Bulding the Second Generation of Parallel/Distributed Virtual Reality Systems. - Shaun Bangay; James E. Gain; Greg Watkins; Kevan Watkins (Parallel Comput., 1997)

Enhancing the efficiency and versatility of directly manipulated free-form deformation. - James E. Gain; Neil A. Dodgson (SIGGRAPH Abstracts and Applications, 1999)

Fast polygon mesh querying by example. - James E. Gain; James Scott (SIGGRAPH Abstracts and Applications, 1999)

Preventing Self-Intersection under Free-Form Deformation. - James E. Gain; Neil A. Dodgson (IEEE Trans. Vis. Comput. Graph., 2001)

Exact From-Region Visibility Culling. - Shaun Nirenstein; Edwin H. Blake; James E. Gain (Rendering Techniques, 2002)

Accelerating ray shooting through aggressive 5D visibility preprocessing. - Adrian Sharpe; Matthew Hampton; Shaun Nirenstein; James E. Gain; Edwin H. Blake (Afrigraph, 2003)

Topology alteration for virtual sculpting using spatial deformation. - Barry Steyn; James E. Gain (Afrigraph, 2003)

Creation and Control of Real-time Continuous Level of Detail on Programmable. - Richard Southern; James E. Gain (Comput. Graph. Forum, 2003)

Warp Sculpting. - James E. Gain; Patrick C. Marais (IEEE Trans. Vis. Comput. Graph., 2005)

Affective scene generation. - Carl Hultquist; James E. Gain; David E. Cairns (Afrigraph, 2006)

Using Visualizations to Support Design and Debugging in Virtual Reality. - Cara Winterbottom; Edwin H. Blake; James E. Gain (ISVC (1), 2006)

Normal transformations for articulated models. - Bruce Merry; Patrick C. Marais; James E. Gain (SIGGRAPH Sketches, 2006)

AFRIGRAPH: Computer Graphics in Africa. - James E. Gain; Wolfgang Straßer (Comput. Graph. Forum, 2006)

Compression of Dense and Regular Point Clouds. - Bruce Merry; Patrick C. Marais; James E. Gain (Comput. Graph. Forum, 2006)

Animation space: A truly linear framework for character animation. - Bruce Merry; Patrick C. Marais; James E. Gain (ACM Trans. Graph., 2006)

A comparison of linear skinning techniques for character animation. - David Jacka; Ashley Reid; Bruce Merry; James E. Gain (Afrigraph, 2007)

Distance-Ranked Connectivity Compression of Triangle Meshes. - Patrick C. Marais; James E. Gain; Dave Shreiner (Comput. Graph. Forum, 2007)

High fidelity compression of irregularly sampled height-fields. - Patrick C. Marais; James E. Gain (South Afr. Comput. J., 2007)

Novel interface for first person shooting games on PDAs. - Chen Wei; Gary Marsden; James E. Gain (OZCHI, 2008)

A spatial awareness framework for enhancing game agent behaviour. - Simon J. Perkins; David Jacka; James E. Gain; Patrick C. Marais (Sandbox@SIGGRAPH, 2008)

Particle swarm optimization with spatially meaningful neighbours. - James Lane; Andries P. Engelbrecht; James E. Gain (SIS, 2008)

A survey of spatial deformation from a user-centered perspective. - James E. Gain; Dominique Bechmann (ACM Trans. Graph., 2008)

Revisiting district six: a case study of digital heritage reconstruction from archival photographs. - Christopher de Kadt; James E. Gain; Patrick C. Marais (Afrigraph, 2009)

Analytic simplification of animated characters. - Bruce Merry; Patrick C. Marais; James E. Gain (Afrigraph, 2009)

Terrain sketching. - James E. Gain; Patrick C. Marais; Wolfgang Straßer (SI3D, 2009)

Automatic addition of physics components to procedural content. - Richard Baxter; Zacharia Crumley; Rudolph Neeser; James E. Gain (Afrigraph, 2010)

Dynamic load balancing of Lattice Boltzmann free-surface fluid animations. - Ashley Reid; James E. Gain; Michelle Kuttel (Afrigraph, 2010)

Visualization of solution sets from automated docking of molecular structures. - Johannes Jansen van Vuuren; Michelle Kuttel; James E. Gain (Afrigraph, 2010)

Afrigraph: The African Computer Graphics Association and its Activities. - James E. Gain; Wolfgang Straßer; Alexandre Hardy; Patrick C. Marais (Comput. Graph. Forum, 2010)

Simplifying Character Skins with Analytic Error Metrics. - Bruce Merry; Patrick C. Marais; James E. Gain (Comput. Graph. Forum, 2010)

Interactive GPU-based octree generation and traversal. - Chen Wei; James E. Gain; Patrick C. Marais (I3D, 2012)

Enhanced Texture-Based Terrain Synthesis on Graphics Hardware. - Flora Ponjou Tasse; James E. Gain; Patrick C. Marais (Comput. Graph. Forum, 2012)

Efficient compression of molecular dynamics trajectory files. - Patrick C. Marais; Julian Kenwood; Keegan Carruthers Smith; Michelle Kuttel; James E. Gain (J. Comput. Chem., 2012)

Accelerating kd-tree Searches for all k-nearest Neighbours. - Bruce Merry; James E. Gain; Patrick C. Marais (Eurographics (Short Papers), 2013)

Using poll sheets and computer vision as an inexpensive alternative to clickers. - James E. Gain (SAICSIT, 2013)

A case study in the gamification of a university-level games development course. - Siobhan O'Donovan; James E. Gain; Patrick C. Marais (SAICSIT, 2013)

Field D* path-finding on weighted triangulated and tetrahedral meshes. - Simon J. Perkins; Patrick C. Marais; James E. Gain; Mark Berman 003 (Auton. Agents Multi Agent Syst., 2013)

Fast in-place binning of laser range-scanned point sets. - Bruce Merry; James E. Gain; Patrick C. Marais (ACM Journal on Computing and Cultural Heritage, 2013)

Interactive 3D cloud modelling with a brush painting interface. - Chen Wei; James E. Gain; Patrick C. Marais (I3D, 2014)

City Sketching. - James E. Gain; Patrick C. Marais; Rudolph Neeser (J. WSCG, 2014)

Efficient Procedural Generation of Forests. - Julian Kenwood; James E. Gain; Patrick C. Marais (J. WSCG, 2014)

Moving Least-Squares Reconstruction of Large Models with GPUs. - Bruce Merry; James E. Gain; Patrick C. Marais (IEEE Trans. Vis. Comput. Graph., 2014)

Parallel, Realistic and Controllable Terrain Synthesis. - James E. Gain; Bruce Merry; Patrick C. Marais (Comput. Graph. Forum, 2015)

Usability and Performance of Mouse-based Rotation Controllers. - Steven Rybicki; Brian DeRenzi; James E. Gain (Graphics Interface, 2016)

Reimagining Gamification through the Lens of Activity Theory. - Hendranus Vermeulen; James E. Gain; Patrick C. Marais; Siobhan O'Donovan (HICSS, 2016)

A Comparison of Interactive Shadows and Multi-View Layouts for Mouse-based 3D Modelling. - Siobhan O'Donovan; James E. Gain; Brian DeRenzi (SAICSIT, 2016)

Visual Computing and the Progress of Developing Countries. - Alberto Raposo 001; Soraia Raupp Musse; James E. Gain (IEEE Computer Graphics and Applications, 2016)