Does it matter how well I know what you're thinking? Opponent Modelling in an RTS game. - James Goodman 004; Simon Lucas 001 (CEC, 2020)

Metagame Autobalancing for Competitive Multiplayer Games. - Daniel Hernández 008; Charles Takashi Toyin Gbadamosi; James Goodman 004; James Alfred Walker (CoG, 2020)

Weighting NTBEA for Game AI Optimisation. - James Goodman 004; Simon Lucas 001 (CoRR, 2020)

AI and Wargaming. - James Goodman 004; Sebastian Risi; Simon Lucas 001 (CoRR, 2020)

TAG: Terraforming Mars. - Raluca D. Gaina; James Goodman 004; Diego Pérez-Liébana (AIIDE, 2021)

Fingerprinting Tabletop Games. - James Goodman 004; Diego Pérez-Liébana; Simon Lucas 001 (CoG, 2021)

MultiTree MCTS in Tabletop Games. - James Goodman 004; Diego Perez Liebana; Simon Lucas 001 (CoG, 2022)

Visualising Multiplayer Game Spaces. - James Goodman 004; Diego Perez Liebana; Simon Lucas 001 (CoRR, 2022)

Visualizing Multiplayer Game Spaces. - James Goodman 004; Diego Perez Liebana; Simon Lucas 001 (IEEE Trans. Games, 2022)

PyTAG: Challenges and Opportunities for Reinforcement Learning in Tabletop Games. - Martin Balla; George E. M. Long; Dominik Jeurissen; James Goodman 004; Raluca D. Gaina; Diego Pérez-Liébana (CoG, 2023)

A case study in AI-assisted board game design. - James Goodman 004; Alan Wallat; Diego Pérez-Liébana; Simon Lucas 001 (CoG, 2023)

Following the Leader in Multiplayer Tabletop Games. - James Goodman 004; Diego Perez Liebana; Simon M. Lucas (FDG, 2023)

Skill Depth in Tabletop Board Games. - James Goodman 004; Diego Perez Liebana; Simon M. Lucas (CoG, 2024)

Measuring Randomness in Tabletop Games. - James Goodman 004; Diego Perez Liebana; Simon M. Lucas (CoG, 2024)

PyTAG: Tabletop Games for Multi-Agent Reinforcement Learning. - Martin Balla; George E. M. Long; James Goodman 004; Raluca D. Gaina; Diego Pérez-Liébana (CoRR, 2024)

From Code to Play: Benchmarking Program Search for Games Using Large Language Models. - Manuel Eberhardinger; James Goodman 004; Alexander Dockhorn; Diego Perez Liebana; Raluca D. Gaina; Duygu Çakmak; Setareh Maghsudi; Simon M. Lucas (CoRR, 2024)

PyTAG: Tabletop Games for Multiagent Reinforcement Learning. - Martin Balla; George E. M. Long; James Goodman 004; Raluca D. Gaina; Diego Perez Liebana (IEEE Trans. Games, 2024)

Seeding for Success: Skill and Stochasticity in Tabletop Games. - James Goodman 004; Diego Perez Liebana; Simon M. Lucas (CoRR, 2025)