Extended Abstracts, 2020)

Designing and Evaluating 'In the Same Boat', A Game of Embodied Synchronization for Enhancing Social Play. - Raquel Breejon Robinson; Elizabeth Reid 001; James Collin Fey; Ansgar E. Depping; Katherine Isbister; Regan L. Mandryk (CHI, 2020)

Towards Better Understanding Maker Ecosystems. - James Collin Fey; Katherine Isbister (FabLearn/MakeEd, 2021)

Anywear Academy: A Larp-based Camp to Inspire Computational Interest in Middle School Girls. - James Collin Fey; Ella Dagan; Elena Márquez Segura; Katherine Isbister (Conference on Designing Interactive Systems, 2022)

Edu-larp @ CHI. - Raquel Breejon Robinson; Karin B. Johansson; James Collin Fey; Elena Márquez Segura; Jon Back; Annika Waern; Sarah Lynne Bowman; Katherine Isbister (CHI Extended Abstracts, 2023)

"That's Not Good Science!": An Argument for the Thoughtful Use of Formative Situations in Research Through Design. - Raquel Breejon Robinson; Anya Osborne; Chen Ji; James Collin Fey; Ella Dagan; Katherine Isbister (CHI Extended Abstracts, 2024)

Now That's What I Call A Robot(ics Education Kit)! - James Collin Fey; Raquel Breejon Robinson; Selin Ovali; Nate Laffan; Kevin Weatherwax; Ella Dagan; Katherine Isbister (TEI, 2024)

Why Larp?! A Synthesis Paper on Live Action Roleplay in Relation to HCI Research and Practice. - Karin B. Johansson; Raquel Breejon Robinson; Jon Back; Sarah Lynne Bowman; James Collin Fey; Elena Márquez Segura; Annika Waern; Katherine Isbister (CoRR, 2024)

Why Larp? A Synthesis Article on Live Action Roleplay in Relation to HCI Research and Practice. - Karin B. Johansson; Raquel Robinson; Jon Back; Sarah Lynne Bowman; James Collin Fey; Elena Márquez Segura; Annika Waern; Katherine Isbister (ACM Trans. Comput. Hum. Interact., 2024)

Social Wearables Edu-Larp: Insights From a Novel Camp Combining Crafting, Coding, and Larping Aimed at Non-traditional Steam Participants. - James Collin Fey; Raquel Breejon Robinson; Chen Ji; Ella Dagan; Shannon Campe; Kaia Schweig; Elliot Crisp; Carmen Alicia Padilla De La Torre; Katherine Isbister (CHI, 2025)