Automated Counting of Water Droplets in Cloud Chamber Images. - John M. Weiss; James Devine; Andrew Detwiler (CATA, 2007)

A Scenario-Based Methodology for Exploring Risks: Children and Programmable IoT. - Bran Knowles; Sophie Beck; Joe Finney; James Devine; Joseph Lindley (Conference on Designing Interactive Systems, 2019)

MakerArcade: Using Gaming and Physical Computing for Playful Making, Learning, and Creativity. - Teddy Seyed; Peli de Halleux; Michal Moskal; James Devine; Joe Finney; Steve Hodges 001; Thomas Ball 001 (CHI Extended Abstracts, 2019)

MakeCode and CODAL: Intuitive and efficient embedded systems programming for education. - James Devine; Joe Finney; Peli de Halleux; Michal Moskal; Thomas Ball 001; Steve Hodges 001 (J. Syst. Archit., 2019)

The BBC micro: bit: from the U.K. to the world. - Jonny Austin; Howard Baker; Thomas Ball 001; James Devine; Joe Finney; Peli de Halleux; Steve Hodges 001; Michal Moskal; Gareth Stockdale (Commun. ACM, 2020)

Rethinking the Runway: Using Avant-Garde Fashion To Design a System for Wearables. - Teddy Seyed; James Devine; Joe Finney; Michal Moskal; Peli de Halleux; Steve Hodges 001; Thomas Ball 001; Asta Roseway (CHI, 2021)

Web-based Programming for Low-cost Gaming Handhelds. - Michal Moskal; Thomas Ball 001; Abhijith Chatra; James Devine; Peli de Halleux; Steve Hodges 001; Shannon Kao; Richard Knoll; Galen Nickel; Jacqueline Russell; Joey Wunderlich; Daryl Zuniga (FDG, 2021)

A Survey and Taxonomy of Electronics Toolkits for Interactive and Ubiquitous Device Prototyping. - Mannu Lambrichts; Raf Ramakers; Steve Hodges 001; Sven Coppers; James Devine (Proc. ACM Interact. Mob. Wearable Ubiquitous Technol., 2021)

Understanding How People with Limited Mobility Use Multi-Modal Input. - Johann Wentzel; Sasa Junuzovic; James Devine; John R. Porter; Martez E. Mott (CHI, 2022)

PSST: Enabling Blind or Visually Impaired Developers to Author Sonifications of Streaming Sensor Data. - Venkatesh Potluri; John Thompson 002; James Devine; Bongshin Lee; Nora Morsi; Peli de Halleux; Steve Hodges 001; Jennifer Mankoff (UIST, 2022)

Plug-and-play Physical Computing with Jacdac. - James Devine; Michal Moskal; Peli de Halleux; Thomas Ball 001; Steve Hodges 001; Gabriele D'Amone; David Gakure; Joe Finney; Lorraine Underwood; Kobi Hartley; Paul Kos; Matt Oppenheim (Proc. ACM Interact. Mob. Wearable Ubiquitous Technol., 2022)

MakeDevice: Evolving Devices Beyond the Prototype with Jacdac. - Kobi Hartley; Joe Finney; Steve Hodges 001; Peli de Halleux; James Devine; Gabriele D'Amone (TEI, 2023)

CircuitGIue: A Software Configurable Converter for Interconnecting Multiple Heterogeneous Electronic Components. - Mannu Lambrichts; Raf Ramakers; Steve Hodges 001; James Devine; Lorraine Underwood; Joe Finney (Proc. ACM Interact. Mob. Wearable Ubiquitous Technol., 2023)

Meet MicroCode: a Live and Portable Programming Tool for the BBC micro: bit. - Kobi Hartley; Elisa Rubegni; Lorraine Underwood; Joe Finney; Thomas Ball 001; Steve Hodges 001; Peli de Halleux; James Devine; Eric Anderson; Michal Moskal (IDC, 2024)

Jacdac: Service-Based Prototyping of Embedded Systems. - Thomas Ball 001; Peli de Halleux; James Devine; Steve Hodges 001; Michal Moskal (Proc. ACM Program. Lang., 2024)

Plug-and-Play Physical Computing and Device Prototyping with Jacdac. - James Devine; Steve Hodges 001; Thomas Ball 001; Michal Moskal; Peli de Halleux; Gabriele D'Amone; David Gakure; Joe Finney; Lorraine Underwood; Kobi Hartley; Matt Oppenheim; Paul Kos (GetMobile Mob. Comput. Commun., 2024)