You Can't Take It with You? Effects of Handheld Portable Media Consoles on Physiological and Psychological Responses to Video Game and Movie Content. - James D. Ivory; Robert G. Magee (Cyberpsychology Behav. Soc. Netw., 2009)

Good Clean Fun? A Content Analysis of Profanity in Video Games and Its Prevalence across Game Systems and Ratings. - James D. Ivory; Dmitri Williams; Nicole Martins; Mia Consalvo (Cyberpsychology Behav. Soc. Netw., 2009)

The virtual census: representations of gender, race and age in video games. - Dmitri Williams; Nicole Martins; Mia Consalvo; James D. Ivory (New Media Soc., 2009)

Sex role stereotyping is hard to kill: A field experiment measuring social responses to user characteristics and behavior in an online multiplayer first-person shooter game. - Adrienne Holz Ivory; Jesse Fox; T. Franklin Waddell; James D. Ivory (Comput. Hum. Behav., 2014)

Receptive to bad reception: Jerky motion can make persuasive messages more effective. - Himalaya Patel; Lauren C. Bayliss; James D. Ivory; Kendall Woodard; Alexandra McCarthy; Karl F. MacDorman (Comput. Hum. Behav., 2014)

Psychological and Physiological Responses to Stereoscopic 3D Presentation in Handheld Digital Gaming: Comparing the Experiences of Frequent and Infrequent Game Players. - Anthony M. Limperos; T. Franklin Waddell; Adrienne Holz Ivory; James D. Ivory (Presence Teleoperators Virtual Environ., 2014)

Through the eyes of a bystander: The promise and challenges of VR as a bullying prevention tool. - Kelly A. McEvoy; Oyewole Oyekoya; Adrienne Holz Ivory; James D. Ivory (VR, 2016)

Finding frogs: using game-based learning to increase environmental awareness. - Nicholas F. Polys; Jessica Hotter; Madison Lanier; Laura Purcell; Jordan Wolf; W. Cully Hession; Peter Sforza; James D. Ivory (Web3D, 2017)

Video Game Use as Risk Exposure, Protective Incapacitation, or Inconsequential Activity Among University Students. - Adrienne Holz Ivory; James D. Ivory; Madison Lanier (J. Media Psychol. Theor. Methods Appl., 2017)

Virtual reality check: Statistical power, reported results, and the validity of research on the psychology of virtual reality and immersive environments. - Madison Lanier; T. Franklin Waddell; Malte Elson; Daniel J. Tamul; James D. Ivory; Andrew K. Przybylski (Comput. Hum. Behav., 2019)