Texture and Reflection in Computer Generated Images. - James F. Blinn; Martin E. Newell (Commun. ACM, 1976)

The progression of realism in computer generated images. - Martin E. Newell; James F. Blinn (ACM Annual Conference, 1977)

Models of light reflection for computer synthesized pictures. - James F. Blinn (SIGGRAPH, 1977)

A homogeneous formulation for lines in 3 space. - James F. Blinn (SIGGRAPH, 1977)

A scan line algorithm for displaying parametrically defined surfaces. - James F. Blinn (SIGGRAPH, 1978)

Simulation of wrinkled surfaces. - James F. Blinn (SIGGRAPH, 1978)

Clipping using homogeneous coordinates. - James F. Blinn; Martin E. Newell (SIGGRAPH, 1978)

Scan Line Methods for Displaying Parametrically Defined Surfaces. - Jeffrey M. Lane; Loren C. Carpenter; Turner Whitted; James F. Blinn (Commun. ACM, 1980)

Light reflection functions for simulation of clouds and dusty surfaces. - James F. Blinn (SIGGRAPH, 1982)

A Generalization of Algebraic Surface Drawing. - James F. Blinn (ACM Trans. Graph., 1982)

The simulation of natural phenomena (Panel Session). - Charles A. Csuri; James F. Blinn; Julián Gómez; Nelson Max; William T. Reeves (SIGGRAPH, 1983)

How Many Ways Can You Draw a Circle? - James F. Blinn (IEEE Computer Graphics and Applications, 1987)

Four paths to computer animation: entertainment, broadcast, education and science - will their future converge? (panel session). - Robert Abel; Jim Blinn; Carl Rosendahl; Craig Upson (SIGGRAPH, 1988)

Designing effective pictures: is photographic realism the only answer? (panel session). - Jim Blinn; Donald P. Greenberg; Margaret A. Hagen (SIGGRAPH, 1988)

Four paths to computer animation: entertainment, broadcast, education, and science: will their futures converge? - Nancy St. John; Bill Kovacs; Jim Blinn; Carl Rosendahl; Craig Upson (SIGGRAPH (Panels), 1988)

Designing effective pictures: is photographic realism the only answer? - Jock D. Mackinlay; Steven Feiner; Jim Blinn; Donald P. Greenberg; Margaret A. Hagen (SIGGRAPH (Panels), 1988)

The world's largest easter egg and what came out of it. - James F. Blinn (IEEE Computer Graphics and Applications, 1988)

Where am I? What am I looking at? [cinematography]. - James F. Blinn (IEEE Computer Graphics and Applications, 1988)

The 3D kaleidoscope. - James F. Blinn (IEEE Computer Graphics and Applications, 1988)

Bloopers, outtakes, and horror stories of SIGGRAPH films. - John Lasseter 001; William T. Reeves; Loren C. Carpenter; Eben Ostby; Michael Wahrman; Jim Blinn; Craig W. Reynolds; Chris Wedge; Graham Walters; Bill Kroyer (SIGGRAPH (Panels), 1989)

Physically-based modeling: past, present, and future. - Demetri Terzopoulos; John C. Platt; Alan H. Barr; David Zeltzer; Andrew P. Witkin; Jim Blinn (SIGGRAPH (Panels), 1989)

What we need around here is more aliasing [computer graphics]. - James F. Blinn (IEEE Computer Graphics and Applications, 1989)

Jim Blinn's corner-return of the Jaggy [high frequency filtering]. - James F. Blinn (IEEE Computer Graphics and Applications, 1989)

Jim Blinn's corner-how many different cubic curves are there? - James F. Blinn (IEEE Computer Graphics and Applications, 1989)

Optimal tubes [spacecraft modelling]. - James F. Blinn (IEEE Computer Graphics and Applications, 1989)

Cubic curve update. - James F. Blinn (IEEE Computer Graphics and Applications, 1989)

Beyond scientific visualization: mapping information (panel session). - Donna J. Cox; James F. Blinn; Richard Ellison; Helga M. Leonardt Hendriks (SIGGRAPH (Panels), 1990)

Special section: SIGGRAPH bowl. - Tomas Porter; Pat Hanrahan; James F. Blinn; Nick England; Rob Pike; Flip Phillips (SIGGRAPH (Panels), 1990)

Triage tables. - James F. Blinn (IEEE Computer Graphics and Applications, 1990)

The truth about texture mapping. - James F. Blinn (IEEE Computer Graphics and Applications, 1990)

Jim Blinn's corner-wonderful world of video [animation]. - James F. Blinn (IEEE Computer Graphics and Applications, 1990)

The ultimate design tool. - James F. Blinn (IEEE Computer Graphics and Applications, 1990)

Jim Blinn's corner - A trip down the graphics pipeline: line clipping. - James F. Blinn (IEEE Computer Graphics and Applications, 1991)

Jim Blinn's Corner - WYSBOAVRTWYG. - James F. Blinn (IEEE Computer Graphics and Applications, 1991)

A trip down the graphics pipeline: pixel coordinates. - James F. Blinn (IEEE Computer Graphics and Applications, 1991)

Jim Blinn's Corner - a trip down the graphics pipeline: subpixelic particles. - James F. Blinn (IEEE Computer Graphics and Applications, 1991)

A trip down the graphics pipeline: grandpa, what does 'viewport' mean? - James F. Blinn (IEEE Computer Graphics and Applications, 1992)

Jim Blinn's corner-uppers and downers. - James F. Blinn (IEEE Computer Graphics and Applications, 1992)

Jim Blinn's Corner-uppers and downers. 2. [graphics]. - James F. Blinn (IEEE Computer Graphics and Applications, 1992)

The world of digital video. - James F. Blinn (IEEE Computer Graphics and Applications, 1992)

NTSC: nice technology, super color. - James F. Blinn (IEEE Computer Graphics and Applications, 1993)

A trip down the graphics pipeline: the homogeneous perspective transform. - James F. Blinn (IEEE Computer Graphics and Applications, 1993)

What's that deal with the DCT? - James F. Blinn (IEEE Computer Graphics and Applications, 1993)

Backface culling snags [rendering algorithm]. - James F. Blinn (IEEE Computer Graphics and Applications, 1993)

Farewell to Fortran. - James F. Blinn (IEEE Computer Graphics and Applications, 1994)

Quantization error and dithering. - James F. Blinn (IEEE Computer Graphics and Applications, 1994)

Compositing. 1. Theory. - James F. Blinn (IEEE Computer Graphics and Applications, 1994)

Composting, part 2: practice. - James F. Blinn (IEEE Computer Graphics and Applications, 1994)

How to draw a sphere. 1. - James F. Blinn (IEEE Computer Graphics and Applications, 1995)

How to draw a sphere.2. Coordinate systems. - James F. Blinn (IEEE Computer Graphics and Applications, 1995)

How to attend a Siggraph conference. - James F. Blinn (IEEE Computer Graphics and Applications, 1995)

How to draw a sphere. 3. The hyperbolic horizon. - James F. Blinn (IEEE Computer Graphics and Applications, 1995)

Three wrongs make a right. - James F. Blinn (IEEE Computer Graphics and Applications, 1995)

Jim Blinn's corner - a trip down the graphics pipeline. - Jim Blinn (Morgan Kaufmann, 1996)

Blue Screen Matting. - Alvy Ray Smith; James F. Blinn (SIGGRAPH, 1996)

Consider the lowly 2×2 matrix. - James F. Blinn (IEEE Computer Graphics and Applications, 1996)

Calculating screen coverage. - James F. Blinn (IEEE Computer Graphics and Applications, 1996)

Fun with premultiplied alpha. - Jim Blinn (IEEE Computer Graphics and Applications, 1996)

A Ghost in a Snowstorm. - James F. Blinn (IEEE Computer Graphics and Applications, 1998)

W Pleasure, W Fun. - James F. Blinn (IEEE Computer Graphics and Applications, 1998)

Upon Further Consideration. - James F. Blinn (IEEE Computer Graphics and Applications, 1998)

Ten More Unsolved Problems in Computer Graphics. - James F. Blinn (IEEE Computer Graphics and Applications, 1998)

The Cross Ratio. - James F. Blinn (IEEE Computer Graphics and Applications, 1998)

Inferring Transforms. - James F. Blinn (IEEE Computer Graphics and Applications, 1999)

How Many Rational Parametric Cubic Curves Are There? Part 1: Inflection Points. - James F. Blinn (IEEE Computer Graphics and Applications, 1999)

How Many Different Parametric Cubic Curves Are There? Part 2: The "Same" Game. - James F. Blinn (IEEE Computer Graphics and Applications, 1999)

A Bright, Shiny Future. - James F. Blinn (IEEE Computer Graphics and Applications, 2000)

Correction from Last Issue. - James F. Blinn (IEEE Computer Graphics and Applications, 2000)

How Many Different Rational Parametric Cubic Curves Are There? Part 3: The Catalog. - James F. Blinn (IEEE Computer Graphics and Applications, 2000)

Optimizing C++ Vector Expressions. - James F. Blinn (IEEE Computer Graphics and Applications, 2000)

Polynomial Discriminants-Part 1: Matrix Magic. - James F. Blinn (IEEE Computer Graphics and Applications, 2000)

Polynomial Discriminants Part 2: Tensor Diagrams. - James F. Blinn (IEEE Computer Graphics and Applications, 2001)

Tensor Contraction in C++. - James F. Blinn (IEEE Computer Graphics and Applications, 2001)

Quartic Discriminants and Tensor Invariants. - James F. Blinn (IEEE Computer Graphics and Applications, 2002)

Visualize Whirled 2 x 2 Matrices. - James F. Blinn (IEEE Computer Graphics and Applications, 2002)

Lines in Space: Part 1 - The 4D Cross Product. - James F. Blinn (IEEE Computer Graphics and Applications, 2003)

Lines in Space: Part 2 - The Line Formulation. - James F. Blinn (IEEE Computer Graphics and Applications, 2003)

Lines in Space: Part 3 - The Two Matrices. - James F. Blinn (IEEE Computer Graphics and Applications, 2003)

Lines in Space: Part 4 - Back to the Diagrams. - James F. Blinn (IEEE Computer Graphics and Applications, 2003)

Lines in Space: Part 5 - A Tale of Two Lines. - James F. Blinn (IEEE Computer Graphics and Applications, 2003)

Lines In Space - Part 6: Our Friend the Hyperbolic Paraboloid. - James F. Blinn (IEEE Computer Graphics and Applications, 2004)

Lines in Space, Part 7: The Algebra of Tinkertoys. - James F. Blinn (IEEE Computer Graphics and Applications, 2004)

Lines in Space, Part 8: Line(s) through Four Lines. - James F. Blinn (IEEE Computer Graphics and Applications, 2004)

User Interface Stories from the Real World. - James F. Blinn (IEEE Computer Graphics and Applications, 2005)

Vectors and Geometry and Objects, Oh My! - James F. Blinn (IEEE Computer Graphics and Applications, 2005)

What Is a Pixel? - James F. Blinn (IEEE Computer Graphics and Applications, 2005)

How to solve a Quadratic Equation. - James F. Blinn (IEEE Computer Graphics and Applications, 2005)

Resolution independent curve rendering using programmable graphics hardware. - Charles T. Loop; James F. Blinn (ACM Trans. Graph., 2005)

How to Solve a Quadratic Equation, Part 2. - James F. Blinn (IEEE Computer Graphics and Applications, 2006)

How to Solve a Cubic Equation, Part 1: The Shape of the Discriminant. - James F. Blinn (IEEE Computer Graphics and Applications, 2006)

How to Solve a Cubic Equation, Part 2: The 11 Case. - James F. Blinn (IEEE Computer Graphics and Applications, 2006)

How to Solve a Cubic Equation, Part 3: General Depression and a New Covariant. - James F. Blinn (IEEE Computer Graphics and Applications, 2006)

Real-time GPU rendering of piecewise algebraic surfaces. - Charles T. Loop; Jim Blinn (ACM Trans. Graph., 2006)

SIGGRAPH 2007 papers preview. - Jim Blinn; Michael F. Cohen (SIGGRAPH Computer Animation Festival, 2007)

How to Solve a Cubic Equation, Part 4: The 111 Case. - James F. Blinn (IEEE Computer Graphics and Applications, 2007)

How to Solve a Cubic Equation, Part 5: Back to Numerics. - James F. Blinn (IEEE Computer Graphics and Applications, 2007)

50 Years of Changes-How to Brace Yourself!: SIGGRAPH 2023 Retrospective Panel. - James F. Blinn; James D. Foley; Donald P. Greenberg; Alvy Ray Smith; Andries van Dam; John Turner Whitted (SIGGRAPH Panels, 2023)